blob: 66b2edc31f3aedd103345387bb02ebb763250b5f [file] [log] [blame]
// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Generated from gl.go using go generate. DO NOT EDIT.
// See doc.go for details.
// +build linux darwin
// +build gldebug
package gl
/*
#include <stdlib.h>
#ifdef os_linux
#include <GLES2/gl2.h>
#endif
#ifdef os_darwin_arm
#include <OpenGLES/ES2/gl.h>
#endif
#ifdef os_darwin_amd64
#include <OpenGL/gl3.h>
#endif
*/
import "C"
import (
"fmt"
"log"
"unsafe"
)
func errDrain() string {
var errs []Enum
for {
e := Enum(C.glGetError())
if e == 0 {
break
}
errs = append(errs, e)
}
if len(errs) > 0 {
return fmt.Sprintf(" error: %v", errs)
}
return ""
}
func (v Enum) String() string {
switch v {
case 0x0:
return "0"
case 0x1:
return "1"
case 0x2:
return "LINE_LOOP"
case 0x3:
return "LINE_STRIP"
case 0x4:
return "TRIANGLES"
case 0x5:
return "TRIANGLE_STRIP"
case 0x6:
return "TRIANGLE_FAN"
case 0x300:
return "SRC_COLOR"
case 0x301:
return "ONE_MINUS_SRC_COLOR"
case 0x302:
return "SRC_ALPHA"
case 0x303:
return "ONE_MINUS_SRC_ALPHA"
case 0x304:
return "DST_ALPHA"
case 0x305:
return "ONE_MINUS_DST_ALPHA"
case 0x306:
return "DST_COLOR"
case 0x307:
return "ONE_MINUS_DST_COLOR"
case 0x308:
return "SRC_ALPHA_SATURATE"
case 0x8006:
return "FUNC_ADD"
case 0x8009:
return "32777"
case 0x883d:
return "BLEND_EQUATION_ALPHA"
case 0x800a:
return "FUNC_SUBTRACT"
case 0x800b:
return "FUNC_REVERSE_SUBTRACT"
case 0x80c8:
return "BLEND_DST_RGB"
case 0x80c9:
return "BLEND_SRC_RGB"
case 0x80ca:
return "BLEND_DST_ALPHA"
case 0x80cb:
return "BLEND_SRC_ALPHA"
case 0x8001:
return "CONSTANT_COLOR"
case 0x8002:
return "ONE_MINUS_CONSTANT_COLOR"
case 0x8003:
return "CONSTANT_ALPHA"
case 0x8004:
return "ONE_MINUS_CONSTANT_ALPHA"
case 0x8005:
return "BLEND_COLOR"
case 0x8892:
return "ARRAY_BUFFER"
case 0x8893:
return "ELEMENT_ARRAY_BUFFER"
case 0x8894:
return "ARRAY_BUFFER_BINDING"
case 0x8895:
return "ELEMENT_ARRAY_BUFFER_BINDING"
case 0x88e0:
return "STREAM_DRAW"
case 0x88e4:
return "STATIC_DRAW"
case 0x88e8:
return "DYNAMIC_DRAW"
case 0x8764:
return "BUFFER_SIZE"
case 0x8765:
return "BUFFER_USAGE"
case 0x8626:
return "CURRENT_VERTEX_ATTRIB"
case 0x404:
return "FRONT"
case 0x405:
return "BACK"
case 0x408:
return "FRONT_AND_BACK"
case 0xde1:
return "TEXTURE_2D"
case 0xb44:
return "CULL_FACE"
case 0xbe2:
return "BLEND"
case 0xbd0:
return "DITHER"
case 0xb90:
return "STENCIL_TEST"
case 0xb71:
return "DEPTH_TEST"
case 0xc11:
return "SCISSOR_TEST"
case 0x8037:
return "POLYGON_OFFSET_FILL"
case 0x809e:
return "SAMPLE_ALPHA_TO_COVERAGE"
case 0x80a0:
return "SAMPLE_COVERAGE"
case 0x500:
return "INVALID_ENUM"
case 0x501:
return "INVALID_VALUE"
case 0x502:
return "INVALID_OPERATION"
case 0x505:
return "OUT_OF_MEMORY"
case 0x900:
return "CW"
case 0x901:
return "CCW"
case 0xb21:
return "LINE_WIDTH"
case 0x846d:
return "ALIASED_POINT_SIZE_RANGE"
case 0x846e:
return "ALIASED_LINE_WIDTH_RANGE"
case 0xb45:
return "CULL_FACE_MODE"
case 0xb46:
return "FRONT_FACE"
case 0xb70:
return "DEPTH_RANGE"
case 0xb72:
return "DEPTH_WRITEMASK"
case 0xb73:
return "DEPTH_CLEAR_VALUE"
case 0xb74:
return "DEPTH_FUNC"
case 0xb91:
return "STENCIL_CLEAR_VALUE"
case 0xb92:
return "STENCIL_FUNC"
case 0xb94:
return "STENCIL_FAIL"
case 0xb95:
return "STENCIL_PASS_DEPTH_FAIL"
case 0xb96:
return "STENCIL_PASS_DEPTH_PASS"
case 0xb97:
return "STENCIL_REF"
case 0xb93:
return "STENCIL_VALUE_MASK"
case 0xb98:
return "STENCIL_WRITEMASK"
case 0x8800:
return "STENCIL_BACK_FUNC"
case 0x8801:
return "STENCIL_BACK_FAIL"
case 0x8802:
return "STENCIL_BACK_PASS_DEPTH_FAIL"
case 0x8803:
return "STENCIL_BACK_PASS_DEPTH_PASS"
case 0x8ca3:
return "STENCIL_BACK_REF"
case 0x8ca4:
return "STENCIL_BACK_VALUE_MASK"
case 0x8ca5:
return "STENCIL_BACK_WRITEMASK"
case 0xba2:
return "VIEWPORT"
case 0xc10:
return "SCISSOR_BOX"
case 0xc22:
return "COLOR_CLEAR_VALUE"
case 0xc23:
return "COLOR_WRITEMASK"
case 0xcf5:
return "UNPACK_ALIGNMENT"
case 0xd05:
return "PACK_ALIGNMENT"
case 0xd33:
return "MAX_TEXTURE_SIZE"
case 0xd3a:
return "MAX_VIEWPORT_DIMS"
case 0xd50:
return "SUBPIXEL_BITS"
case 0xd52:
return "RED_BITS"
case 0xd53:
return "GREEN_BITS"
case 0xd54:
return "BLUE_BITS"
case 0xd55:
return "ALPHA_BITS"
case 0xd56:
return "DEPTH_BITS"
case 0xd57:
return "STENCIL_BITS"
case 0x2a00:
return "POLYGON_OFFSET_UNITS"
case 0x8038:
return "POLYGON_OFFSET_FACTOR"
case 0x8069:
return "TEXTURE_BINDING_2D"
case 0x80a8:
return "SAMPLE_BUFFERS"
case 0x80a9:
return "SAMPLES"
case 0x80aa:
return "SAMPLE_COVERAGE_VALUE"
case 0x80ab:
return "SAMPLE_COVERAGE_INVERT"
case 0x86a2:
return "NUM_COMPRESSED_TEXTURE_FORMATS"
case 0x86a3:
return "COMPRESSED_TEXTURE_FORMATS"
case 0x1100:
return "DONT_CARE"
case 0x1101:
return "FASTEST"
case 0x1102:
return "NICEST"
case 0x8192:
return "GENERATE_MIPMAP_HINT"
case 0x1400:
return "BYTE"
case 0x1401:
return "UNSIGNED_BYTE"
case 0x1402:
return "SHORT"
case 0x1403:
return "UNSIGNED_SHORT"
case 0x1404:
return "INT"
case 0x1405:
return "UNSIGNED_INT"
case 0x1406:
return "FLOAT"
case 0x140c:
return "FIXED"
case 0x1902:
return "DEPTH_COMPONENT"
case 0x1906:
return "ALPHA"
case 0x1907:
return "RGB"
case 0x1908:
return "RGBA"
case 0x1909:
return "LUMINANCE"
case 0x190a:
return "LUMINANCE_ALPHA"
case 0x8033:
return "UNSIGNED_SHORT_4_4_4_4"
case 0x8034:
return "UNSIGNED_SHORT_5_5_5_1"
case 0x8363:
return "UNSIGNED_SHORT_5_6_5"
case 0x8869:
return "MAX_VERTEX_ATTRIBS"
case 0x8dfb:
return "MAX_VERTEX_UNIFORM_VECTORS"
case 0x8dfc:
return "MAX_VARYING_VECTORS"
