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// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file was auto-generated by the vanadium vdl tool.
// Package: stress
package stress
import (
"fmt"
"time"
"v.io/v23"
"v.io/v23/context"
"v.io/v23/rpc"
"v.io/v23/security/access"
"v.io/v23/vdl"
_ "v.io/v23/vdlroot/time"
)
var _ = __VDLInit() // Must be first; see __VDLInit comments for details.
//////////////////////////////////////////////////
// Type definitions
type StressResults struct {
Iterations int64
Qps float64
MsecsPerRpc float64
}
func (StressResults) __VDLReflect(struct {
Name string `vdl:"v.io/x/js.core/stress.StressResults"`
}) {
}
func (m *StressResults) FillVDLTarget(t vdl.Target, tt *vdl.Type) error {
fieldsTarget1, err := t.StartFields(tt)
if err != nil {
return err
}
keyTarget2, fieldTarget3, err := fieldsTarget1.StartField("Iterations")
if err != vdl.ErrFieldNoExist && err != nil {
return err
}
if err != vdl.ErrFieldNoExist {
if err := fieldTarget3.FromInt(int64(m.Iterations), tt.NonOptional().Field(0).Type); err != nil {
return err
}
if err := fieldsTarget1.FinishField(keyTarget2, fieldTarget3); err != nil {
return err
}
}
keyTarget4, fieldTarget5, err := fieldsTarget1.StartField("Qps")
if err != vdl.ErrFieldNoExist && err != nil {
return err
}
if err != vdl.ErrFieldNoExist {
if err := fieldTarget5.FromFloat(float64(m.Qps), tt.NonOptional().Field(1).Type); err != nil {
return err
}
if err := fieldsTarget1.FinishField(keyTarget4, fieldTarget5); err != nil {
return err
}
}
keyTarget6, fieldTarget7, err := fieldsTarget1.StartField("MsecsPerRpc")
if err != vdl.ErrFieldNoExist && err != nil {
return err
}
if err != vdl.ErrFieldNoExist {
if err := fieldTarget7.FromFloat(float64(m.MsecsPerRpc), tt.NonOptional().Field(2).Type); err != nil {
return err
}
if err := fieldsTarget1.FinishField(keyTarget6, fieldTarget7); err != nil {
return err
}
}
if err := t.FinishFields(fieldsTarget1); err != nil {
return err
}
return nil
}
func (m *StressResults) MakeVDLTarget() vdl.Target {
return &StressResultsTarget{Value: m}
}
type StressResultsTarget struct {
Value *StressResults
iterationsTarget vdl.Int64Target
qpsTarget vdl.Float64Target
msecsPerRpcTarget vdl.Float64Target
vdl.TargetBase
vdl.FieldsTargetBase
}
func (t *StressResultsTarget) StartFields(tt *vdl.Type) (vdl.FieldsTarget, error) {
if ttWant := vdl.TypeOf((*StressResults)(nil)).Elem(); !vdl.Compatible(tt, ttWant) {
return nil, fmt.Errorf("type %v incompatible with %v", tt, ttWant)
}
return t, nil
}
func (t *StressResultsTarget) StartField(name string) (key, field vdl.Target, _ error) {
switch name {
case "Iterations":
t.iterationsTarget.Value = &t.Value.Iterations
target, err := &t.iterationsTarget, error(nil)
return nil, target, err
case "Qps":
t.qpsTarget.Value = &t.Value.Qps
target, err := &t.qpsTarget, error(nil)
return nil, target, err
case "MsecsPerRpc":
t.msecsPerRpcTarget.Value = &t.Value.MsecsPerRpc
target, err := &t.msecsPerRpcTarget, error(nil)
return nil, target, err
default:
return nil, nil, fmt.Errorf("field %s not in struct v.io/x/js.core/stress.StressResults", name)
}
}
func (t *StressResultsTarget) FinishField(_, _ vdl.Target) error {
return nil
}
func (t *StressResultsTarget) FinishFields(_ vdl.FieldsTarget) error {
return nil
}
// Create zero values for each type.
var (
__VDLZeroStressResults = StressResults{}
)
//////////////////////////////////////////////////
// Interface definitions
// StressClientMethods is the client interface
// containing Stress methods.
type StressClientMethods interface {
// Echo returns the payload that it receives.
Echo(_ *context.T, Payload []byte, _ ...rpc.CallOpt) ([]byte, error)
// ServerEcho runs as many calls to Echo on the name provided in the duration
// specified and returns the peformance results.
