| // Copyright 2015 The Vanadium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| /// Since this file includes Sky/Mojo, it will need to be mocked out for unit |
| /// tests. |
| /// Unfortunately, imports can't be replaced, so the best thing to do is to swap |
| /// out the whole file. |
| /// |
| /// The goal of the SettingsManager is to handle viewing and editing of the |
| /// Croupier Settings. |
| /// loadSettings: Get the settings of the current player or specified userID. |
| /// saveSettings: For the current player and their userID, save settings. |
| /// In the background, these values will be synced. |
| /// When setting up a syncgroup, the userIDs are very important. |
| |
| import '../../logic/croupier_settings.dart' show CroupierSettings; |
| import 'croupier_client.dart' show CroupierClient; |
| import 'discovery_client.dart' show DiscoveryClient; |
| import 'util.dart' as util; |
| |
| import 'dart:async'; |
| import 'dart:convert' show UTF8, JSON; |
| |
| import 'package:discovery/discovery.dart' as discovery; |
| import 'package:syncbase/syncbase_client.dart' as sc; |
| |
| class SettingsManager { |
| final util.updateCallbackT updateCallback; |
| final CroupierClient _cc; |
| sc.SyncbaseTable tb; |
| |
| static const String _discoverySettingsKey = "settings"; |
| static const String _personalKey = "personal"; |
| static const String _settingsWatchSyncPrefix = "users"; |
| |
| SettingsManager([this.updateCallback]) : _cc = new CroupierClient(); |
| |
| String _settingsDataKey(int userID) { |
| return "${_settingsWatchSyncPrefix}/${userID}/settings"; |
| } |
| |
| Future _prepareSettingsTable() async { |
| if (tb != null) { |
| return; // Then we're already prepared. |
| } |
| |
| sc.SyncbaseNoSqlDatabase db = await _cc.createDatabase(); |
| tb = await _cc.createTable(db, util.tableNameSettings); |
| |
| // Start to watch the stream for the shared settings table. |
| Stream<sc.WatchChange> watchStream = db.watch(util.tableNameSettings, |
| _settingsWatchSyncPrefix, await db.getResumeMarker()); |
| _startWatch(watchStream); // Don't wait for this future. |
| _loadSettings(tb); // Don't wait for this future. |
| } |
| |
| // Guaranteed to be called when the program starts. |
| // If no Croupier Settings exist, then random ones are created. |
| Future<String> load() async { |
| util.log('SettingsManager.load'); |
| await _prepareSettingsTable(); |
| |
| int userID = await _getUserID(); |
| if (userID == null) { |
| CroupierSettings settings = new CroupierSettings.random(); |
| String jsonStr = settings.toJSONString(); |
| await this.save(settings.userID, jsonStr); |
| return jsonStr; |
| } else { |
| return await _tryReadData(tb, this._settingsDataKey(userID)); |
| } |
| } |
| |
| Future<String> _tryReadData(sc.SyncbaseTable st, String rowkey) async { |
| var row = st.row(rowkey); |
| if (!(await row.exists())) { |
| print("${rowkey} did not exist"); |
| return null; |
| } |
| return UTF8.decode(await row.get()); |
| } |
| |
| // Note: only the current user is allowed to save settings. |
| // This means we can also save their user id. |
| // All other settings will be synced instead. |
| Future save(int userID, String jsonString) async { |
| util.log('SettingsManager.save'); |
| await _prepareSettingsTable(); |
| |
| await tb.row(_personalKey).put(UTF8.encode("${userID}")); |
| await tb.row(this._settingsDataKey(userID)).put(UTF8.encode(jsonString)); |
| } |
| |
| // This watch method ensures that any changes are propagated to the caller. |
| // In the case of the settings manager, we're checking for any changes to |