case 0x8b4d:
return "MAX_COMBINED_TEXTURE_IMAGE_UNITS"
case 0x8b4c:
return "MAX_VERTEX_TEXTURE_IMAGE_UNITS"
case 0x8872:
return "MAX_TEXTURE_IMAGE_UNITS"
case 0x8dfd:
return "MAX_FRAGMENT_UNIFORM_VECTORS"
case 0x8b4f:
return "SHADER_TYPE"
case 0x8b80:
return "DELETE_STATUS"
case 0x8b82:
return "LINK_STATUS"
case 0x8b83:
return "VALIDATE_STATUS"
case 0x8b85:
return "ATTACHED_SHADERS"
case 0x8b86:
return "ACTIVE_UNIFORMS"
case 0x8b87:
return "ACTIVE_UNIFORM_MAX_LENGTH"
case 0x8b89:
return "ACTIVE_ATTRIBUTES"
case 0x8b8a:
return "ACTIVE_ATTRIBUTE_MAX_LENGTH"
case 0x8b8c:
return "SHADING_LANGUAGE_VERSION"
case 0x8b8d:
return "CURRENT_PROGRAM"
case 0x200:
return "NEVER"
case 0x201:
return "LESS"
case 0x202:
return "EQUAL"
case 0x203:
return "LEQUAL"
case 0x204:
return "GREATER"
case 0x205:
return "NOTEQUAL"
case 0x206:
return "GEQUAL"
case 0x207:
return "ALWAYS"
case 0x1e00:
return "KEEP"
case 0x1e01:
return "REPLACE"
case 0x1e02:
return "INCR"
case 0x1e03:
return "DECR"
case 0x150a:
return "INVERT"
case 0x8507:
return "INCR_WRAP"
case 0x8508:
return "DECR_WRAP"
case 0x1f00:
return "VENDOR"
case 0x1f01:
return "RENDERER"
case 0x1f02:
return "VERSION"
case 0x1f03:
return "EXTENSIONS"
case 0x2600:
return "NEAREST"
case 0x2601:
return "LINEAR"
case 0x2700:
return "NEAREST_MIPMAP_NEAREST"
case 0x2701:
return "LINEAR_MIPMAP_NEAREST"
case 0x2702:
return "NEAREST_MIPMAP_LINEAR"
case 0x2703:
return "LINEAR_MIPMAP_LINEAR"
case 0x2800:
return "TEXTURE_MAG_FILTER"
case 0x2801:
return "TEXTURE_MIN_FILTER"
case 0x2802:
return "TEXTURE_WRAP_S"
case 0x2803:
return "TEXTURE_WRAP_T"
case 0x1702:
return "TEXTURE"
case 0x8513:
return "TEXTURE_CUBE_MAP"
case 0x8514:
return "TEXTURE_BINDING_CUBE_MAP"
case 0x8515:
return "TEXTURE_CUBE_MAP_POSITIVE_X"
case 0x8516:
return "TEXTURE_CUBE_MAP_NEGATIVE_X"
case 0x8517:
return "TEXTURE_CUBE_MAP_POSITIVE_Y"
case 0x8518:
return "TEXTURE_CUBE_MAP_NEGATIVE_Y"
case 0x8519:
return "TEXTURE_CUBE_MAP_POSITIVE_Z"
case 0x851a:
return "TEXTURE_CUBE_MAP_NEGATIVE_Z"
case 0x851c:
return "MAX_CUBE_MAP_TEXTURE_SIZE"
case 0x84c0:
return "TEXTURE0"
case 0x84c1:
return "TEXTURE1"
case 0x84c2:
return "TEXTURE2"
case 0x84c3:
return "TEXTURE3"
case 0x84c4:
return "TEXTURE4"
case 0x84c5:
return "TEXTURE5"
case 0x84c6:
return "TEXTURE6"
case 0x84c7:
return "TEXTURE7"
case 0x84c8:
return "TEXTURE8"
case 0x84c9:
return "TEXTURE9"
case 0x84ca:
return "TEXTURE10"
case 0x84cb:
return "TEXTURE11"
case 0x84cc:
return "TEXTURE12"
case 0x84cd:
return "TEXTURE13"
case 0x84ce:
return "TEXTURE14"
case 0x84cf:
return "TEXTURE15"
case 0x84d0:
return "TEXTURE16"
case 0x84d1:
return "TEXTURE17"
case 0x84d2:
return "TEXTURE18"
case 0x84d3:
return "TEXTURE19"
case 0x84d4:
return "TEXTURE20"
case 0x84d5:
return "TEXTURE21"
case 0x84d6:
return "TEXTURE22"
case 0x84d7:
return "TEXTURE23"
case 0x84d8:
return "TEXTURE24"
case 0x84d9:
return "TEXTURE25"
case 0x84da:
return "TEXTURE26"
case 0x84db:
return "TEXTURE27"
case 0x84dc:
return "TEXTURE28"
case 0x84dd:
return "TEXTURE29"
case 0x84de:
return "TEXTURE30"
case 0x84df:
return "TEXTURE31"
case 0x84e0:
return "ACTIVE_TEXTURE"
case 0x2901:
return "REPEAT"
case 0x812f:
return "CLAMP_TO_EDGE"
case 0x8370:
return "MIRRORED_REPEAT"
case 0x8622:
return "VERTEX_ATTRIB_ARRAY_ENABLED"
case 0x8623:
return "VERTEX_ATTRIB_ARRAY_SIZE"
case 0x8624:
return "VERTEX_ATTRIB_ARRAY_STRIDE"
case 0x8625:
return "VERTEX_ATTRIB_ARRAY_TYPE"
case 0x886a:
return "VERTEX_ATTRIB_ARRAY_NORMALIZED"
case 0x8645:
return "VERTEX_ATTRIB_ARRAY_POINTER"
case 0x889f:
return "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"
case 0x8b9a:
return "IMPLEMENTATION_COLOR_READ_TYPE"
case 0x8b9b:
return "IMPLEMENTATION_COLOR_READ_FORMAT"
case 0x8b81:
return "COMPILE_STATUS"
case 0x8b84:
return "INFO_LOG_LENGTH"
case 0x8b88:
return "SHADER_SOURCE_LENGTH"
case 0x8dfa:
return "SHADER_COMPILER"
case 0x8df8:
return "SHADER_BINARY_FORMATS"
case 0x8df9:
return "NUM_SHADER_BINARY_FORMATS"
case 0x8df0:
return "LOW_FLOAT"
case 0x8df1:
return "MEDIUM_FLOAT"
case 0x8df2:
return "HIGH_FLOAT"
case 0x8df3:
return "LOW_INT"
case 0x8df4:
return "MEDIUM_INT"
case 0x8df5:
return "HIGH_INT"
case 0x8d40:
return "FRAMEBUFFER"
case 0x8d41:
return "RENDERBUFFER"
case 0x8056:
return "RGBA4"
case 0x8057:
return "RGB5_A1"
case 0x8d62:
return "RGB565"
case 0x81a5:
return "DEPTH_COMPONENT16"
case 0x8d48:
return "STENCIL_INDEX8"
case 0x8d42:
return "RENDERBUFFER_WIDTH"
case 0x8d43:
return "RENDERBUFFER_HEIGHT"
case 0x8d44:
return "RENDERBUFFER_INTERNAL_FORMAT"
case 0x8d50:
return "RENDERBUFFER_RED_SIZE"
case 0x8d51:
return "RENDERBUFFER_GREEN_SIZE"
case 0x8d52:
return "RENDERBUFFER_BLUE_SIZE"
case 0x8d53:
return "RENDERBUFFER_ALPHA_SIZE"
case 0x8d54:
return "RENDERBUFFER_DEPTH_SIZE"
case 0x8d55:
return "RENDERBUFFER_STENCIL_SIZE"
case 0x8cd0:
return "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"
case 0x8cd1:
return "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"
case 0x8cd2:
return "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"
case 0x8cd3:
return "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"
case 0x8ce0:
return "COLOR_ATTACHMENT0"
case 0x8d00:
return "DEPTH_ATTACHMENT"
case 0x8d20:
return "STENCIL_ATTACHMENT"
case 0x8cd5:
return "FRAMEBUFFER_COMPLETE"
case 0x8cd6:
return "FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
case 0x8cd7:
return "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
case 0x8cd9:
return "FRAMEBUFFER_INCOMPLETE_DIMENSIONS"
