| // Copyright 2015 The Vanadium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // staticimg is where the StaticImg struct is defined. |
| // This struct contains image information for all images other than cards. |
| |
| package staticimg |
| |
| import ( |
| "golang.org/x/mobile/exp/f32" |
| "golang.org/x/mobile/exp/sprite" |
| "hearts/img/coords" |
| "hearts/logic/card" |
| ) |
| |
| // Returns a new StaticImg object, with no variables set |
| func MakeStaticImg() *StaticImg { |
| return &StaticImg{} |
| } |
| |
| // Static Images may be buttons, drop targets, or any other image that is not a card object |
| type StaticImg struct { |
| node *sprite.Node |
| image sprite.SubTex |
| // alt may or may not be set. It is a second SubTex in case the staticImg may alternate between two displays |
| // can be used as the 'pressed' image if the StaticImg instance is a button |
| // also can be used as a 'blank' image if the StaticImg instance may disappear |
| alt sprite.SubTex |
| // displayingImage is true is image is currently being displayed, and false if alt is currently being displayed |
| displayingImage bool |
| // XY coordinates of the initial placement of the image |
| initial *coords.Vec |
| // current XY coordinates of the image |
| current *coords.Vec |
| // current width and height of the image |
| dimensions *coords.Vec |
| // cardHere is used if the StaticImg instance is a drop target |
| cardHere *card.Card |
| // info contains any additional information contained in the image (eg. game syncgroup address, in a join game button) |
| info string |
| } |
| |
| // Returns the node of s |
| func (s *StaticImg) GetNode() *sprite.Node { |
| return s.node |
| } |
| |
| // Returns the image of s |
| func (s *StaticImg) GetImage() sprite.SubTex { |
| return s.image |
| } |
| |
| // Returns the alternate image of s |
| func (s *StaticImg) GetAlt() sprite.SubTex { |
| return s.alt |
| } |
| |
| func (s *StaticImg) GetDisplayingImage() bool { |
| return s.displayingImage |
| } |
| |
| // Returns a vector containing the current x- and y-coordinate of the upper left corner of s |
| func (s *StaticImg) GetCurrent() *coords.Vec { |
| return s.current |
| } |
| |
| // Returns a vector containing the initial x- and y-coordinate of the upper left corner of s |
| func (s *StaticImg) GetInitial() *coords.Vec { |
| return s.initial |
| } |
| |
| // Returns a vector containing the width and height of s |
| func (s *StaticImg) GetDimensions() *coords.Vec { |
| return s.dimensions |
| } |
| |
| // Returns the card currently pinned to s |
| func (s *StaticImg) GetCardHere() *card.Card { |
| return s.cardHere |
| } |
| |
| // Returns the additional info associated with s |
| func (s *StaticImg) GetInfo() string { |
| return s.info |
| } |
| |
| // Returns the node of s |
| func (s *StaticImg) SetNode(n *sprite.Node) { |
| s.node = n |
| } |
| |
| // Sets the image of s to t |
| func (s *StaticImg) SetImage(t sprite.SubTex) { |
| s.image = t |
| } |
| |
| // Sets the alternate image of s to t |
| func (s *StaticImg) SetAlt(t sprite.SubTex) { |
| s.alt = t |
| } |
| |
| func (s *StaticImg) SetDisplayingImage(disp bool) { |
| s.displayingImage = disp |
| } |
| |
| // Moves s to a new position and size |
| func (s *StaticImg) Move(newXY, newDimensions *coords.Vec, eng sprite.Engine) { |
| eng.SetTransform(s.node, f32.Affine{ |
| {newDimensions.X, 0, newXY.X}, |
| {0, newDimensions.Y, newXY.Y}, |
| }) |
| s.current = newXY |
| s.dimensions = newDimensions |
| } |
| |
| func (s *StaticImg) SetInitial(initial *coords.Vec) { |
| s.initial = initial |
| } |
| |
| // Pins card c to s |
| func (s *StaticImg) SetCardHere(c *card.Card) { |
| s.cardHere = c |
| } |
| |
| // Sets the additional info of s |
| func (s *StaticImg) SetInfo(i string) { |
| s.info = i |
| } |