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// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file was auto-generated by the vanadium vdl tool.
// Package: vine
package vine
import (
"v.io/v23"
"v.io/v23/context"
"v.io/v23/i18n"
"v.io/v23/rpc"
"v.io/v23/vdl"
"v.io/v23/verror"
)
var _ = __VDLInit() // Must be first; see __VDLInit comments for details.
//////////////////////////////////////////////////
// Type definitions
// PeerKey is a key that represents a connection from a Dialer tag to an Acceptor tag.
type PeerKey struct {
Dialer string
Acceptor string
}
func (PeerKey) __VDLReflect(struct {
Name string `vdl:"v.io/x/ref/runtime/protocols/vine.PeerKey"`
}) {
}
func (x PeerKey) VDLIsZero() bool {
return x == PeerKey{}
}
func (x PeerKey) VDLWrite(enc vdl.Encoder) error {
if err := enc.StartValue(__VDLType_struct_1); err != nil {
return err
}
if x.Dialer != "" {
if err := enc.NextFieldValueString(0, vdl.StringType, x.Dialer); err != nil {
return err
}
}
if x.Acceptor != "" {
if err := enc.NextFieldValueString(1, vdl.StringType, x.Acceptor); err != nil {
return err
}
}
if err := enc.NextField(-1); err != nil {
return err
}
return enc.FinishValue()
}
func (x *PeerKey) VDLRead(dec vdl.Decoder) error {
*x = PeerKey{}
if err := dec.StartValue(__VDLType_struct_1); err != nil {
return err
}
decType := dec.Type()
for {
index, err := dec.NextField()
switch {
case err != nil:
return err
case index == -1:
return dec.FinishValue()
}
if decType != __VDLType_struct_1 {
index = __VDLType_struct_1.FieldIndexByName(decType.Field(index).Name)
if index == -1 {
if err := dec.SkipValue(); err != nil {
return err
}
continue
}
}
switch index {
case 0:
switch value, err := dec.ReadValueString(); {
case err != nil:
return err
default:
x.Dialer = value
}
case 1:
switch value, err := dec.ReadValueString(); {
case err != nil:
return err
default:
x.Acceptor = value
}
}
}
}
// PeerBehavior specifies characteristics of a connection.
type PeerBehavior struct {
// Reachable specifies whether the outgoing or incoming connection can be
// dialed or accepted.
// TODO(suharshs): Make this a user defined error which vine will return instead of a bool.
Reachable bool
// Discoverable specifies whether the Dialer can advertise a discovery packet
// to the Acceptor. This is useful for emulating neighborhoods.
// TODO(suharshs): Discoverable should always be bidirectional. It is unrealistic for
// A to discover B, but not vice versa.
Discoverable bool
}
func (PeerBehavior) __VDLReflect(struct {
Name string `vdl:"v.io/x/ref/runtime/protocols/vine.PeerBehavior"`
}) {
}
func (x PeerBehavior) VDLIsZero() bool {
return x == PeerBehavior{}
}
func (x PeerBehavior) VDLWrite(enc vdl.Encoder) error {
if err := enc.StartValue(__VDLType_struct_2); err != nil {
return err
}
if x.Reachable {
if err := enc.NextFieldValueBool(0, vdl.BoolType, x.Reachable); err != nil {
return err
}
}
if x.Discoverable {
if err := enc.NextFieldValueBool(1, vdl.BoolType, x.Discoverable); err != nil {
return err
}
}
if err := enc.NextField(-1); err != nil {
return err
}
return enc.FinishValue()
}
func (x *PeerBehavior) VDLRead(dec vdl.Decoder) error {
*x = PeerBehavior{}
if err := dec.StartValue(__VDLType_struct_2); err != nil {
return err
}
decType := dec.Type()
for {
index, err := dec.NextField()
switch {
case err != nil:
return err
case index == -1:
return dec.FinishValue()
}
if decType != __VDLType_struct_2 {
index = __VDLType_struct_2.FieldIndexByName(decType.Field(index).Name)
if index == -1 {
if err := dec.SkipValue(); err != nil {
return err
}
continue
}
}
switch index {
case 0:
switch value, err := dec.ReadValueBool(); {
case err != nil:
return err
default:
x.Reachable = value
}
case 1:
switch value, err := dec.ReadValueBool(); {
case err != nil:
return err
default:
x.Discoverable = value
}
}
}
}
//////////////////////////////////////////////////
// Error definitions
var (
ErrInvalidAddress = verror.Register("v.io/x/ref/runtime/protocols/vine.InvalidAddress", verror.NoRetry, "{1:}{2:} invalid vine address {3}, address must be of the form 'network/address/tag'")
ErrAddressNotReachable = verror.Register("v.io/x/ref/runtime/protocols/vine.AddressNotReachable", verror.NoRetry, "{1:}{2:} address {3} not reachable")
ErrNoRegisteredProtocol = verror.Register("v.io/x/ref/runtime/protocols/vine.NoRegisteredProtocol", verror.NoRetry, "{1:}{2:} no registered protocol {3}")
ErrCantAcceptFromTag = verror.Register("v.io/x/ref/runtime/protocols/vine.CantAcceptFromTag", verror.NoRetry, "{1:}{2:} can't accept connection from tag {3}")
)
// NewErrInvalidAddress returns an error with the ErrInvalidAddress ID.