case 0x8cdd:
return "FRAMEBUFFER_UNSUPPORTED"
case 0x8ca6:
return "FRAMEBUFFER_BINDING"
case 0x8ca7:
return "RENDERBUFFER_BINDING"
case 0x84e8:
return "MAX_RENDERBUFFER_SIZE"
case 0x506:
return "INVALID_FRAMEBUFFER_OPERATION"
case 0x100:
return "DEPTH_BUFFER_BIT"
case 0x400:
return "STENCIL_BUFFER_BIT"
case 0x4000:
return "COLOR_BUFFER_BIT"
case 0x8b50:
return "FLOAT_VEC2"
case 0x8b51:
return "FLOAT_VEC3"
case 0x8b52:
return "FLOAT_VEC4"
case 0x8b53:
return "INT_VEC2"
case 0x8b54:
return "INT_VEC3"
case 0x8b55:
return "INT_VEC4"
case 0x8b56:
return "BOOL"
case 0x8b57:
return "BOOL_VEC2"
case 0x8b58:
return "BOOL_VEC3"
case 0x8b59:
return "BOOL_VEC4"
case 0x8b5a:
return "FLOAT_MAT2"
case 0x8b5b:
return "FLOAT_MAT3"
case 0x8b5c:
return "FLOAT_MAT4"
case 0x8b5e:
return "SAMPLER_2D"
case 0x8b60:
return "SAMPLER_CUBE"
case 0x8b30:
return "FRAGMENT_SHADER"
case 0x8b31:
return "VERTEX_SHADER"
default:
return fmt.Sprintf("gl.Enum(0x%x)", uint32(v))
}
}
func ActiveTexture(texture Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.ActiveTexture(%v) %v", texture, errstr)
}()
C.glActiveTexture(texture.c())
}
func AttachShader(p Program, s Shader) {
defer func() {
errstr := errDrain()
log.Printf("gl.AttachShader(%v, %v) %v", p, s, errstr)
}()
C.glAttachShader(p.c(), s.c())
}
func BindAttribLocation(p Program, a Attrib, name string) {
defer func() {
errstr := errDrain()
log.Printf("gl.BindAttribLocation(%v, %v, %v) %v", p, a, name, errstr)
}()
str := unsafe.Pointer(C.CString(name))
defer C.free(str)
C.glBindAttribLocation(p.c(), a.c(), (*C.GLchar)(str))
}
func BindBuffer(target Enum, b Buffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.BindBuffer(%v, %v) %v", target, b, errstr)
}()
C.glBindBuffer(target.c(), b.c())
}
func BindFramebuffer(target Enum, fb Framebuffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.BindFramebuffer(%v, %v) %v", target, fb, errstr)
}()
C.glBindFramebuffer(target.c(), fb.c())
}
func BindRenderbuffer(target Enum, rb Renderbuffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.BindRenderbuffer(%v, %v) %v", target, rb, errstr)
}()
C.glBindRenderbuffer(target.c(), rb.c())
}
func BindTexture(target Enum, t Texture) {
defer func() {
errstr := errDrain()
log.Printf("gl.BindTexture(%v, %v) %v", target, t, errstr)
}()
C.glBindTexture(target.c(), t.c())
}
func BlendColor(red, green, blue, alpha float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.BlendColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
}()
blendColor(red, green, blue, alpha)
}
func BlendEquation(mode Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.BlendEquation(%v) %v", mode, errstr)
}()
C.glBlendEquation(mode.c())
}
func BlendEquationSeparate(modeRGB, modeAlpha Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.BlendEquationSeparate(%v, %v) %v", modeRGB, modeAlpha, errstr)
}()
C.glBlendEquationSeparate(modeRGB.c(), modeAlpha.c())
}
func BlendFunc(sfactor, dfactor Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.BlendFunc(%v, %v) %v", sfactor, dfactor, errstr)
}()
C.glBlendFunc(sfactor.c(), dfactor.c())
}
func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.BlendFuncSeparate(%v, %v, %v, %v) %v", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha, errstr)
}()
C.glBlendFuncSeparate(sfactorRGB.c(), dfactorRGB.c(), sfactorAlpha.c(), dfactorAlpha.c())
}
func BufferData(target Enum, usage Enum, src []byte) {
defer func() {
errstr := errDrain()
log.Printf("gl.BufferData(%v, %v, len(%d)) %v", target, usage, len(src), errstr)
}()
C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
func BufferInit(target Enum, size int, usage Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
}()
C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
func BufferSubData(target Enum, offset int, data []byte) {
defer func() {
errstr := errDrain()
log.Printf("gl.BufferSubData(%v, %v, len(%d)) %v", target, offset, len(data), errstr)
}()
C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(len(data)), unsafe.Pointer(&data[0]))
}
func CheckFramebufferStatus(target Enum) (r0 Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.CheckFramebufferStatus(%v) %v%v", target, r0, errstr)
}()
return Enum(C.glCheckFramebufferStatus(target.c()))
}
func Clear(mask Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.Clear(%v) %v", mask, errstr)
}()
C.glClear(C.GLbitfield(mask))
}
func ClearColor(red, green, blue, alpha float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.ClearColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
}()
clearColor(red, green, blue, alpha)
}
func ClearDepthf(d float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.ClearDepthf(%v) %v", d, errstr)
}()
clearDepthf(d)
}
func ClearStencil(s int) {
defer func() {
errstr := errDrain()
log.Printf("gl.ClearStencil(%v) %v", s, errstr)
}()
C.glClearStencil(C.GLint(s))
}
func ColorMask(red, green, blue, alpha bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.ColorMask(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
}()
C.glColorMask(glBoolean(red), glBoolean(green), glBoolean(blue), glBoolean(alpha))
}
func CompileShader(s Shader) {
defer func() {
errstr := errDrain()
log.Printf("gl.CompileShader(%v) %v", s, errstr)
}()
C.glCompileShader(s.c())
}
func CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) {
defer func() {
errstr := errDrain()
log.Printf("gl.CompressedTexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, internalformat, width, height, border, len(data), errstr)
}()
