| // Copyright 2015 The Vanadium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package watch defines interfaces for watching a sequence of changes. |
| // |
| // API Overview |
| // |
| // Watcher service allows a client to watch for updates that match a |
| // query. For each watched query, the client will receive a reliable |
| // stream of watch events without re-ordering. |
| // |
| // The watching is done by starting a streaming RPC. The argument to |
| // the RPC contains the query. The result stream consists of a |
| // never-ending sequence of Change messages (until the call fails or |
| // is cancelled). |
| // |
| // Root Entity |
| // |
| // The Object name that receives the Watch RPC is called the root |
| // entity. The root entity is the parent of all entities that the |
| // client cares about. Therefore, the query is confined to children |
| // of the root entity, and the names in the Change messages are all |
| // relative to the root entity. |
| // |
| // Watch Request |
| // |
| // When a client makes a watch request, it can indicate whether it |
| // wants to receive the initial states of the entities that match the |
| // query, just new changes to the entities, or resume watching from a |
| // particular point in a previous watch stream. On receiving a watch |
| // request, the server sends one or more messages to the client. The |
| // first message informs the client that the server has registered the |
| // client's request; the instant of time when the client receives the |
| // event is referred to as the client's "watch point" for that query. |
| // |
| // Atomic Delivery |
| // |
| // The response stream consists of a sequence of Change messages. Each |
| // Change message contains an optional continued bit |
| // (default=false). A sub-sequence of Change messages with |
| // continued=true followed by a Change message with continued=false |
| // forms an "atomic group". Systems that support multi-entity atomic |
| // updates may guarantee that all changes resulting from a single |
| // atomic update are delivered in the same "atomic group". It is up to |
| // the documentation of a particular system that implements the Watch |
| // API to document whether or not it supports such grouping. We expect |
| // that most callers will ignore the notion of atomic delivery and the |
| // continued bit, i.e., they will just process each Change message as |
| // it is received. |
| // |
| // Initial State |
| // |
| // The first atomic group delivered by a watch call is special. It is |
| // delivered as soon as possible and contains the initial state of the |
| // entities being watched. The client should consider itself caught up |
| // after processing this first atomic group. The messages in this first |
| // atomic group depend on the value of ResumeMarker. |
| // |
| // (1) ResumeMarker is "" or not specified: For every entity P that |
| // matches the query and exists, there will be at least one message |
| // delivered with entity == P and the last such message will contain |
| // the current state of P. For every entity Q (including the entity |
| // itself) that matches the query but does not exist, either no |
| // message will be delivered, or the last message for Q will have |
| // state == DOES_NOT_EXIST. At least one message for entity="" will |
| // be delivered. |
| // |
| // (2) ResumeMarker == "now": there will be exactly one message with |
| // entity = "" and state INITIAL_STATE_SKIPPED. The client cannot |
| // assume whether or not the entity exists after receiving this |
| // message. |
| // |
| // (3) ResumeMarker has a value R from a preceding watch call on this |
| // entity: The same messages as described in (1) will be delivered |
| // to the client except that any information implied by messages |
| // received on the preceding call up to and including R may not be |
| // delivered. The expectation is that the client will start with |
| // state it had built up from the preceding watch call, apply the |
| // changes received from this call and build an up-to-date view of |
| // the entities without having to fetch a potentially large amount |
| // of information that has not changed. Note that some information |
| // that had already been delivered by the preceding call might be |
| // delivered again. |
| // |
| // Ordering and Reliability |
| // |
| // The Change messages that apply to a particular element of the |
| // entity will be delivered eventually in order without loss for the |
| // duration of the RPC. Note however that if multiple Changes apply to |
| // the same element, the implementation is free to suppress them and |
| // deliver just the last one. The underlying system must provide the |
| // guarantee that any relevant update received for an entity E after a |
| // client's watch point for E MUST be delivered to that client. |
| // |
| // These tight guarantees allow for the following simplifications in |
| // the client: |
| // |
| // (1) The client does not need to have a separate polling loop to |
| // make up for missed updates. |
| // |
| // (2) The client does not need to manage timestamps/versions |
| // manually; the last update delivered corresponds to the |
| // eventual state of the entity. |
| package watch |
| |
| import "v.io/v23/security/access" |
| |
| // GlobWatcher allows a client to receive updates for changes to objects |
| // that match a pattern. See the package comments for details. |
| type GlobWatcher interface { |
| // WatchGlob returns a stream of changes that match a pattern. |
| WatchGlob(req GlobRequest) stream<_, Change> error {access.Resolve} |
| } |
| |
| // GlobRequest specifies which entities should be watched and, optionally, |
| // how to resume from a previous Watch call. |
| type GlobRequest struct { |
| // Pattern specifies the subset of the children of the root entity |
| // for which the client wants updates. |
| Pattern string |
| |
| // ResumeMarker specifies how to resume from a previous Watch call. |
| // See the ResumeMarker type for detailed comments. |
| ResumeMarker ResumeMarker |
| } |
| |
| // ResumeMarker specifies how much of the existing underlying state |
| // is delivered to the client when the watch request is received by |
| // the system. The client can set this marker in one of the |
| // following ways to get different semantics: |
| // |
| // (A) Parameter is left empty. |
| // Semantics: Fetch initial state. |
| // The client wants the entities' initial states to be delivered. |
| // See the description in "Initial State". |
| // |
| // (B) Parameter is set to the string "now" (UTF-8 encoding). |
| // Semantics: Fetch new changes only. |
| // The client just wants to get the changes received by the |
| // system after the watch point. The system may deliver changes |
| // from before the watch point as well. |
| // |
| // (C) Parameter is set to a value received in an earlier |
| // Change.ResumeMarker field while watching the same entity with |
| // the same query. |
| // Semantics: Resume from a specific point. |
| // The client wants to receive the changes from a specific point |
| // - this value must correspond to a value received in the |
| // Change.ResumeMarker field. The system may deliver changes |
| // from before the ResumeMarker as well. If the system cannot |
| // resume the stream from this point (e.g., if it is too far |
| // behind in the stream), it can return the |
| // ErrUnknownResumeMarker error. |
| // |
| // An implementation MUST support the empty string "" marker |
| // (initial state fetching) and the "now" marker. It need not |
| // support resuming from a specific point. |
| type ResumeMarker []byte |
| |
| const ( |
| // The entity exists and its full value is included in Value. |
| Exists = int32(0) |
| |
| // The entity does not exist. |
| DoesNotExist = int32(1) |
| |
| // The root entity and its children may or may not exist. Used only |
| // for initial state delivery when the client is not interested in |
| // fetching the initial state. See the "Initial State" section |
| // above. |
| InitialStateSkipped = int32(2) |
| ) |
| |
| // Change is the new value for a watched entity. |
| type Change struct { |
| // Name is the Object name of the entity that changed. This name is relative |
| // to the root entity (i.e. the name of the Watcher service). |
| Name string |
| |
| // State must be one of Exists, DoesNotExist, or InitialStateSkipped. |
| State int32 |
| |
| // Value contains the service-specific data for the entity. |
| Value any |
| |
| // If present, provides a compact representation of all the messages |
| // that have been received by the caller for the given Watch call. |
| // For example, it could be a sequence number or a multi-part |
| // timestamp/version vector. This marker can be provided in the |
| // Request message to allow the caller to resume the stream watching |
| // at a specific point without fetching the initial state. |
| ResumeMarker ResumeMarker |
| |
| // If true, this Change is followed by more Changes that are in the |
| // same group as this Change. |
| Continued bool |
| } |
| |
| error UnknownResumeMarker() {"en": "unknown resume marker {_}"} |