blob: e0f22b5f937a450da50239663756b9eeec84ba37 [file] [log] [blame]
// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file was auto-generated by the vanadium vdl tool.
// Package: device
package device
import (
"v.io/v23"
"v.io/v23/context"
"v.io/v23/rpc"
)
var _ = __VDLInit() // Must be first; see __VDLInit comments for details.
//////////////////////////////////////////////////
// Interface definitions
// ConfigClientMethods is the client interface
// containing Config methods.
//
// Config is an RPC API to the config service.
type ConfigClientMethods interface {
// Set sets the value for key.
Set(_ *context.T, key string, value string, _ ...rpc.CallOpt) error
}
// ConfigClientStub adds universal methods to ConfigClientMethods.
type ConfigClientStub interface {
ConfigClientMethods
rpc.UniversalServiceMethods
}
// ConfigClient returns a client stub for Config.
func ConfigClient(name string) ConfigClientStub {
return implConfigClientStub{name}
}
type implConfigClientStub struct {
name string
}
func (c implConfigClientStub) Set(ctx *context.T, i0 string, i1 string, opts ...rpc.CallOpt) (err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "Set", []interface{}{i0, i1}, nil, opts...)
return
}
// ConfigServerMethods is the interface a server writer
// implements for Config.
//
// Config is an RPC API to the config service.
type ConfigServerMethods interface {
// Set sets the value for key.
Set(_ *context.T, _ rpc.ServerCall, key string, value string) error
}
// ConfigServerStubMethods is the server interface containing
// Config methods, as expected by rpc.Server.
// There is no difference between this interface and ConfigServerMethods
// since there are no streaming methods.
type ConfigServerStubMethods ConfigServerMethods
// ConfigServerStub adds universal methods to ConfigServerStubMethods.
type ConfigServerStub interface {
ConfigServerStubMethods
// Describe the Config interfaces.
Describe__() []rpc.InterfaceDesc
}
// ConfigServer returns a server stub for Config.
// It converts an implementation of ConfigServerMethods into
// an object that may be used by rpc.Server.
func ConfigServer(impl ConfigServerMethods) ConfigServerStub {
stub := implConfigServerStub{
impl: impl,
}
// Initialize GlobState; always check the stub itself first, to handle the
// case where the user has the Glob method defined in their VDL source.
if gs := rpc.NewGlobState(stub); gs != nil {
stub.gs = gs
} else if gs := rpc.NewGlobState(impl); gs != nil {
stub.gs = gs
}
return stub
}
type implConfigServerStub struct {
impl ConfigServerMethods
gs *rpc.GlobState
}
func (s implConfigServerStub) Set(ctx *context.T, call rpc.ServerCall, i0 string, i1 string) error {
return s.impl.Set(ctx, call, i0, i1)
}
func (s implConfigServerStub) Globber() *rpc.GlobState {
return s.gs
}
func (s implConfigServerStub) Describe__() []rpc.InterfaceDesc {
return []rpc.InterfaceDesc{ConfigDesc}
}
// ConfigDesc describes the Config interface.
var ConfigDesc rpc.InterfaceDesc = descConfig
// descConfig hides the desc to keep godoc clean.
var descConfig = rpc.InterfaceDesc{
Name: "Config",
PkgPath: "v.io/x/ref/services/device",
Doc: "// Config is an RPC API to the config service.",
Methods: []rpc.MethodDesc{
{
Name: "Set",
Doc: "// Set sets the value for key.",
InArgs: []rpc.ArgDesc{
{"key", ``}, // string
{"value", ``}, // string
},
},
},
}
var __VDLInitCalled bool
// __VDLInit performs vdl initialization. It is safe to call multiple times.
// If you have an init ordering issue, just insert the following line verbatim
// into your source files in this package, right after the "package foo" clause:
//
// var _ = __VDLInit()
//
// The purpose of this function is to ensure that vdl initialization occurs in
// the right order, and very early in the init sequence. In particular, vdl
// registration and package variable initialization needs to occur before
// functions like vdl.TypeOf will work properly.
//
// This function returns a dummy value, so that it can be used to initialize the
// first var in the file, to take advantage of Go's defined init order.
func __VDLInit() struct{} {
if __VDLInitCalled {
return struct{}{}
}
__VDLInitCalled = true
return struct{}{}
}