C.glCompressedTexImage2D(target.c(), C.GLint(level), internalformat.c(), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(len(data)), unsafe.Pointer(&data[0]))
}
func CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) {
defer func() {
errstr := errDrain()
log.Printf("gl.CompressedTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, xoffset, yoffset, width, height, format, len(data), errstr)
}()
C.glCompressedTexSubImage2D(target.c(), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), format.c(), C.GLsizei(len(data)), unsafe.Pointer(&data[0]))
}
func CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) {
defer func() {
errstr := errDrain()
log.Printf("gl.CopyTexImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, internalformat, x, y, width, height, border, errstr)
}()
C.glCopyTexImage2D(target.c(), C.GLint(level), internalformat.c(), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
}
func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
defer func() {
errstr := errDrain()
log.Printf("gl.CopyTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, xoffset, yoffset, x, y, width, height, errstr)
}()
C.glCopyTexSubImage2D(target.c(), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
func CreateProgram() (r0 Program) {
defer func() {
errstr := errDrain()
log.Printf("gl.CreateProgram() %v%v", r0, errstr)
}()
return Program{Value: uint32(C.glCreateProgram())}
}
func CreateShader(ty Enum) (r0 Shader) {
defer func() {
errstr := errDrain()
log.Printf("gl.CreateShader(%v) %v%v", ty, r0, errstr)
}()
return Shader{Value: uint32(C.glCreateShader(ty.c()))}
}
func CullFace(mode Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.CullFace(%v) %v", mode, errstr)
}()
C.glCullFace(mode.c())
}
func DeleteBuffer(v Buffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.DeleteBuffer(%v) %v", v, errstr)
}()
C.glDeleteBuffers(1, (*C.GLuint)(&v.Value))
}
func DeleteFramebuffer(v Framebuffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.DeleteFramebuffer(%v) %v", v, errstr)
}()
C.glDeleteFramebuffers(1, (*C.GLuint)(&v.Value))
}
func DeleteProgram(p Program) {
defer func() {
errstr := errDrain()
log.Printf("gl.DeleteProgram(%v) %v", p, errstr)
}()
C.glDeleteProgram(p.c())
}
func DeleteRenderbuffer(v Renderbuffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.DeleteRenderbuffer(%v) %v", v, errstr)
}()
C.glDeleteRenderbuffers(1, (*C.GLuint)(&v.Value))
}
func DeleteShader(s Shader) {
defer func() {
errstr := errDrain()
log.Printf("gl.DeleteShader(%v) %v", s, errstr)
}()
C.glDeleteShader(s.c())
}
func DeleteTexture(v Texture) {
defer func() {
errstr := errDrain()
log.Printf("gl.DeleteTexture(%v) %v", v, errstr)
}()
C.glDeleteTextures(1, (*C.GLuint)(&v.Value))
}
func DepthFunc(fn Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.DepthFunc(%v) %v", fn, errstr)
}()
C.glDepthFunc(fn.c())
}
func DepthMask(flag bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.DepthMask(%v) %v", flag, errstr)
}()
C.glDepthMask(glBoolean(flag))
}
func DepthRangef(n, f float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.DepthRangef(%v, %v) %v", n, f, errstr)
}()
depthRangef(n, f)
}
func DetachShader(p Program, s Shader) {
defer func() {
errstr := errDrain()
log.Printf("gl.DetachShader(%v, %v) %v", p, s, errstr)
}()
C.glDetachShader(p.c(), s.c())
}
func Disable(cap Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.Disable(%v) %v", cap, errstr)
}()
C.glDisable(cap.c())
}
func DisableVertexAttribArray(index Attrib) {
defer func() {
errstr := errDrain()
log.Printf("gl.DisableVertexAttribArray(%v) %v", index, errstr)
}()
C.glDisableVertexAttribArray(index.c())
}
func DrawArrays(mode Enum, first, count int) {
defer func() {
errstr := errDrain()
log.Printf("gl.DrawArrays(%v, %v, %v) %v", mode, first, count, errstr)
}()
C.glDrawArrays(mode.c(), C.GLint(first), C.GLsizei(count))
}
func DrawElements(mode, ty Enum, offset, count int) {
defer func() {
errstr := errDrain()
log.Printf("gl.DrawElements(%v, %v, %v, %v) %v", mode, ty, offset, count, errstr)
}()
C.glDrawElements(mode.c(), C.GLsizei(count), ty.c(), unsafe.Pointer(uintptr(offset)))
}
func Enable(cap Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.Enable(%v) %v", cap, errstr)
}()
C.glEnable(cap.c())
}
func EnableVertexAttribArray(index Attrib) {
defer func() {
errstr := errDrain()
log.Printf("gl.EnableVertexAttribArray(%v) %v", index, errstr)
}()
C.glEnableVertexAttribArray(index.c())
}
func Finish() {
defer func() {
errstr := errDrain()
log.Printf("gl.Finish() %v", errstr)
}()
C.glFinish()
}
func Flush() {
defer func() {
errstr := errDrain()
log.Printf("gl.Flush() %v", errstr)
}()
C.glFlush()
}
func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.FramebufferRenderbuffer(%v, %v, %v, %v) %v", target, attachment, rbTarget, rb, errstr)
}()
C.glFramebufferRenderbuffer(target.c(), attachment.c(), rbTarget.c(), rb.c())
}
func FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
defer func() {
errstr := errDrain()
log.Printf("gl.FramebufferTexture2D(%v, %v, %v, %v, %v) %v", target, attachment, texTarget, t, level, errstr)
}()
C.glFramebufferTexture2D(target.c(), attachment.c(), texTarget.c(), t.c(), C.GLint(level))
}
func FrontFace(mode Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.FrontFace(%v) %v", mode, errstr)
}()
C.glFrontFace(mode.c())
}
func GenBuffer() (r0 Buffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.GenBuffer() %v%v", r0, errstr)
}()
var b Buffer
C.glGenBuffers(1, (*C.GLuint)(&b.Value))
