| // Copyright 2015 The Vanadium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // This file was auto-generated by the vanadium vdl tool. |
| // Package: main |
| |
| package main |
| |
| import ( |
| "v.io/v23" |
| "v.io/v23/context" |
| "v.io/v23/rpc" |
| ) |
| |
| var _ = __VDLInit() // Must be first; see __VDLInit comments for details. |
| |
| ////////////////////////////////////////////////// |
| // Interface definitions |
| |
| // PingPongClientMethods is the client interface |
| // containing PingPong methods. |
| // |
| // Simple service used in the agent tests. |
| type PingPongClientMethods interface { |
| Ping(_ *context.T, message string, _ ...rpc.CallOpt) (string, error) |
| } |
| |
| // PingPongClientStub adds universal methods to PingPongClientMethods. |
| type PingPongClientStub interface { |
| PingPongClientMethods |
| rpc.UniversalServiceMethods |
| } |
| |
| // PingPongClient returns a client stub for PingPong. |
| func PingPongClient(name string) PingPongClientStub { |
| return implPingPongClientStub{name} |
| } |
| |
| type implPingPongClientStub struct { |
| name string |
| } |
| |
| func (c implPingPongClientStub) Ping(ctx *context.T, i0 string, opts ...rpc.CallOpt) (o0 string, err error) { |
| err = v23.GetClient(ctx).Call(ctx, c.name, "Ping", []interface{}{i0}, []interface{}{&o0}, opts...) |
| return |
| } |
| |
| // PingPongServerMethods is the interface a server writer |
| // implements for PingPong. |
| // |
| // Simple service used in the agent tests. |
| type PingPongServerMethods interface { |
| Ping(_ *context.T, _ rpc.ServerCall, message string) (string, error) |
| } |
| |
| // PingPongServerStubMethods is the server interface containing |
| // PingPong methods, as expected by rpc.Server. |
| // There is no difference between this interface and PingPongServerMethods |
| // since there are no streaming methods. |
| type PingPongServerStubMethods PingPongServerMethods |
| |
| // PingPongServerStub adds universal methods to PingPongServerStubMethods. |
| type PingPongServerStub interface { |
| PingPongServerStubMethods |
| // Describe the PingPong interfaces. |
| Describe__() []rpc.InterfaceDesc |
| } |
| |
| // PingPongServer returns a server stub for PingPong. |
| // It converts an implementation of PingPongServerMethods into |
| // an object that may be used by rpc.Server. |
| func PingPongServer(impl PingPongServerMethods) PingPongServerStub { |
| stub := implPingPongServerStub{ |
| impl: impl, |
| } |
| // Initialize GlobState; always check the stub itself first, to handle the |
| // case where the user has the Glob method defined in their VDL source. |
| if gs := rpc.NewGlobState(stub); gs != nil { |
| stub.gs = gs |
| } else if gs := rpc.NewGlobState(impl); gs != nil { |
| stub.gs = gs |
| } |
| return stub |
| } |
| |
| type implPingPongServerStub struct { |
| impl PingPongServerMethods |
| gs *rpc.GlobState |
| } |
| |
| func (s implPingPongServerStub) Ping(ctx *context.T, call rpc.ServerCall, i0 string) (string, error) { |
| return s.impl.Ping(ctx, call, i0) |
| } |
| |
| func (s implPingPongServerStub) Globber() *rpc.GlobState { |
| return s.gs |
| } |
| |
| func (s implPingPongServerStub) Describe__() []rpc.InterfaceDesc { |
| return []rpc.InterfaceDesc{PingPongDesc} |
| } |
| |
| // PingPongDesc describes the PingPong interface. |
| var PingPongDesc rpc.InterfaceDesc = descPingPong |
| |
| // descPingPong hides the desc to keep godoc clean. |
| var descPingPong = rpc.InterfaceDesc{ |
| Name: "PingPong", |
| PkgPath: "v.io/x/ref/services/agent/internal/pingpong", |
| Doc: "// Simple service used in the agent tests.", |
| Methods: []rpc.MethodDesc{ |
| { |
| Name: "Ping", |
| InArgs: []rpc.ArgDesc{ |
| {"message", ``}, // string |
| }, |
| OutArgs: []rpc.ArgDesc{ |
| {"", ``}, // string |
| }, |
| }, |
| }, |
| } |
| |
| var __VDLInitCalled bool |
| |
| // __VDLInit performs vdl initialization. It is safe to call multiple times. |
| // If you have an init ordering issue, just insert the following line verbatim |
| // into your source files in this package, right after the "package foo" clause: |
| // |
| // var _ = __VDLInit() |
| // |
| // The purpose of this function is to ensure that vdl initialization occurs in |
| // the right order, and very early in the init sequence. In particular, vdl |
| // registration and package variable initialization needs to occur before |
| // functions like vdl.TypeOf will work properly. |
| // |
| // This function returns a dummy value, so that it can be used to initialize the |
| // first var in the file, to take advantage of Go's defined init order. |
| func __VDLInit() struct{} { |
| if __VDLInitCalled { |
| return struct{}{} |
| } |
| __VDLInitCalled = true |
| |
| return struct{}{} |
| } |