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// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"golang.org/x/mobile/exp/f32"
"golang.org/x/mobile/exp/sprite"
"golang.org/x/mobile/exp/sprite/glsprite"
"hearts/img/coords"
"hearts/img/reposition"
"hearts/img/resize"
"hearts/img/staticimg"
"hearts/img/texture"
"hearts/img/uistate"
"hearts/logic/card"
"testing"
)
var (
subtex sprite.SubTex
windowSize = coords.MakeVec(90, 90)
u *uistate.UIState
)
// Testing AdjustScaleDimensions
func TestOne(test *testing.T) {
imgPos := coords.MakeVec(5, 20)
imgDimensions := coords.MakeVec(10, 10)
oldWindow := coords.MakeVec(30, 60)
newPos, _, newDimensions := resize.AdjustScaleDimensions(imgPos, imgPos, imgDimensions, oldWindow, windowSize)
widthExpect := imgDimensions.X * 3
heightExpect := imgDimensions.Y * 3 / 2
xExpect := float32(15)
yExpect := float32(30)
if newDimensions.X != widthExpect {
test.Errorf("Expected width %f, got %f", widthExpect, newDimensions.X)
}
if newDimensions.Y != heightExpect {
test.Errorf("Expected height %f, got %f", heightExpect, newDimensions.Y)
}
if newPos.X != xExpect {
test.Errorf("Expected x %f, got %f", xExpect, newPos.X)
}
if newPos.Y != yExpect {
test.Errorf("Expected y %f, got %f", yExpect, newPos.Y)
}
}
// Testing AdjustKeepDimensions
func TestTwo(test *testing.T) {
imgPos := coords.MakeVec(5, 20)
imgDimensions := coords.MakeVec(10, 10)
oldWindow := coords.MakeVec(30, 60)
newPos, _, newDimensions := resize.AdjustKeepDimensions(imgPos, imgPos, imgDimensions, oldWindow, windowSize)
widthExpect := imgDimensions.X
heightExpect := imgDimensions.Y
xExpect := float32(25)
yExpect := float32(32.5)
if newDimensions.X != widthExpect {
test.Errorf("Expected width %f, got %f", widthExpect, newDimensions.X)
}
if newDimensions.Y != heightExpect {
test.Errorf("Expected height %f, got %f", heightExpect, newDimensions.Y)
}
if newPos.X != xExpect {
test.Errorf("Expected x %f, got %f", xExpect, newPos.X)
}
if newPos.Y != yExpect {
test.Errorf("Expected y %f, got %f", yExpect, newPos.Y)
}
}
// Testing full image adjustment after screen resizing (assumes adjustImgs is scaling dimensions)
func TestThree(test *testing.T) {
u = uistate.MakeUIState()
u.Scene = &sprite.Node{}
u.Eng = glsprite.Engine(nil)
u.Eng.Register(u.Scene)
u.Eng.SetTransform(u.Scene, f32.Affine{
{1, 0, 0},
{0, 1, 0},
})
imgPos := coords.MakeVec(5, 20)
imgDimensions := coords.MakeVec(10, 10)
newButton := texture.MakeImgWithoutAlt(subtex, imgPos, imgDimensions, u)
u.Buttons["1"] = newButton
oldWindow := u.WindowSize.DividedBy(2)
resize.AdjustImgs(oldWindow, u)
newPos := u.Buttons["1"].GetCurrent()
newDimensions := u.Buttons["1"].GetDimensions()
dimExpect := imgDimensions.Times(2)
posExpect := imgPos.Times(2)
if newDimensions.X != dimExpect.X {
test.Errorf("Expected width %f, got %f", dimExpect.X, newDimensions.X)
}
if newDimensions.Y != dimExpect.Y {
test.Errorf("Expected height %f, got %f", dimExpect.Y, newDimensions.Y)
}
if newPos.X != posExpect.X {
test.Errorf("Expected x %f, got %f", posExpect.X, newPos.X)
}
if newPos.Y != posExpect.Y {
test.Errorf("Expected y %f, got %f", posExpect.Y, newPos.Y)
}
}
// Testing NewImgWithoutAlt
func TestFour(test *testing.T) {
scene := &sprite.Node{}
eng := glsprite.Engine(nil)
u.Eng = eng
u.Scene = scene
pos := coords.MakeVec(5, 10)
dimensions := coords.MakeVec(20, 10)