return b
}
func GenerateMipmap(target Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GenerateMipmap(%v) %v", target, errstr)
}()
C.glGenerateMipmap(target.c())
}
func GenFramebuffer() (r0 Framebuffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.GenFramebuffer() %v%v", r0, errstr)
}()
var b Framebuffer
C.glGenFramebuffers(1, (*C.GLuint)(&b.Value))
return b
}
func GenRenderbuffer() (r0 Renderbuffer) {
defer func() {
errstr := errDrain()
log.Printf("gl.GenRenderbuffer() %v%v", r0, errstr)
}()
var b Renderbuffer
C.glGenRenderbuffers(1, (*C.GLuint)(&b.Value))
return b
}
func GenTexture() (r0 Texture) {
defer func() {
errstr := errDrain()
log.Printf("gl.GenTexture() %v%v", r0, errstr)
}()
var t Texture
C.glGenTextures(1, (*C.GLuint)(&t.Value))
return t
}
func GetActiveAttrib(p Program, a Attrib) (name string, size int, ty Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetActiveAttrib(%v, %v) (%v, %v, %v) %v", p, a, name, size, ty, errstr)
}()
bufSize := GetProgrami(p, ACTIVE_ATTRIBUTE_MAX_LENGTH)
buf := C.malloc(C.size_t(bufSize))
defer C.free(buf)
var cSize C.GLint
var cType C.GLenum
C.glGetActiveAttrib(p.c(), a.c(), C.GLsizei(bufSize), nil, &cSize, &cType, (*C.GLchar)(buf))
return C.GoString((*C.char)(buf)), int(cSize), Enum(cType)
}
func GetActiveUniform(p Program, u Uniform) (name string, size int, ty Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetActiveUniform(%v, %v) (%v, %v, %v) %v", p, u, name, size, ty, errstr)
}()
bufSize := GetProgrami(p, ACTIVE_UNIFORM_MAX_LENGTH)
buf := C.malloc(C.size_t(bufSize))
defer C.free(buf)
var cSize C.GLint
var cType C.GLenum
C.glGetActiveUniform(p.c(), C.GLuint(u.Value), C.GLsizei(bufSize), nil, &cSize, &cType, (*C.GLchar)(buf))
return C.GoString((*C.char)(buf)), int(cSize), Enum(cType)
}
func GetAttachedShaders(p Program) (r0 []Shader) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetAttachedShaders(%v) %v%v", p, r0, errstr)
}()
shadersLen := GetProgrami(p, ATTACHED_SHADERS)
var n C.GLsizei
buf := make([]C.GLuint, shadersLen)
C.glGetAttachedShaders(p.c(), C.GLsizei(shadersLen), &n, &buf[0])
buf = buf[:int(n)]
shaders := make([]Shader, len(buf))
for i, s := range buf {
shaders[i] = Shader{Value: uint32(s)}
}
return shaders
}
func GetAttribLocation(p Program, name string) (r0 Attrib) {
defer func() {
errstr := errDrain()
r0.name = name
log.Printf("gl.GetAttribLocation(%v, %v) %v%v", p, name, r0, errstr)
}()
str := unsafe.Pointer(C.CString(name))
defer C.free(str)
return Attrib{Value: uint(C.glGetAttribLocation(p.c(), (*C.GLchar)(str)))}
}
func GetBooleanv(dst []bool, pname Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetBooleanv(%v, %v) %v", dst, pname, errstr)
}()
buf := make([]C.GLboolean, len(dst))
C.glGetBooleanv(pname.c(), &buf[0])
for i, v := range buf {
dst[i] = v != 0
}
}
func GetFloatv(dst []float32, pname Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetFloatv(len(%d), %v) %v", len(dst), pname, errstr)
}()
C.glGetFloatv(pname.c(), (*C.GLfloat)(&dst[0]))
}
func GetIntegerv(pname Enum, data []int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetIntegerv(%v, %v) %v", pname, data, errstr)
}()
buf := make([]C.GLint, len(data))
C.glGetIntegerv(pname.c(), &buf[0])
for i, v := range buf {
data[i] = int32(v)
}
}
func GetInteger(pname Enum) (r0 int) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetInteger(%v) %v%v", pname, r0, errstr)
}()
var v C.GLint
C.glGetIntegerv(pname.c(), &v)
return int(v)
}
func GetBufferParameteri(target, pname Enum) (r0 int) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetBufferParameteri(%v, %v) %v%v", target, pname, r0, errstr)
}()
var params C.GLint
C.glGetBufferParameteriv(target.c(), pname.c(), &params)
return int(params)
}
func GetError() (r0 Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetError() %v%v", r0, errstr)
}()
return Enum(C.glGetError())
}
func GetFramebufferAttachmentParameteri(target, attachment, pname Enum) (r0 int) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetFramebufferAttachmentParameteri(%v, %v, %v) %v%v", target, attachment, pname, r0, errstr)
}()
var params C.GLint
C.glGetFramebufferAttachmentParameteriv(target.c(), attachment.c(), pname.c(), &params)
return int(params)
}
func GetProgrami(p Program, pname Enum) (r0 int) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetProgrami(%v, %v) %v%v", p, pname, r0, errstr)
}()
var params C.GLint
C.glGetProgramiv(p.c(), pname.c(), &params)
return int(params)
}
func GetProgramInfoLog(p Program) (r0 string) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetProgramInfoLog(%v) %v%v", p, r0, errstr)
}()
infoLen := GetProgrami(p, INFO_LOG_LENGTH)
buf := C.malloc(C.size_t(infoLen))
C.free(buf)
C.glGetProgramInfoLog(p.c(), C.GLsizei(infoLen), nil, (*C.GLchar)(buf))
return C.GoString((*C.char)(buf))
}
func GetRenderbufferParameteri(target, pname Enum) (r0 int) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetRenderbufferParameteri(%v, %v) %v%v", target, pname, r0, errstr)
}()
var params C.GLint
C.glGetRenderbufferParameteriv(target.c(), pname.c(), &params)
return int(params)
}
func GetShaderi(s Shader, pname Enum) (r0 int) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetShaderi(%v, %v) %v%v", s, pname, r0, errstr)
}()
var params C.GLint
C.glGetShaderiv(s.c(), pname.c(), &params)
return int(params)
}
func GetShaderInfoLog(s Shader) (r0 string) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetShaderInfoLog(%v) %v%v", s, r0, errstr)
}()
infoLen := GetShaderi(s, INFO_LOG_LENGTH)
