| // Copyright 2015 The Vanadium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // This file was auto-generated by the vanadium vdl tool. |
| // Package: framer |
| |
| package framer |
| |
| import ( |
| "v.io/v23/context" |
| "v.io/v23/i18n" |
| "v.io/v23/verror" |
| ) |
| |
| var _ = __VDLInit() // Must be first; see __VDLInit comments for details. |
| |
| ////////////////////////////////////////////////// |
| // Error definitions |
| |
| var ( |
| ErrLargerThan3ByteUInt = verror.Register("v.io/x/ref/runtime/protocols/lib/framer.LargerThan3ByteUInt", verror.NoRetry, "{1:}{2:} integer too large to represent in 3 bytes") |
| ) |
| |
| // NewErrLargerThan3ByteUInt returns an error with the ErrLargerThan3ByteUInt ID. |
| func NewErrLargerThan3ByteUInt(ctx *context.T) error { |
| return verror.New(ErrLargerThan3ByteUInt, ctx) |
| } |
| |
| var __VDLInitCalled bool |
| |
| // __VDLInit performs vdl initialization. It is safe to call multiple times. |
| // If you have an init ordering issue, just insert the following line verbatim |
| // into your source files in this package, right after the "package foo" clause: |
| // |
| // var _ = __VDLInit() |
| // |
| // The purpose of this function is to ensure that vdl initialization occurs in |
| // the right order, and very early in the init sequence. In particular, vdl |
| // registration and package variable initialization needs to occur before |
| // functions like vdl.TypeOf will work properly. |
| // |
| // This function returns a dummy value, so that it can be used to initialize the |
| // first var in the file, to take advantage of Go's defined init order. |
| func __VDLInit() struct{} { |
| if __VDLInitCalled { |
| return struct{}{} |
| } |
| __VDLInitCalled = true |
| |
| // Set error format strings. |
| i18n.Cat().SetWithBase(i18n.LangID("en"), i18n.MsgID(ErrLargerThan3ByteUInt.ID), "{1:}{2:} integer too large to represent in 3 bytes") |
| |
| return struct{}{} |
| } |