ServerEcho(_ *context.T, totalTime time.Duration, name string, _ ...rpc.CallOpt) (StressResults, error)
}
// StressClientStub adds universal methods to StressClientMethods.
type StressClientStub interface {
StressClientMethods
rpc.UniversalServiceMethods
}
// StressClient returns a client stub for Stress.
func StressClient(name string) StressClientStub {
return implStressClientStub{name}
}
type implStressClientStub struct {
name string
}
func (c implStressClientStub) Echo(ctx *context.T, i0 []byte, opts ...rpc.CallOpt) (o0 []byte, err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "Echo", []interface{}{i0}, []interface{}{&o0}, opts...)
return
}
func (c implStressClientStub) ServerEcho(ctx *context.T, i0 time.Duration, i1 string, opts ...rpc.CallOpt) (o0 StressResults, err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "ServerEcho", []interface{}{i0, i1}, []interface{}{&o0}, opts...)
return
}
// StressServerMethods is the interface a server writer
// implements for Stress.
type StressServerMethods interface {
// Echo returns the payload that it receives.
Echo(_ *context.T, _ rpc.ServerCall, Payload []byte) ([]byte, error)
// ServerEcho runs as many calls to Echo on the name provided in the duration
// specified and returns the peformance results.
ServerEcho(_ *context.T, _ rpc.ServerCall, totalTime time.Duration, name string) (StressResults, error)
}
// StressServerStubMethods is the server interface containing
// Stress methods, as expected by rpc.Server.
// There is no difference between this interface and StressServerMethods
// since there are no streaming methods.
type StressServerStubMethods StressServerMethods
// StressServerStub adds universal methods to StressServerStubMethods.
type StressServerStub interface {
StressServerStubMethods
// Describe the Stress interfaces.
Describe__() []rpc.InterfaceDesc
}
// StressServer returns a server stub for Stress.
// It converts an implementation of StressServerMethods into
// an object that may be used by rpc.Server.
func StressServer(impl StressServerMethods) StressServerStub {
stub := implStressServerStub{
impl: impl,
}
// Initialize GlobState; always check the stub itself first, to handle the
// case where the user has the Glob method defined in their VDL source.
if gs := rpc.NewGlobState(stub); gs != nil {
stub.gs = gs
} else if gs := rpc.NewGlobState(impl); gs != nil {
stub.gs = gs
}
return stub
}
type implStressServerStub struct {
impl StressServerMethods
gs *rpc.GlobState
}
func (s implStressServerStub) Echo(ctx *context.T, call rpc.ServerCall, i0 []byte) ([]byte, error) {
return s.impl.Echo(ctx, call, i0)
}
func (s implStressServerStub) ServerEcho(ctx *context.T, call rpc.ServerCall, i0 time.Duration, i1 string) (StressResults, error) {
return s.impl.ServerEcho(ctx, call, i0, i1)
}
func (s implStressServerStub) Globber() *rpc.GlobState {
return s.gs
}
func (s implStressServerStub) Describe__() []rpc.InterfaceDesc {
return []rpc.InterfaceDesc{StressDesc}
}
// StressDesc describes the Stress interface.
var StressDesc rpc.InterfaceDesc = descStress
// descStress hides the desc to keep godoc clean.
var descStress = rpc.InterfaceDesc{
Name: "Stress",
PkgPath: "v.io/x/js.core/stress",
Methods: []rpc.MethodDesc{
{
Name: "Echo",
Doc: "// Echo returns the payload that it receives.",
InArgs: []rpc.ArgDesc{
{"Payload", ``}, // []byte
},
OutArgs: []rpc.ArgDesc{
{"", ``}, // []byte
},
Tags: []*vdl.Value{vdl.ValueOf(access.Tag("Read"))},
},
{
Name: "ServerEcho",
Doc: "// ServerEcho runs as many calls to Echo on the name provided in the duration\n// specified and returns the peformance results.",
InArgs: []rpc.ArgDesc{
{"totalTime", ``}, // time.Duration
{"name", ``}, // string
},
OutArgs: []rpc.ArgDesc{
{"", ``}, // StressResults
},
Tags: []*vdl.Value{vdl.ValueOf(access.Tag("Read"))},
},
},
}
var __VDLInitCalled bool
// __VDLInit performs vdl initialization. It is safe to call multiple times.
// If you have an init ordering issue, just insert the following line verbatim
// into your source files in this package, right after the "package foo" clause:
//
// var _ = __VDLInit()
//
// The purpose of this function is to ensure that vdl initialization occurs in
// the right order, and very early in the init sequence. In particular, vdl
// registration and package variable initialization needs to occur before
// functions like vdl.TypeOf will work properly.
//
// This function returns a dummy value, so that it can be used to initialize the
// first var in the file, to take advantage of Go's defined init order.
func __VDLInit() struct{} {
if __VDLInitCalled {
return struct{}{}
}
// Register types.
vdl.Register((*StressResults)(nil))
return struct{}{}
}