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// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file was auto-generated by the vanadium vdl tool.
// Package: binary
// Package binary defines types for describing executable binaries.
package binary
import (
"v.io/v23/vdl"
)
var _ = __VDLInit() // Must be first; see __VDLInit comments for details.
//////////////////////////////////////////////////
// Type definitions
// Description describes a binary. Binaries are named and have been
// determined to run on some set of profiles. The mechanism for
// determing profiles is specifically not specified and left to the
// implementation of the interface that generates the description.
type Description struct {
// Name is the Object name of the application binary that can
// be used to fetch the actual binary from a content server.
Name string
// Profiles is a set of names of compatible profiles. Each
// name can either be an Object name that resolves to a
// Profile, or can be the profile's label, e.g.:
//
// "profiles/google/cluster/diskfull"
// "linux-media"
//
// Application developers can specify compatible profiles by
// hand, but we also want to be able to automatically derive
// the matching profiles from examining the binary itself
// (e.g. that's what Build.Describe() does).
Profiles map[string]bool
}
func (Description) __VDLReflect(struct {
Name string `vdl:"v.io/v23/services/binary.Description"`
}) {
}
func (x Description) VDLIsZero() bool {
if x.Name != "" {
return false
}
if len(x.Profiles) != 0 {
return false
}
return true
}
func (x Description) VDLWrite(enc vdl.Encoder) error {
if err := enc.StartValue(__VDLType_struct_1); err != nil {
return err
}
if x.Name != "" {
if err := enc.NextFieldValueString(0, vdl.StringType, x.Name); err != nil {
return err
}
}
if len(x.Profiles) != 0 {
if err := enc.NextField(1); err != nil {
return err
}
if err := __VDLWriteAnon_map_1(enc, x.Profiles); err != nil {
return err
}
}
if err := enc.NextField(-1); err != nil {
return err
}
return enc.FinishValue()
}
func __VDLWriteAnon_map_1(enc vdl.Encoder, x map[string]bool) error {
if err := enc.StartValue(__VDLType_map_2); err != nil {
return err
}
if err := enc.SetLenHint(len(x)); err != nil {
return err
}
for key, elem := range x {
if err := enc.NextEntryValueString(vdl.StringType, key); err != nil {
return err
}
if err := enc.WriteValueBool(vdl.BoolType, elem); err != nil {
return err
}
}
if err := enc.NextEntry(true); err != nil {
return err
}
return enc.FinishValue()
}
func (x *Description) VDLRead(dec vdl.Decoder) error {
*x = Description{}
if err := dec.StartValue(__VDLType_struct_1); err != nil {
return err
}
decType := dec.Type()
for {
index, err := dec.NextField()
switch {
case err != nil:
return err
case index == -1:
return dec.FinishValue()
}
if decType != __VDLType_struct_1 {
index = __VDLType_struct_1.FieldIndexByName(decType.Field(index).Name)
if index == -1 {
if err := dec.SkipValue(); err != nil {
return err
}
continue
}
}
switch index {
case 0:
switch value, err := dec.ReadValueString(); {
case err != nil:
return err
default:
x.Name = value
}
case 1:
if err := __VDLReadAnon_map_1(dec, &x.Profiles); err != nil {
return err
}
}
}
}
func __VDLReadAnon_map_1(dec vdl.Decoder, x *map[string]bool) error {
if err := dec.StartValue(__VDLType_map_2); err != nil {
return err
}
var tmpMap map[string]bool
if len := dec.LenHint(); len > 0 {
tmpMap = make(map[string]bool, len)
}
for {
switch done, key, err := dec.NextEntryValueString(); {
case err != nil:
return err
case done:
*x = tmpMap
return dec.FinishValue()
default:
var elem bool
switch value, err := dec.ReadValueBool(); {
case err != nil:
return err
default:
elem = value
}
if tmpMap == nil {
tmpMap = make(map[string]bool)
}
tmpMap[key] = elem
}
}
}
// PartInfo holds information describing a binary part.
type PartInfo struct {
// Checksum holds the hex-encoded MD5 checksum of the binary part.
Checksum string
// Size holds the binary part size in bytes.
Size int64
}
func (PartInfo) __VDLReflect(struct {
Name string `vdl:"v.io/v23/services/binary.PartInfo"`
}) {
}
func (x PartInfo) VDLIsZero() bool {
return x == PartInfo{}
}
func (x PartInfo) VDLWrite(enc vdl.Encoder) error {
if err := enc.StartValue(__VDLType_struct_3); err != nil {
return err
}
if x.Checksum != "" {
if err := enc.NextFieldValueString(0, vdl.StringType, x.Checksum); err != nil {
return err
}
}
if x.Size != 0 {
if err := enc.NextFieldValueInt(1, vdl.Int64Type, x.Size); err != nil {
return err
}
}
if err := enc.NextField(-1); err != nil {
return err
}
return enc.FinishValue()
}
func (x *PartInfo) VDLRead(dec vdl.Decoder) error {
*x = PartInfo{}
if err := dec.StartValue(__VDLType_struct_3); err != nil {
return err
}
decType := dec.Type()
for {
index, err := dec.NextField()
switch {
case err != nil:
return err
case index == -1:
return dec.FinishValue()
}
if decType != __VDLType_struct_3 {
index = __VDLType_struct_3.FieldIndexByName(decType.Field(index).Name)
if index == -1 {
if err := dec.SkipValue(); err != nil {
return err
}
continue
}
}
switch index {
case 0:
switch value, err := dec.ReadValueString(); {
case err != nil:
return err
default:
x.Checksum = value
}
case 1:
switch value, err := dec.ReadValueInt(64); {
case err != nil:
return err
default:
x.Size = value
}
}
}
}
//////////////////////////////////////////////////
// Const definitions
const MissingChecksum = ""
const MissingSize = int64(-1)
// Hold type definitions in package-level variables, for better performance.
var (
__VDLType_struct_1 *vdl.Type
__VDLType_map_2 *vdl.Type
__VDLType_struct_3 *vdl.Type
)
var __VDLInitCalled bool
// __VDLInit performs vdl initialization. It is safe to call multiple times.
// If you have an init ordering issue, just insert the following line verbatim
// into your source files in this package, right after the "package foo" clause:
//
// var _ = __VDLInit()
//
// The purpose of this function is to ensure that vdl initialization occurs in
// the right order, and very early in the init sequence. In particular, vdl
// registration and package variable initialization needs to occur before
// functions like vdl.TypeOf will work properly.
//
// This function returns a dummy value, so that it can be used to initialize the
// first var in the file, to take advantage of Go's defined init order.
func __VDLInit() struct{} {
if __VDLInitCalled {
return struct{}{}
}
__VDLInitCalled = true
// Register types.
vdl.Register((*Description)(nil))
vdl.Register((*PartInfo)(nil))
// Initialize type definitions.
__VDLType_struct_1 = vdl.TypeOf((*Description)(nil)).Elem()
__VDLType_map_2 = vdl.TypeOf((*map[string]bool)(nil))
__VDLType_struct_3 = vdl.TypeOf((*PartInfo)(nil)).Elem()
return struct{}{}
}