i := texture.MakeImgWithoutAlt(subtex, pos, dimensions, u)
if i.GetCurrent().X != pos.X {
test.Errorf("Expected x %f, got %f", pos.X, i.GetCurrent().X)
}
if i.GetCurrent().Y != pos.Y {
test.Errorf("Expected y %f, got %f", pos.Y, i.GetCurrent().Y)
}
if i.GetInitial().X != pos.X {
test.Errorf("Expected inital x %f, got %f", pos.X, i.GetInitial().X)
}
if i.GetInitial().Y != pos.Y {
test.Errorf("Expected initial y %f, got %f", pos.Y, i.GetInitial().Y)
}
if i.GetDimensions().X != dimensions.X {
test.Errorf("Expected width %f, got %f", dimensions.X, i.GetDimensions().X)
}
if i.GetDimensions().Y != dimensions.Y {
test.Errorf("Expected height %f, got %f", dimensions.Y, i.GetDimensions().Y)
}
}
// Testing NewImgWithAlt
func TestFive(test *testing.T) {
scene := &sprite.Node{}
eng := glsprite.Engine(nil)
u.Eng = eng
u.Scene = scene
pos := coords.MakeVec(5, 10)
dimensions := coords.MakeVec(20, 10)
i := texture.MakeImgWithAlt(subtex, subtex, pos, dimensions, true, u)
if i.GetCurrent().X != pos.X {
test.Errorf("Expected x %f, got %f", pos.X, i.GetCurrent().X)
}
if i.GetCurrent().Y != pos.Y {
test.Errorf("Expected y %f, got %f", pos.Y, i.GetCurrent().Y)
}
if i.GetInitial().X != pos.X {
test.Errorf("Expected inital x %f, got %f", pos.X, i.GetInitial().X)
}
if i.GetInitial().Y != pos.Y {
test.Errorf("Expected initial y %f, got %f", pos.Y, i.GetInitial().Y)
}
if i.GetDimensions().X != dimensions.X {
test.Errorf("Expected width %f, got %f", dimensions.X, i.GetDimensions().X)
}
if i.GetDimensions().Y != dimensions.Y {
test.Errorf("Expected height %f, got %f", dimensions.Y, i.GetDimensions().Y)
}
}
// Testing resetting card position
func TestSix(test *testing.T) {
u = uistate.MakeUIState()
u.Scene = &sprite.Node{}
u.Eng = glsprite.Engine(nil)
u.Eng.Register(u.Scene)
u.Eng.SetTransform(u.Scene, f32.Affine{
{1, 0, 0},
{0, 1, 0},
})
u.EmptySuitImgs = []*staticimg.StaticImg{staticimg.MakeStaticImg(), staticimg.MakeStaticImg(), staticimg.MakeStaticImg(), staticimg.MakeStaticImg()}
u.WindowSize = windowSize
n := texture.MakeNode(u)
for _, e := range u.EmptySuitImgs {
e.SetImage(subtex)
e.SetAlt(subtex)
e.SetNode(n)
}
c := card.NewCard(card.Two, card.Heart)
c2 := card.NewCard(card.Four, card.Heart)
n = texture.MakeNode(u)
n2 := texture.MakeNode(u)
initialXY := coords.MakeVec(10, 10)
curXY := coords.MakeVec(100, 30)
dimensions := coords.MakeVec(5, 5)
c.SetNode(n)
c2.SetNode(n2)
c.SetInitial(initialXY)
c2.SetInitial(initialXY)
c.Move(curXY, dimensions, u.Eng)
c2.Move(curXY, dimensions, u.Eng)
u.Cards = append(u.Cards, c)
u.Cards = append(u.Cards, c2)
if c.GetCurrent().X != curXY.X {
test.Errorf("Expected x %f, got %f", curXY.X, c.GetCurrent().X)
}
if c.GetCurrent().Y != curXY.Y {
test.Errorf("Expected y %f, got %f", curXY.Y, c.GetCurrent().Y)
}
reposition.ResetCardPosition(c, u.Eng)
reposition.ResetCardPosition(c2, u.Eng)
reposition.RealignSuit(c.GetSuit(), c.GetInitial().Y, u)
if c.GetCurrent().X != u.Padding {
test.Errorf("Expected x %f, got %f", initialXY.X, c.GetCurrent().X)
}
if c.GetCurrent().Y != initialXY.Y {
test.Errorf("Expected y %f, got %f", initialXY.Y, c.GetCurrent().Y)
}
if c2.GetCurrent().X != u.Padding+dimensions.X+u.Padding {
test.Errorf("Expected x %f, got %f", u.Padding+dimensions.X+u.Padding, c2.GetCurrent().X)
}
if c2.GetCurrent().Y != initialXY.Y {
test.Errorf("Expected y %f, got %f", initialXY.Y, c2.GetCurrent().Y)
}
}