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// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file was auto-generated by the vanadium vdl tool.
// Package: uniqueid
package uniqueid
import (
"v.io/v23/vdl"
)
var _ = __VDLInit() // Must be first; see __VDLInit comments for details.
//////////////////////////////////////////////////
// Type definitions
// An Id is a likely globally unique identifier.
type Id [16]byte
func (Id) __VDLReflect(struct {
Name string `vdl:"v.io/v23/uniqueid.Id"`
}) {
}
func (x Id) VDLIsZero() bool {
return x == Id{}
}
func (x Id) VDLWrite(enc vdl.Encoder) error {
if err := enc.WriteValueBytes(__VDLType_array_1, x[:]); err != nil {
return err
}
return nil
}
func (x *Id) VDLRead(dec vdl.Decoder) error {
bytes := x[:]
if err := dec.ReadValueBytes(16, &bytes); err != nil {
return err
}
return nil
}
// Hold type definitions in package-level variables, for better performance.
var (
__VDLType_array_1 *vdl.Type
)
var __VDLInitCalled bool
// __VDLInit performs vdl initialization. It is safe to call multiple times.
// If you have an init ordering issue, just insert the following line verbatim
// into your source files in this package, right after the "package foo" clause:
//
// var _ = __VDLInit()
//
// The purpose of this function is to ensure that vdl initialization occurs in
// the right order, and very early in the init sequence. In particular, vdl
// registration and package variable initialization needs to occur before
// functions like vdl.TypeOf will work properly.
//
// This function returns a dummy value, so that it can be used to initialize the
// first var in the file, to take advantage of Go's defined init order.
func __VDLInit() struct{} {
if __VDLInitCalled {
return struct{}{}
}
__VDLInitCalled = true
// Register types.
vdl.Register((*Id)(nil))
// Initialize type definitions.
__VDLType_array_1 = vdl.TypeOf((*Id)(nil))
return struct{}{}
}