| // Copyright 2015 The Vanadium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // This file was auto-generated by the vanadium vdl tool. |
| // Package: fortune |
| |
| // Package fortune defines the Fortune example interface. |
| package fortune |
| |
| import ( |
| "v.io/v23" |
| "v.io/v23/context" |
| "v.io/v23/rpc" |
| ) |
| |
| var _ = __VDLInit() // Must be first; see __VDLInit comments for details. |
| |
| ////////////////////////////////////////////////// |
| // Interface definitions |
| |
| // FortuneClientMethods is the client interface |
| // containing Fortune methods. |
| // |
| // Fortune is the interface to a fortune-telling service. |
| type FortuneClientMethods interface { |
| // Returns a random fortune. |
| Get(*context.T, ...rpc.CallOpt) (fortune string, _ error) |
| // Adds a fortune to the set used by Get(). |
| Add(_ *context.T, fortune string, _ ...rpc.CallOpt) error |
| // Returns whether or not a fortune exists. |
| Has(_ *context.T, fortune string, _ ...rpc.CallOpt) (bool, error) |
| } |
| |
| // FortuneClientStub adds universal methods to FortuneClientMethods. |
| type FortuneClientStub interface { |
| FortuneClientMethods |
| rpc.UniversalServiceMethods |
| } |
| |
| // FortuneClient returns a client stub for Fortune. |
| func FortuneClient(name string) FortuneClientStub { |
| return implFortuneClientStub{name} |
| } |
| |
| type implFortuneClientStub struct { |
| name string |
| } |
| |
| func (c implFortuneClientStub) Get(ctx *context.T, opts ...rpc.CallOpt) (o0 string, err error) { |
| err = v23.GetClient(ctx).Call(ctx, c.name, "Get", nil, []interface{}{&o0}, opts...) |
| return |
| } |
| |
| func (c implFortuneClientStub) Add(ctx *context.T, i0 string, opts ...rpc.CallOpt) (err error) { |
| err = v23.GetClient(ctx).Call(ctx, c.name, "Add", []interface{}{i0}, nil, opts...) |
| return |
| } |
| |
| func (c implFortuneClientStub) Has(ctx *context.T, i0 string, opts ...rpc.CallOpt) (o0 bool, err error) { |
| err = v23.GetClient(ctx).Call(ctx, c.name, "Has", []interface{}{i0}, []interface{}{&o0}, opts...) |
| return |
| } |
| |
| // FortuneServerMethods is the interface a server writer |
| // implements for Fortune. |
| // |
| // Fortune is the interface to a fortune-telling service. |
| type FortuneServerMethods interface { |
| // Returns a random fortune. |
| Get(*context.T, rpc.ServerCall) (fortune string, _ error) |
| // Adds a fortune to the set used by Get(). |
| Add(_ *context.T, _ rpc.ServerCall, fortune string) error |
| // Returns whether or not a fortune exists. |
| Has(_ *context.T, _ rpc.ServerCall, fortune string) (bool, error) |
| } |
| |
| // FortuneServerStubMethods is the server interface containing |
| // Fortune methods, as expected by rpc.Server. |
| // There is no difference between this interface and FortuneServerMethods |
| // since there are no streaming methods. |
| type FortuneServerStubMethods FortuneServerMethods |
| |
| // FortuneServerStub adds universal methods to FortuneServerStubMethods. |
| type FortuneServerStub interface { |
| FortuneServerStubMethods |
| // Describe the Fortune interfaces. |
| Describe__() []rpc.InterfaceDesc |
| } |
| |
| // FortuneServer returns a server stub for Fortune. |
| // It converts an implementation of FortuneServerMethods into |
| // an object that may be used by rpc.Server. |
| func FortuneServer(impl FortuneServerMethods) FortuneServerStub { |
| stub := implFortuneServerStub{ |
| impl: impl, |
| } |
| // Initialize GlobState; always check the stub itself first, to handle the |
| // case where the user has the Glob method defined in their VDL source. |
| if gs := rpc.NewGlobState(stub); gs != nil { |
| stub.gs = gs |
| } else if gs := rpc.NewGlobState(impl); gs != nil { |
| stub.gs = gs |
| } |
| return stub |
| } |
| |
| type implFortuneServerStub struct { |
| impl FortuneServerMethods |
| gs *rpc.GlobState |
| } |
| |
| func (s implFortuneServerStub) Get(ctx *context.T, call rpc.ServerCall) (string, error) { |
| return s.impl.Get(ctx, call) |
| } |
| |
| func (s implFortuneServerStub) Add(ctx *context.T, call rpc.ServerCall, i0 string) error { |
| return s.impl.Add(ctx, call, i0) |
| } |
| |
| func (s implFortuneServerStub) Has(ctx *context.T, call rpc.ServerCall, i0 string) (bool, error) { |
| return s.impl.Has(ctx, call, i0) |
| } |
| |
| func (s implFortuneServerStub) Globber() *rpc.GlobState { |
| return s.gs |
| } |
| |
| func (s implFortuneServerStub) Describe__() []rpc.InterfaceDesc { |
| return []rpc.InterfaceDesc{FortuneDesc} |
| } |
| |
| // FortuneDesc describes the Fortune interface. |
| var FortuneDesc rpc.InterfaceDesc = descFortune |
| |
| // descFortune hides the desc to keep godoc clean. |
| var descFortune = rpc.InterfaceDesc{ |
| Name: "Fortune", |
| PkgPath: "v.io/x/ref/examples/fortune", |
| Doc: "// Fortune is the interface to a fortune-telling service.", |
| Methods: []rpc.MethodDesc{ |
| { |
| Name: "Get", |
| Doc: "// Returns a random fortune.", |
| OutArgs: []rpc.ArgDesc{ |
| {"fortune", ``}, // string |
| }, |
| }, |
| { |
| Name: "Add", |
| Doc: "// Adds a fortune to the set used by Get().", |
| InArgs: []rpc.ArgDesc{ |
| {"fortune", ``}, // string |
| }, |
| }, |
| { |
| Name: "Has", |
| Doc: "// Returns whether or not a fortune exists.", |
| InArgs: []rpc.ArgDesc{ |
| {"fortune", ``}, // string |
| }, |
| OutArgs: []rpc.ArgDesc{ |
| {"", ``}, // bool |
| }, |
| }, |
| }, |
| } |
| |
| var __VDLInitCalled bool |
| |
| // __VDLInit performs vdl initialization. It is safe to call multiple times. |
| // If you have an init ordering issue, just insert the following line verbatim |
| // into your source files in this package, right after the "package foo" clause: |
| // |
| // var _ = __VDLInit() |
| // |
| // The purpose of this function is to ensure that vdl initialization occurs in |
| // the right order, and very early in the init sequence. In particular, vdl |
| // registration and package variable initialization needs to occur before |
| // functions like vdl.TypeOf will work properly. |
| // |
| // This function returns a dummy value, so that it can be used to initialize the |
| // first var in the file, to take advantage of Go's defined init order. |
| func __VDLInit() struct{} { |
| if __VDLInitCalled { |
| return struct{}{} |
| } |
| __VDLInitCalled = true |
| |
| return struct{}{} |
| } |