| // Copyright 2015 The Vanadium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // This file was auto-generated by the vanadium vdl tool. |
| // Package: revocation |
| |
| package revocation |
| |
| import ( |
| "v.io/v23/security" |
| "v.io/v23/uniqueid" |
| "v.io/v23/vdl" |
| ) |
| |
| var _ = __VDLInit() // Must be first; see __VDLInit comments for details. |
| |
| ////////////////////////////////////////////////// |
| // Const definitions |
| |
| // NotRevokedCaveat is used to implement revocation. |
| // It validates iff the parameter is not included in a list of blacklisted |
| // values. |
| // |
| // The third-party discharging service checks this revocation caveat against a |
| // database of blacklisted (revoked) keys before issuing a discharge. |
| var NotRevokedCaveat = security.CaveatDescriptor{ |
| Id: uniqueid.Id{ |
| 75, |
| 70, |
| 92, |
| 86, |
| 55, |
| 121, |
| 209, |
| 59, |
| 123, |
| 163, |
| 167, |
| 214, |
| 165, |
| 52, |
| 128, |
| 0, |
| }, |
| ParamType: __VDLType_list_1, |
| } |
| |
| // Hold type definitions in package-level variables, for better performance. |
| var ( |
| __VDLType_list_1 *vdl.Type |
| ) |
| |
| var __VDLInitCalled bool |
| |
| // __VDLInit performs vdl initialization. It is safe to call multiple times. |
| // If you have an init ordering issue, just insert the following line verbatim |
| // into your source files in this package, right after the "package foo" clause: |
| // |
| // var _ = __VDLInit() |
| // |
| // The purpose of this function is to ensure that vdl initialization occurs in |
| // the right order, and very early in the init sequence. In particular, vdl |
| // registration and package variable initialization needs to occur before |
| // functions like vdl.TypeOf will work properly. |
| // |
| // This function returns a dummy value, so that it can be used to initialize the |
| // first var in the file, to take advantage of Go's defined init order. |
| func __VDLInit() struct{} { |
| if __VDLInitCalled { |
| return struct{}{} |
| } |
| __VDLInitCalled = true |
| |
| // Initialize type definitions. |
| __VDLType_list_1 = vdl.TypeOf((*[]byte)(nil)) |
| |
| return struct{}{} |
| } |