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// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package signals implements utilities for managing process shutdown with
// support for signal-handling.
package signals
// TODO(caprita): Rename the function to Shutdown() and the package to shutdown
// since it's not just signals anymore.
import (
"os"
"os/signal"
"syscall"
"time"
"v.io/v23"
"v.io/v23/context"
)
type stopSignal string
func (stopSignal) Signal() {}
func (s stopSignal) String() string { return string(s) }
const (
STOP = stopSignal("")
DoubleStopExitCode = 1
)
// TODO(caprita): Needless to say, this is a hack. The motivator was getting
// the device manager (run by the security agent) to shut down cleanly when the
// process group containing both the agent and device manager receives a signal
// (and the agent propagates that signal to the child). We should be able to
// finesse this by demonizing the device manager and/or being smarter about how
// and when the agent sends the signal to the child.
// SameSignalTimeWindow specifies the time window during which multiple
// deliveries of the same signal are counted as one signal. If set to zero, no
// such de-duping occurs. This is useful in situations where a process receives
// a signal explicitly sent by its parent when the parent receives the signal,
// but also receives it independently by virtue of being part of the same
// process group.
//
// This is a variable, so that it can be set appropriately. Note, there is no
// locking around it, the assumption being that it's set during initialization
// and never reset afterwards.
var SameSignalTimeWindow time.Duration
// Default returns a set of platform-specific signals that applications are
// encouraged to listen on.
func Default() []os.Signal {
return []os.Signal{syscall.SIGTERM, syscall.SIGINT, STOP}
}
// ShutdownOnSignals registers signal handlers for the specified signals, or, if
// none are specified, the default signals. The first signal received will be
// made available on the returned channel; upon receiving a second signal, the
// process will exit.
func ShutdownOnSignals(ctx *context.T, signals ...os.Signal) <-chan os.Signal {
if len(signals) == 0 {
signals = Default()
}
// At least a buffer of length two so that we don't drop the first two
// signals we get on account of the channel being full.
ch := make(chan os.Signal, 2)
sawStop := false
var signalsNoStop []os.Signal
for _, s := range signals {
switch s {
case STOP:
if !sawStop {
sawStop = true
if ctx != nil {
stopWaiter := make(chan string, 1)
v23.GetAppCycle(ctx).WaitForStop(ctx, stopWaiter)
go func() {
for {
ch <- stopSignal(<-stopWaiter)
}
}()
}
}
default:
signalsNoStop = append(signalsNoStop, s)
}
}
if len(signalsNoStop) > 0 {
signal.Notify(ch, signalsNoStop...)
}
// At least a buffer of length one so that we don't block on ret <- sig.
ret := make(chan os.Signal, 1)
go func() {
// First signal received.
sig := <-ch
sigTime := time.Now()
ret <- sig
// Wait for a second signal, and force an exit if the process is
// still executing cleanup code.
for {
secondSig := <-ch
// If signal de-duping is enabled, ignore the signal if
// it's the same signal and has occured within the
// specified time window.
if SameSignalTimeWindow <= 0 || secondSig.String() != sig.String() || sigTime.Add(SameSignalTimeWindow).Before(time.Now()) {
os.Exit(DoubleStopExitCode)
}
}
}()
return ret
}