blob: afa83f10d6aaca50bbc3210834874bf4b670b7df [file] [log] [blame]
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var common = require('../common');
var assert = require('assert');
var net = require('net');
var events = [];
var sockets = [];
process.on('exit', function() {
assert.equal(server.connections, 0);
assert.equal(events.length, 3);
// Expect to see one server event and two client events. The order of the
// events is undefined because they arrive on the same event loop tick.
assert.equal(events.join(' ').match(/server/g).length, 1);
assert.equal(events.join(' ').match(/client/g).length, 2);
});
var server = net.createServer(function(c) {
c.on('close', function() {
events.push('client');
});
sockets.push(c);
if (sockets.length === 2) {
server.close();
sockets.forEach(function(c) { c.destroy() });
}
});
server.on('close', function() {
events.push('server');
});
server.listen(common.PORT, function() {
net.createConnection(common.PORT);
net.createConnection(common.PORT);
});