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// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// touchhandler handles all touch events for the app
package touchhandler
import (
"fmt"
"strconv"
"strings"
"time"
"golang.org/x/mobile/event/touch"
"golang.org/x/mobile/exp/sprite"
"hearts/img/reposition"
"hearts/img/staticimg"
"hearts/img/uistate"
"hearts/img/view"
"hearts/logic/card"
"hearts/sync"
)
var (
numTaps int
beganTouchX float32
beganTouchY float32
timeStartedTapping = time.Now()
)
func OnTouch(t touch.Event, u *uistate.UIState) {
if t.Type == touch.TypeBegin {
u.ViewOnTouch = u.CurView
beganTouchX = t.X
beganTouchY = t.Y
} else if u.CurView != u.ViewOnTouch {
return
}
// tap 5 times to trigger debug mode
if t.Type == touch.TypeEnd {
if t.X == beganTouchX && t.Y == beganTouchY && time.Since(timeStartedTapping).Seconds() <= 5.0 {
numTaps++
if numTaps == 5 {
fmt.Println("TOGGLING DEBUG")
u.Debug = !u.Debug
view.ReloadView(u)
numTaps = 0
}
} else {
numTaps = 0
timeStartedTapping = time.Now()
}
}
switch u.CurView {
case uistate.Discovery:
switch t.Type {
case touch.TypeBegin:
beginClickDiscovery(t, u)
case touch.TypeMove:
moveClickDiscovery(t, u)
case touch.TypeEnd:
endClickDiscovery(t, u)
}
case uistate.Arrange:
switch t.Type {
case touch.TypeBegin:
beginClickArrange(t, u)
case touch.TypeMove:
moveClickArrange(t, u)
case touch.TypeEnd:
endClickArrange(t, u)
}
case uistate.Table:
switch t.Type {
case touch.TypeBegin:
beginClickTable(t, u)
case touch.TypeMove:
moveClickTable(t, u)
case touch.TypeEnd:
endClickTable(t, u)
}
case uistate.Pass:
switch t.Type {
case touch.TypeBegin:
beginClickPass(t, u)
case touch.TypeMove:
moveClickPass(t, u)
case touch.TypeEnd:
endClickPass(t, u)
}
case uistate.Take:
switch t.Type {
case touch.TypeBegin:
beginClickTake(t, u)
case touch.TypeMove:
moveClickTake(t, u)
case touch.TypeEnd:
endClickTake(t, u)
}
case uistate.Play:
switch t.Type {
case touch.TypeBegin:
beginClickPlay(t, u)
case touch.TypeMove:
moveClickPlay(t, u)
case touch.TypeEnd:
endClickPlay(t, u)
}
case uistate.Split:
switch t.Type {
case touch.TypeBegin:
beginClickSplit(t, u)
case touch.TypeMove:
moveClickSplit(t, u)
case touch.TypeEnd:
endClickSplit(t, u)
}
case uistate.Score:
switch t.Type {
case touch.TypeBegin:
beginClickScore(t, u)
case touch.TypeMove:
moveClickScore(t, u)
case touch.TypeEnd:
endClickScore(t, u)
}
}
u.LastMouseXY.X = t.X
u.LastMouseXY.Y = t.Y
}
func beginClickDiscovery(t touch.Event, u *uistate.UIState) {
buttonList := findClickedButton(t, u)
for _, button := range buttonList {
pressButton(button, u)
}
}
func moveClickDiscovery(t touch.Event, u *uistate.UIState) {
curPressed := findClickedButton(t, u)
alreadyPressed := getPressed(u)
if len(alreadyPressed) > 0 && len(curPressed) == 0 {
unpressButtons(u)
}
}
func endClickDiscovery(t touch.Event, u *uistate.UIState) {
pressed := unpressButtons(u)
for _, button := range pressed {
if button == u.Buttons["newGame"] {
gameStartData, logName := sync.CreateLogSyncgroup(u)
settingsName := sync.CreateSettingsSyncgroup(u)
if logName != "" && settingsName != "" {
sync.LogSettingsName(settingsName, u)
u.ScanChan <- true
u.ScanChan = nil
u.SGChan = make(chan bool)
go sync.Advertise(logName, settingsName, gameStartData, u.SGChan, u.Ctx)
view.LoadArrangeView(u)
}
} else {
for _, b := range u.Buttons {
if button == b {
logAddr := b.GetInfo()
success := sync.JoinLogSyncgroup(logAddr, u)
if success {
sgName := sync.CreateSettingsSyncgroup(u)
if sgName != "" {
sync.LogSettingsName(sgName, u)
}
u.ScanChan <- true
u.ScanChan = nil
view.LoadArrangeView(u)
} else {
fmt.Println("Failed to join")
}
}
}
}
}
}
func beginClickArrange(t touch.Event, u *uistate.UIState) {
buttonList := findClickedButton(t, u)
for _, b := range buttonList {