func NewErrInvalidAddress(ctx *context.T, address string) error {
return verror.New(ErrInvalidAddress, ctx, address)
}
// NewErrAddressNotReachable returns an error with the ErrAddressNotReachable ID.
func NewErrAddressNotReachable(ctx *context.T, address string) error {
return verror.New(ErrAddressNotReachable, ctx, address)
}
// NewErrNoRegisteredProtocol returns an error with the ErrNoRegisteredProtocol ID.
func NewErrNoRegisteredProtocol(ctx *context.T, protocol string) error {
return verror.New(ErrNoRegisteredProtocol, ctx, protocol)
}
// NewErrCantAcceptFromTag returns an error with the ErrCantAcceptFromTag ID.
func NewErrCantAcceptFromTag(ctx *context.T, tag string) error {
return verror.New(ErrCantAcceptFromTag, ctx, tag)
}
//////////////////////////////////////////////////
// Interface definitions
// VineClientMethods is the client interface
// containing Vine methods.
//
// Vine is the interface to a vine service that can dynamically change the network
// behavior of connection's on the vine service's process.
type VineClientMethods interface {
// SetBehaviors sets the policy that the accepting vine service's process
// will use on connections.
// behaviors is a map from server tag to the desired connection behavior.
// For example,
// client.SetBehaviors(map[PeerKey]PeerBehavior{PeerKey{"foo", "bar"}, PeerBehavior{Reachable: false}})
// will cause all vine protocol dial calls from "foo" to "bar" to fail.
SetBehaviors(_ *context.T, behaviors map[PeerKey]PeerBehavior, _ ...rpc.CallOpt) error
}
// VineClientStub adds universal methods to VineClientMethods.
type VineClientStub interface {
VineClientMethods
rpc.UniversalServiceMethods
}
// VineClient returns a client stub for Vine.
func VineClient(name string) VineClientStub {
return implVineClientStub{name}
}
type implVineClientStub struct {
name string
}
func (c implVineClientStub) SetBehaviors(ctx *context.T, i0 map[PeerKey]PeerBehavior, opts ...rpc.CallOpt) (err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "SetBehaviors", []interface{}{i0}, nil, opts...)
return
}
// VineServerMethods is the interface a server writer
// implements for Vine.
//
// Vine is the interface to a vine service that can dynamically change the network
// behavior of connection's on the vine service's process.
type VineServerMethods interface {
// SetBehaviors sets the policy that the accepting vine service's process
// will use on connections.
// behaviors is a map from server tag to the desired connection behavior.
// For example,
// client.SetBehaviors(map[PeerKey]PeerBehavior{PeerKey{"foo", "bar"}, PeerBehavior{Reachable: false}})
// will cause all vine protocol dial calls from "foo" to "bar" to fail.
SetBehaviors(_ *context.T, _ rpc.ServerCall, behaviors map[PeerKey]PeerBehavior) error
}
// VineServerStubMethods is the server interface containing
// Vine methods, as expected by rpc.Server.
// There is no difference between this interface and VineServerMethods
// since there are no streaming methods.
type VineServerStubMethods VineServerMethods
// VineServerStub adds universal methods to VineServerStubMethods.
type VineServerStub interface {
VineServerStubMethods
// Describe the Vine interfaces.