| // any person's Croupier Settings. |
| Future _startWatch(Stream<sc.WatchChange> watchStream) async { |
| util.log('Settings watching for changes...'); |
| // This stream never really ends, so I guess we'll watch forever. |
| await for (sc.WatchChange wc in watchStream) { |
| assert(wc.tableName == util.tableNameSettings); |
| util.log('Watch Key: ${wc.rowKey}'); |
| util.log('Watch Value ${UTF8.decode(wc.valueBytes)}'); |
| String key = wc.rowKey; |
| String value; |
| switch (wc.changeType) { |
| case sc.WatchChangeTypes.put: |
| value = UTF8.decode(wc.valueBytes); |
| break; |
| case sc.WatchChangeTypes.delete: |
| value = null; |
| break; |
| default: |
| assert(false); |
| } |
| |
| if (this.updateCallback != null) { |
| this.updateCallback(key, value); |
| } |
| } |
| } |
| |
| // Best called after load(), to ensure that there are settings in the table. |
| Future createSyncgroup() async { |
| int id = await _getUserID(); |
| |
| _cc.createSyncgroup( |
| _cc.makeSyncgroupName(await _syncSuffix()), util.tableNameSettings, |
| prefix: this._settingsDataKey(id)); |
| } |
| |
| // When starting the settings manager, there may be settings already in the |
| // store. Make sure to load those. |
| Future _loadSettings(sc.SyncbaseTable tb) async { |
| tb |
| .scan(new sc.RowRange.prefix(_settingsWatchSyncPrefix)) |
| .forEach((sc.KeyValue kv) { |
| if (kv.key.endsWith("/settings")) { |
| // Then we can process the value as if it were settings data. |
| this.updateCallback(kv.key, UTF8.decode(kv.value)); |
| } |
| }); |
| } |
| |
| // TODO(alexfandrianto): It is possible that the more efficient way of |
| // scanning is to do it for only short bursts. In that case, we should call |
| // stopScanSettings a few seconds after starting it. |
| |
| // Someone who is creating a game should scan for players who wish to join. |
| Future scanSettings() async { |
| SettingsScanHandler ssh = new SettingsScanHandler(_cc); |
| _cc.discoveryClient.scan(_discoverySettingsKey, "CroupierSettings", ssh); |
| } |
| |
| void stopScanSettings() { |
| _cc.discoveryClient.stopScan(_discoverySettingsKey); |
| } |
| |
| // Someone who wants to join a game should advertise their presence. |
| Future advertiseSettings() async { |
| String suffix = await _syncSuffix(); |
| _cc.discoveryClient.advertise( |
| _discoverySettingsKey, |
| DiscoveryClient.serviceMaker( |
| interfaceName: "CroupierSettings", |
| addrs: <String>[_cc.makeSyncgroupName(suffix)])); |
| } |
| |
| void stopAdvertiseSettings() { |
| _cc.discoveryClient.stopAdvertise(_discoverySettingsKey); |
| } |
| |
| Future<int> _getUserID() async { |
| String result = await _tryReadData(tb, _personalKey); |
| if (result == null) { |
| return null; |
| } |
| return int.parse(result); |
| } |
| |
| Future<String> _syncSuffix() async { |
| int id = await _getUserID(); |
| |
| return "${util.sgSuffix}${id}"; |
| } |
| } |
| |
| // Implementation of the ScanHandler for Settings information. |
| // Upon finding a settings advertiser, you want to join the syncgroup that |
| // they're advertising. |
| class SettingsScanHandler extends discovery.ScanHandler { |
| CroupierClient _cc; |
| |
| SettingsScanHandler(this._cc); |
| |
| void found(discovery.Service s) { |
| util.log( |
| "SettingsScanHandler Found ${s.instanceUuid} ${s.instanceName} ${s.addrs}"); |
| |
| _cc.joinSyncgroup(s.addrs[0]); |
| } |
| |
| void lost(List<int> instanceId) { |
| util.log("SettingsScanHandler Lost ${instanceId}"); |
| |
| // TODO(alexfandrianto): Leave the syncgroup? |
| // Looks like leave isn't actually implemented, so we can't do this. |
| } |
| } |