buf := C.malloc(C.size_t(infoLen))
defer C.free(buf)
C.glGetShaderInfoLog(s.c(), C.GLsizei(infoLen), nil, (*C.GLchar)(buf))
return C.GoString((*C.char)(buf))
}
func GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetShaderPrecisionFormat(%v, %v) (%v, %v, %v) %v", shadertype, precisiontype, rangeLow, rangeHigh, precision, errstr)
}()
const glintSize = 4
var cRange [2]C.GLint
var cPrecision C.GLint
C.glGetShaderPrecisionFormat(shadertype.c(), precisiontype.c(), &cRange[0], &cPrecision)
return int(cRange[0]), int(cRange[1]), int(cPrecision)
}
func GetShaderSource(s Shader) (r0 string) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetShaderSource(%v) %v%v", s, r0, errstr)
}()
sourceLen := GetShaderi(s, SHADER_SOURCE_LENGTH)
if sourceLen == 0 {
return ""
}
buf := C.malloc(C.size_t(sourceLen))
defer C.free(buf)
C.glGetShaderSource(s.c(), C.GLsizei(sourceLen), nil, (*C.GLchar)(buf))
return C.GoString((*C.char)(buf))
}
func GetString(name Enum) (r0 string) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetString(%v) %v%v", name, r0, errstr)
}()
return C.GoString((*C.char)((unsafe.Pointer)(C.glGetString(name.c()))))
}
func GetTexParameterfv(dst []float32, target, pname Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetTexParameterfv(len(%d), %v, %v) %v", len(dst), target, pname, errstr)
}()
C.glGetTexParameterfv(target.c(), pname.c(), (*C.GLfloat)(&dst[0]))
}
func GetTexParameteriv(dst []int32, target, pname Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetTexParameteriv(%v, %v, %v) %v", dst, target, pname, errstr)
}()
C.glGetTexParameteriv(target.c(), pname.c(), (*C.GLint)(&dst[0]))
}
func GetUniformfv(dst []float32, src Uniform, p Program) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetUniformfv(len(%d), %v, %v) %v", len(dst), src, p, errstr)
}()
C.glGetUniformfv(p.c(), src.c(), (*C.GLfloat)(&dst[0]))
}
func GetUniformiv(dst []int32, src Uniform, p Program) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetUniformiv(%v, %v, %v) %v", dst, src, p, errstr)
}()
C.glGetUniformiv(p.c(), src.c(), (*C.GLint)(&dst[0]))
}
func GetUniformLocation(p Program, name string) (r0 Uniform) {
defer func() {
errstr := errDrain()
r0.name = name
log.Printf("gl.GetUniformLocation(%v, %v) %v%v", p, name, r0, errstr)
}()
str := C.CString(name)
defer C.free((unsafe.Pointer)(str))
return Uniform{Value: int32(C.glGetUniformLocation(p.c(), (*C.GLchar)(str)))}
}
func GetVertexAttribf(src Attrib, pname Enum) (r0 float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetVertexAttribf(%v, %v) %v%v", src, pname, r0, errstr)
}()
var params C.GLfloat
C.glGetVertexAttribfv(src.c(), pname.c(), &params)
return float32(params)
}
func GetVertexAttribfv(dst []float32, src Attrib, pname Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetVertexAttribfv(len(%d), %v, %v) %v", len(dst), src, pname, errstr)
}()
C.glGetVertexAttribfv(src.c(), pname.c(), (*C.GLfloat)(&dst[0]))
}
func GetVertexAttribi(src Attrib, pname Enum) (r0 int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetVertexAttribi(%v, %v) %v%v", src, pname, r0, errstr)
}()
var params C.GLint
C.glGetVertexAttribiv(src.c(), pname.c(), &params)
return int32(params)
}
func GetVertexAttribiv(dst []int32, src Attrib, pname Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.GetVertexAttribiv(%v, %v, %v) %v", dst, src, pname, errstr)
}()
C.glGetVertexAttribiv(src.c(), pname.c(), (*C.GLint)(&dst[0]))
}
func Hint(target, mode Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.Hint(%v, %v) %v", target, mode, errstr)
}()
C.glHint(target.c(), mode.c())
}
func IsBuffer(b Buffer) (r0 bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.IsBuffer(%v) %v%v", b, r0, errstr)
}()
return C.glIsBuffer(b.c()) != 0
}
func IsEnabled(cap Enum) (r0 bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.IsEnabled(%v) %v%v", cap, r0, errstr)
}()
return C.glIsEnabled(cap.c()) != 0
}
func IsFramebuffer(fb Framebuffer) (r0 bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.IsFramebuffer(%v) %v%v", fb, r0, errstr)
}()
return C.glIsFramebuffer(fb.c()) != 0
}
func IsProgram(p Program) (r0 bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.IsProgram(%v) %v%v", p, r0, errstr)
}()
return C.glIsProgram(p.c()) != 0
}
func IsRenderbuffer(rb Renderbuffer) (r0 bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.IsRenderbuffer(%v) %v%v", rb, r0, errstr)
}()
return C.glIsRenderbuffer(rb.c()) != 0
}
func IsShader(s Shader) (r0 bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.IsShader(%v) %v%v", s, r0, errstr)
}()
return C.glIsShader(s.c()) != 0
}
func IsTexture(t Texture) (r0 bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.IsTexture(%v) %v%v", t, r0, errstr)
}()
return C.glIsTexture(t.c()) != 0
}
func LineWidth(width float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.LineWidth(%v) %v", width, errstr)
}()
C.glLineWidth(C.GLfloat(width))
}
func LinkProgram(p Program) {
defer func() {
errstr := errDrain()
log.Printf("gl.LinkProgram(%v) %v", p, errstr)
}()
C.glLinkProgram(p.c())
}
func PixelStorei(pname Enum, param int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.PixelStorei(%v, %v) %v", pname, param, errstr)
}()
C.glPixelStorei(pname.c(), C.GLint(param))
}
func PolygonOffset(factor, units float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.PolygonOffset(%v, %v) %v", factor, units, errstr)
}()
C.glPolygonOffset(C.GLfloat(factor), C.GLfloat(units))
}