Describe__() []rpc.InterfaceDesc
}
// VineServer returns a server stub for Vine.
// It converts an implementation of VineServerMethods into
// an object that may be used by rpc.Server.
func VineServer(impl VineServerMethods) VineServerStub {
stub := implVineServerStub{
impl: impl,
}
// Initialize GlobState; always check the stub itself first, to handle the
// case where the user has the Glob method defined in their VDL source.
if gs := rpc.NewGlobState(stub); gs != nil {
stub.gs = gs
} else if gs := rpc.NewGlobState(impl); gs != nil {
stub.gs = gs
}
return stub
}
type implVineServerStub struct {
impl VineServerMethods
gs *rpc.GlobState
}
func (s implVineServerStub) SetBehaviors(ctx *context.T, call rpc.ServerCall, i0 map[PeerKey]PeerBehavior) error {
return s.impl.SetBehaviors(ctx, call, i0)
}
func (s implVineServerStub) Globber() *rpc.GlobState {
return s.gs
}
func (s implVineServerStub) Describe__() []rpc.InterfaceDesc {
return []rpc.InterfaceDesc{VineDesc}
}
// VineDesc describes the Vine interface.
var VineDesc rpc.InterfaceDesc = descVine
// descVine hides the desc to keep godoc clean.
var descVine = rpc.InterfaceDesc{
Name: "Vine",
PkgPath: "v.io/x/ref/runtime/protocols/vine",
Doc: "// Vine is the interface to a vine service that can dynamically change the network\n// behavior of connection's on the vine service's process.",
Methods: []rpc.MethodDesc{
{
Name: "SetBehaviors",
Doc: "// SetBehaviors sets the policy that the accepting vine service's process\n// will use on connections.\n// behaviors is a map from server tag to the desired connection behavior.\n// For example,\n// client.SetBehaviors(map[PeerKey]PeerBehavior{PeerKey{\"foo\", \"bar\"}, PeerBehavior{Reachable: false}})\n// will cause all vine protocol dial calls from \"foo\" to \"bar\" to fail.",
InArgs: []rpc.ArgDesc{
{"behaviors", ``}, // map[PeerKey]PeerBehavior
},
},
},
}
// Hold type definitions in package-level variables, for better performance.
var (
__VDLType_struct_1 *vdl.Type
__VDLType_struct_2 *vdl.Type
)
var __VDLInitCalled bool
// __VDLInit performs vdl initialization. It is safe to call multiple times.
// If you have an init ordering issue, just insert the following line verbatim
// into your source files in this package, right after the "package foo" clause:
//
// var _ = __VDLInit()
//
// The purpose of this function is to ensure that vdl initialization occurs in
// the right order, and very early in the init sequence. In particular, vdl
// registration and package variable initialization needs to occur before
// functions like vdl.TypeOf will work properly.
//
// This function returns a dummy value, so that it can be used to initialize the
// first var in the file, to take advantage of Go's defined init order.
func __VDLInit() struct{} {
if __VDLInitCalled {
return struct{}{}
}
__VDLInitCalled = true
// Register types.
vdl.Register((*PeerKey)(nil))
vdl.Register((*PeerBehavior)(nil))
// Initialize type definitions.
__VDLType_struct_1 = vdl.TypeOf((*PeerKey)(nil)).Elem()
__VDLType_struct_2 = vdl.TypeOf((*PeerBehavior)(nil)).Elem()
// Set error format strings.
i18n.Cat().SetWithBase(i18n.LangID("en"), i18n.MsgID(ErrInvalidAddress.ID), "{1:}{2:} invalid vine address {3}, address must be of the form 'network/address/tag'")
i18n.Cat().SetWithBase(i18n.LangID("en"), i18n.MsgID(ErrAddressNotReachable.ID), "{1:}{2:} address {3} not reachable")
i18n.Cat().SetWithBase(i18n.LangID("en"), i18n.MsgID(ErrNoRegisteredProtocol.ID), "{1:}{2:} no registered protocol {3}")
i18n.Cat().SetWithBase(i18n.LangID("en"), i18n.MsgID(ErrCantAcceptFromTag.ID), "{1:}{2:} can't accept connection from tag {3}")
return struct{}{}
}