| // Copyright 2015 The Vanadium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| part of game_component; |
| |
| class ProtoGameComponent extends GameComponent { |
| ProtoGameComponent(Croupier croupier, NoArgCb cb, |
| {Key key, double width, double height}) |
| : super(croupier, cb, key: key, width: width, height: height); |
| |
| ProtoGameComponentState createState() => new ProtoGameComponentState(); |
| } |
| |
| class ProtoGameComponentState extends GameComponentState<ProtoGameComponent> { |
| @override |
| Widget build(BuildContext context) { |
| List<Widget> cardCollections = new List<Widget>(); |
| |
| cardCollections.add(new Text(config.game.debugString)); |
| |
| for (int i = 0; i < 4; i++) { |
| List<logic_card.Card> cards = config.game.cardCollections[i]; |
| CardCollectionComponent c = new CardCollectionComponent( |
| cards, config.game.playerNumber == i, CardCollectionOrientation.horz, |
| dragChildren: true, |
| acceptType: DropType.card, |
| acceptCallback: _makeGameMoveCallback, |
| width: config.width); |
| cardCollections.add(c); // flex |
| } |
| |
| cardCollections.add(new Container( |
| decoration: new BoxDecoration( |
| backgroundColor: Colors.green[500], borderRadius: 5.0), |
| child: new CardCollectionComponent(config.game.cardCollections[4], true, |
| CardCollectionOrientation.show1, |
| dragChildren: true, |
| acceptType: DropType.card, |
| acceptCallback: _makeGameMoveCallback, |
| width: config.width))); |
| |
| cardCollections.add(_makeDebugButtons()); |
| |
| return new Container( |
| decoration: new BoxDecoration(backgroundColor: Colors.pink[500]), |
| child: new Flex(cardCollections, direction: FlexDirection.vertical)); |
| } |
| |
| void _makeGameMoveCallback(logic_card.Card card, List<logic_card.Card> dest) { |
| setState(() { |
| try { |
| config.game.move(card, dest); |
| } catch (e) { |
| print("You can't do that! ${e.toString()}"); |
| config.game.debugString = e.toString(); |
| } |
| }); |
| } |
| |
| Widget _makeDebugButtons() { |
| if (config.game.debugMode == false) { |
| return new Flex([]); |
| } |
| return new Flex([ |
| new Text('P${config.game.playerNumber}'), |
| _makeButton('Switch View', _switchPlayersCallback), |
| _makeButton('Quit', _quitGameCallback) |
| ]); |
| } |
| |
| void _switchPlayersCallback() { |
| setState(() { |
| config.game.playerNumber = (config.game.playerNumber + 1) % 4; |
| }); |
| } |
| } |