blob: 1a8f45181cb8c179bf58ed059b35f0679bb8559f [file] [log] [blame]
// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file was auto-generated by the vanadium vdl tool.
// Source: alarm.vdl
package sample
import (
// VDL system imports
"v.io/v23"
"v.io/v23/context"
"v.io/v23/rpc"
)
// AlarmClientMethods is the client interface
// containing Alarm methods.
//
// Alarm allows clients to manipulate an alarm and query its status.
type AlarmClientMethods interface {
// Status returns the current status of the Alarm (i.e., armed, unarmed, panicking).
Status(*context.T, ...rpc.CallOpt) (string, error)
// Arm sets the Alarm to the armed state.
Arm(*context.T, ...rpc.CallOpt) error
// DelayArm sets the Alarm to the armed state after the given delay in seconds.
DelayArm(ctx *context.T, seconds float32, opts ...rpc.CallOpt) error
// Unarm sets the Alarm to the unarmed state.
Unarm(*context.T, ...rpc.CallOpt) error
// Panic sets the Alarm to the panicking state.
Panic(*context.T, ...rpc.CallOpt) error
}
// AlarmClientStub adds universal methods to AlarmClientMethods.
type AlarmClientStub interface {
AlarmClientMethods
rpc.UniversalServiceMethods
}
// AlarmClient returns a client stub for Alarm.
func AlarmClient(name string) AlarmClientStub {
return implAlarmClientStub{name}
}
type implAlarmClientStub struct {
name string
}
func (c implAlarmClientStub) Status(ctx *context.T, opts ...rpc.CallOpt) (o0 string, err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "Status", nil, []interface{}{&o0}, opts...)
return
}
func (c implAlarmClientStub) Arm(ctx *context.T, opts ...rpc.CallOpt) (err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "Arm", nil, nil, opts...)
return
}
func (c implAlarmClientStub) DelayArm(ctx *context.T, i0 float32, opts ...rpc.CallOpt) (err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "DelayArm", []interface{}{i0}, nil, opts...)
return
}
func (c implAlarmClientStub) Unarm(ctx *context.T, opts ...rpc.CallOpt) (err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "Unarm", nil, nil, opts...)
return
}
func (c implAlarmClientStub) Panic(ctx *context.T, opts ...rpc.CallOpt) (err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "Panic", nil, nil, opts...)
return
}
// AlarmServerMethods is the interface a server writer
// implements for Alarm.
//
// Alarm allows clients to manipulate an alarm and query its status.
type AlarmServerMethods interface {
// Status returns the current status of the Alarm (i.e., armed, unarmed, panicking).
Status(*context.T, rpc.ServerCall) (string, error)
// Arm sets the Alarm to the armed state.
Arm(*context.T, rpc.ServerCall) error
// DelayArm sets the Alarm to the armed state after the given delay in seconds.
DelayArm(ctx *context.T, call rpc.ServerCall, seconds float32) error
// Unarm sets the Alarm to the unarmed state.
Unarm(*context.T, rpc.ServerCall) error
// Panic sets the Alarm to the panicking state.
Panic(*context.T, rpc.ServerCall) error
}
// AlarmServerStubMethods is the server interface containing
// Alarm methods, as expected by rpc.Server.
// There is no difference between this interface and AlarmServerMethods
// since there are no streaming methods.
type AlarmServerStubMethods AlarmServerMethods
// AlarmServerStub adds universal methods to AlarmServerStubMethods.
type AlarmServerStub interface {
AlarmServerStubMethods
// Describe the Alarm interfaces.
Describe__() []rpc.InterfaceDesc
}
// AlarmServer returns a server stub for Alarm.
// It converts an implementation of AlarmServerMethods into
// an object that may be used by rpc.Server.
func AlarmServer(impl AlarmServerMethods) AlarmServerStub {
stub := implAlarmServerStub{
impl: impl,
}
// Initialize GlobState; always check the stub itself first, to handle the
// case where the user has the Glob method defined in their VDL source.
if gs := rpc.NewGlobState(stub); gs != nil {
stub.gs = gs
} else if gs := rpc.NewGlobState(impl); gs != nil {
stub.gs = gs
}
return stub
}
type implAlarmServerStub struct {
impl AlarmServerMethods
gs *rpc.GlobState
}
func (s implAlarmServerStub) Status(ctx *context.T, call rpc.ServerCall) (string, error) {
return s.impl.Status(ctx, call)
}
func (s implAlarmServerStub) Arm(ctx *context.T, call rpc.ServerCall) error {
return s.impl.Arm(ctx, call)
}
func (s implAlarmServerStub) DelayArm(ctx *context.T, call rpc.ServerCall, i0 float32) error {
return s.impl.DelayArm(ctx, call, i0)
}
func (s implAlarmServerStub) Unarm(ctx *context.T, call rpc.ServerCall) error {
return s.impl.Unarm(ctx, call)
}
func (s implAlarmServerStub) Panic(ctx *context.T, call rpc.ServerCall) error {
return s.impl.Panic(ctx, call)
}
func (s implAlarmServerStub) Globber() *rpc.GlobState {
return s.gs
}
func (s implAlarmServerStub) Describe__() []rpc.InterfaceDesc {
return []rpc.InterfaceDesc{AlarmDesc}
}
// AlarmDesc describes the Alarm interface.
var AlarmDesc rpc.InterfaceDesc = descAlarm
// descAlarm hides the desc to keep godoc clean.
var descAlarm = rpc.InterfaceDesc{
Name: "Alarm",
PkgPath: "v.io/x/browser/sample",
Doc: "// Alarm allows clients to manipulate an alarm and query its status.",
Methods: []rpc.MethodDesc{
{
Name: "Status",
Doc: "// Status returns the current status of the Alarm (i.e., armed, unarmed, panicking).",
OutArgs: []rpc.ArgDesc{
{"", ``}, // string
},
},
{
Name: "Arm",
Doc: "// Arm sets the Alarm to the armed state.",
},
{
Name: "DelayArm",
Doc: "// DelayArm sets the Alarm to the armed state after the given delay in seconds.",
InArgs: []rpc.ArgDesc{
{"seconds", ``}, // float32
},
},
{
Name: "Unarm",
Doc: "// Unarm sets the Alarm to the unarmed state.",
},
{
Name: "Panic",
Doc: "// Panic sets the Alarm to the panicking state.",
},
},
}