func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.ReadPixels(len(%d), %v, %v, %v, %v, %v, %v) %v", len(dst), x, y, width, height, format, ty, errstr)
}()
C.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), format.c(), ty.c(), unsafe.Pointer(&dst[0]))
}
func ReleaseShaderCompiler() {
defer func() {
errstr := errDrain()
log.Printf("gl.ReleaseShaderCompiler() %v", errstr)
}()
C.glReleaseShaderCompiler()
}
func RenderbufferStorage(target, internalFormat Enum, width, height int) {
defer func() {
errstr := errDrain()
log.Printf("gl.RenderbufferStorage(%v, %v, %v, %v) %v", target, internalFormat, width, height, errstr)
}()
C.glRenderbufferStorage(target.c(), internalFormat.c(), C.GLsizei(width), C.GLsizei(height))
}
func SampleCoverage(value float32, invert bool) {
defer func() {
errstr := errDrain()
log.Printf("gl.SampleCoverage(%v, %v) %v", value, invert, errstr)
}()
sampleCoverage(value, invert)
}
func Scissor(x, y, width, height int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Scissor(%v, %v, %v, %v) %v", x, y, width, height, errstr)
}()
C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
func ShaderSource(s Shader, src string) {
defer func() {
errstr := errDrain()
log.Printf("gl.ShaderSource(%v, %v) %v", s, src, errstr)
}()
str := (*C.GLchar)(C.CString(src))
defer C.free(unsafe.Pointer(str))
C.glShaderSource(s.c(), 1, &str, nil)
}
func StencilFunc(fn Enum, ref int, mask uint32) {
defer func() {
errstr := errDrain()
log.Printf("gl.StencilFunc(%v, %v, %v) %v", fn, ref, mask, errstr)
}()
C.glStencilFunc(fn.c(), C.GLint(ref), C.GLuint(mask))
}
func StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {
defer func() {
errstr := errDrain()
log.Printf("gl.StencilFuncSeparate(%v, %v, %v, %v) %v", face, fn, ref, mask, errstr)
}()
C.glStencilFuncSeparate(face.c(), fn.c(), C.GLint(ref), C.GLuint(mask))
}
func StencilMask(mask uint32) {
defer func() {
errstr := errDrain()
log.Printf("gl.StencilMask(%v) %v", mask, errstr)
}()
C.glStencilMask(C.GLuint(mask))
}
func StencilMaskSeparate(face Enum, mask uint32) {
defer func() {
errstr := errDrain()
log.Printf("gl.StencilMaskSeparate(%v, %v) %v", face, mask, errstr)
}()
C.glStencilMaskSeparate(face.c(), C.GLuint(mask))
}
func StencilOp(fail, zfail, zpass Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.StencilOp(%v, %v, %v) %v", fail, zfail, zpass, errstr)
}()
C.glStencilOp(fail.c(), zfail.c(), zpass.c())
}
func StencilOpSeparate(face, sfail, dpfail, dppass Enum) {
defer func() {
errstr := errDrain()
log.Printf("gl.StencilOpSeparate(%v, %v, %v, %v) %v", face, sfail, dpfail, dppass, errstr)
}()
C.glStencilOpSeparate(face.c(), sfail.c(), dpfail.c(), dppass.c())
}
func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {
defer func() {
errstr := errDrain()
log.Printf("gl.TexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, width, height, format, ty, len(data), errstr)
}()
p := unsafe.Pointer(nil)
if len(data) > 0 {
p = unsafe.Pointer(&data[0])
}
C.glTexImage2D(target.c(), C.GLint(level), C.GLint(format), C.GLsizei(width), C.GLsizei(height), 0, format.c(), ty.c(), p)
}
func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
defer func() {
errstr := errDrain()
log.Printf("gl.TexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, x, y, width, height, format, ty, len(data), errstr)
}()
C.glTexSubImage2D(target.c(), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), format.c(), ty.c(), unsafe.Pointer(&data[0]))
}
func TexParameterf(target, pname Enum, param float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.TexParameterf(%v, %v, %v) %v", target, pname, param, errstr)
}()
C.glTexParameterf(target.c(), pname.c(), C.GLfloat(param))
}
func TexParameterfv(target, pname Enum, params []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.TexParameterfv(%v, %v, len(%d)) %v", target, pname, len(params), errstr)
}()
C.glTexParameterfv(target.c(), pname.c(), (*C.GLfloat)(&params[0]))
}
func TexParameteri(target, pname Enum, param int) {
defer func() {
errstr := errDrain()
log.Printf("gl.TexParameteri(%v, %v, %v) %v", target, pname, param, errstr)
}()
C.glTexParameteri(target.c(), pname.c(), C.GLint(param))
}
func TexParameteriv(target, pname Enum, params []int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.TexParameteriv(%v, %v, %v) %v", target, pname, params, errstr)
}()
C.glTexParameteriv(target.c(), pname.c(), (*C.GLint)(&params[0]))
}
func Uniform1f(dst Uniform, v float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform1f(%v, %v) %v", dst, v, errstr)
}()
C.glUniform1f(dst.c(), C.GLfloat(v))
}
func Uniform1fv(dst Uniform, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform1fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glUniform1fv(dst.c(), C.GLsizei(len(src)), (*C.GLfloat)(&src[0]))
}
func Uniform1i(dst Uniform, v int) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform1i(%v, %v) %v", dst, v, errstr)
}()
C.glUniform1i(dst.c(), C.GLint(v))
}
func Uniform1iv(dst Uniform, src []int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform1iv(%v, %v) %v", dst, src, errstr)
}()
C.glUniform1iv(dst.c(), C.GLsizei(len(src)), (*C.GLint)(&src[0]))
}
func Uniform2f(dst Uniform, v0, v1 float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform2f(%v, %v, %v) %v", dst, v0, v1, errstr)
}()
C.glUniform2f(dst.c(), C.GLfloat(v0), C.GLfloat(v1))
}
func Uniform2fv(dst Uniform, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform2fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glUniform2fv(dst.c(), C.GLsizei(len(src)/2), (*C.GLfloat)(&src[0]))
}
func Uniform2i(dst Uniform, v0, v1 int) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform2i(%v, %v, %v) %v", dst, v0, v1, errstr)
}()
C.glUniform2i(dst.c(), C.GLint(v0), C.GLint(v1))
}
func Uniform2iv(dst Uniform, src []int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform2iv(%v, %v) %v", dst, src, errstr)
}()
C.glUniform2iv(dst.c(), C.GLsizei(len(src)/2), (*C.GLint)(&src[0]))
}
func Uniform3f(dst Uniform, v0, v1, v2 float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform3f(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
}()
C.glUniform3f(dst.c(), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
}
func Uniform3fv(dst Uniform, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform3fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glUniform3fv(dst.c(), C.GLsizei(len(src)/3), (*C.GLfloat)(&src[0]))
}
func Uniform3i(dst Uniform, v0, v1, v2 int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform3i(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
}()
C.glUniform3i(dst.c(), C.GLint(v0), C.GLint(v1), C.GLint(v2))
}
func Uniform3iv(dst Uniform, src []int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform3iv(%v, %v) %v", dst, src, errstr)
}()
C.glUniform3iv(dst.c(), C.GLsizei(len(src)/3), (*C.GLint)(&src[0]))
}
func Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform4f(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
}()
C.glUniform4f(dst.c(), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
}
func Uniform4fv(dst Uniform, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform4fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glUniform4fv(dst.c(), C.GLsizei(len(src)/4), (*C.GLfloat)(&src[0]))
}
func Uniform4i(dst Uniform, v0, v1, v2, v3 int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform4i(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
}()
C.glUniform4i(dst.c(), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
}
func Uniform4iv(dst Uniform, src []int32) {
defer func() {
errstr := errDrain()
log.Printf("gl.Uniform4iv(%v, %v) %v", dst, src, errstr)
}()
C.glUniform4iv(dst.c(), C.GLsizei(len(src)/4), (*C.GLint)(&src[0]))
}
func UniformMatrix2fv(dst Uniform, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.UniformMatrix2fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glUniformMatrix2fv(dst.c(), C.GLsizei(len(src)/4), 0, (*C.GLfloat)(&src[0]))
}
func UniformMatrix3fv(dst Uniform, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.UniformMatrix3fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glUniformMatrix3fv(dst.c(), C.GLsizei(len(src)/9), 0, (*C.GLfloat)(&src[0]))
}
func UniformMatrix4fv(dst Uniform, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.UniformMatrix4fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glUniformMatrix4fv(dst.c(), C.GLsizei(len(src)/16), 0, (*C.GLfloat)(&src[0]))
}
func UseProgram(p Program) {
defer func() {
errstr := errDrain()
log.Printf("gl.UseProgram(%v) %v", p, errstr)
}()
C.glUseProgram(p.c())
}
func ValidateProgram(p Program) {
defer func() {
errstr := errDrain()
log.Printf("gl.ValidateProgram(%v) %v", p, errstr)
}()
C.glValidateProgram(p.c())
}
func VertexAttrib1f(dst Attrib, x float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.VertexAttrib1f(%v, %v) %v", dst, x, errstr)
}()
C.glVertexAttrib1f(dst.c(), C.GLfloat(x))
}
func VertexAttrib1fv(dst Attrib, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.VertexAttrib1fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glVertexAttrib1fv(dst.c(), (*C.GLfloat)(&src[0]))
}
func VertexAttrib2f(dst Attrib, x, y float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.VertexAttrib2f(%v, %v, %v) %v", dst, x, y, errstr)
}()
C.glVertexAttrib2f(dst.c(), C.GLfloat(x), C.GLfloat(y))
}
func VertexAttrib2fv(dst Attrib, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.VertexAttrib2fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glVertexAttrib2fv(dst.c(), (*C.GLfloat)(&src[0]))
}
func VertexAttrib3f(dst Attrib, x, y, z float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.VertexAttrib3f(%v, %v, %v, %v) %v", dst, x, y, z, errstr)
}()
C.glVertexAttrib3f(dst.c(), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
}
func VertexAttrib3fv(dst Attrib, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.VertexAttrib3fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glVertexAttrib3fv(dst.c(), (*C.GLfloat)(&src[0]))
}
func VertexAttrib4f(dst Attrib, x, y, z, w float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.VertexAttrib4f(%v, %v, %v, %v, %v) %v", dst, x, y, z, w, errstr)
}()
C.glVertexAttrib4f(dst.c(), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
}
func VertexAttrib4fv(dst Attrib, src []float32) {
defer func() {
errstr := errDrain()
log.Printf("gl.VertexAttrib4fv(%v, len(%d)) %v", dst, len(src), errstr)
}()
C.glVertexAttrib4fv(dst.c(), (*C.GLfloat)(&src[0]))
}
func VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
defer func() {
errstr := errDrain()
log.Printf("gl.VertexAttribPointer(%v, %v, %v, %v, %v, %v) %v", dst, size, ty, normalized, stride, offset, errstr)
}()
n := glBoolean(normalized)
s := C.GLsizei(stride)
C.glVertexAttribPointer(dst.c(), C.GLint(size), ty.c(), n, s, unsafe.Pointer(uintptr(offset)))
}
func Viewport(x, y, width, height int) {
defer func() {
errstr := errDrain()
log.Printf("gl.Viewport(%v, %v, %v, %v) %v", x, y, width, height, errstr)
}()
C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}