if b == u.Buttons["exit"] {
pressButton(b, u)
} else if b == u.Buttons["start"] {
if u.CurTable.AllReadyForNewRound() {
pressButton(b, u)
}
} else if u.CurPlayerIndex < 0 || u.Debug {
for _, button := range u.Buttons {
if b == button {
pressButton(b, u)
}
}
}
}
}
func moveClickArrange(t touch.Event, u *uistate.UIState) {
curPressed := findClickedButton(t, u)
alreadyPressed := getPressed(u)
if len(alreadyPressed) > 0 && len(curPressed) == 0 {
unpressButtons(u)
}
}
func endClickArrange(t touch.Event, u *uistate.UIState) {
pressed := unpressButtons(u)
for _, b := range pressed {
if b == u.Buttons["exit"] {
if u.SGChan != nil {
u.SGChan <- true
u.SGChan = nil
}
u.IsOwner = false
u.DiscGroups = make(map[string]*uistate.DiscStruct)
u.ScanChan = make(chan bool)
go sync.ScanForSG(u.Ctx, u.ScanChan, u)
view.LoadDiscoveryView(u)
} else if b == u.Buttons["start"] {
if u.CurTable.AllReadyForNewRound() {
successStart := sync.LogGameStart(u)
for !successStart {
successStart = sync.LogGameStart(u)
}
newHands := u.CurTable.Deal()
successDeal := sync.LogDeal(u, u.CurPlayerIndex, newHands)
for !successDeal {
successDeal = sync.LogDeal(u, u.CurPlayerIndex, newHands)
}
}
} else {
for key, button := range u.Buttons {
if b == button && (u.CurPlayerIndex < 0 || u.Debug) {
if key == "joinTable" {
u.CurPlayerIndex = 4
sync.LogPlayerNum(u)
} else {
playerNum := strings.Split(key, "-")[1]
u.CurPlayerIndex, _ = strconv.Atoi(playerNum)
sync.LogPlayerNum(u)
}
}
}
}
}
}
func beginClickTable(t touch.Event, u *uistate.UIState) {
buttonList := findClickedButton(t, u)
if len(buttonList) > 0 {
if buttonList[0] == u.Buttons["takeTrick"] {
pressButton(buttonList[0], u)
} else {
updateViewFromTable(buttonList[0], u)
}
}
}
func moveClickTable(t touch.Event, u *uistate.UIState) {
curPressed := findClickedButton(t, u)
alreadyPressed := getPressed(u)
if len(alreadyPressed) > 0 && len(curPressed) == 0 {
unpressButtons(u)
}
}
func endClickTable(t touch.Event, u *uistate.UIState) {
pressed := unpressButtons(u)
for _, b := range pressed {
if b == u.Buttons["takeTrick"] {
sync.LogTakeTrick(u)
}
}
}
func beginClickPass(t touch.Event, u *uistate.UIState) {
u.CurCard = findClickedCard(t, u)
if u.CurCard != nil {
reposition.BringNodeToFront(u.CurCard.GetNode(), u)
}
buttonList := findClickedButton(t, u)
for _, b := range buttonList {
if b == u.Buttons["table"] {
view.LoadTableView(u)
} else if b == u.Buttons["hand"] {
view.LoadPassOrTakeOrPlay(u)
} else if b == u.Buttons["restart"] {
sync.ResetGame(u.LogSG, u.IsOwner, u)
} else if b == u.Buttons["pass"] {
pressButton(b, u)
}
}
}
func moveClickPass(t touch.Event, u *uistate.UIState) {
if u.CurCard != nil {
reposition.DragCard(t, u)
}
curPressed := findClickedButton(t, u)
alreadyPressed := getPressed(u)
if len(alreadyPressed) > 0 && len(curPressed) == 0 {
unpressButtons(u)
}
}
func endClickPass(t touch.Event, u *uistate.UIState) {
if u.CurCard != nil {
if !dropCardOnTarget(u.CurCard, t, u) {
// check to see if card was removed from a drop target
sync.RemoveCardFromTarget(u.CurCard, u)
// add card back to hand
reposition.ResetCardPosition(u.CurCard, u.Eng)
reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
}
// check to see whether pull tab should be displayed
readyToPass := true
for _, d := range u.DropTargets {
if d.GetCardHere() == nil {
readyToPass = false
}
}
passButton := u.Buttons["pass"]
if readyToPass {
if passButton.GetDisplayingImage() {
u.Eng.SetSubTex(passButton.GetNode(), passButton.GetImage())
passButton.SetDisplayingImage(true)
}
for _, img := range u.Other {
if img.GetDisplayingImage() {
u.Eng.SetSubTex(img.GetNode(), img.GetAlt())
img.SetDisplayingImage(false)
}
}
} else {
var emptyTex sprite.SubTex
u.Eng.SetSubTex(passButton.GetNode(), emptyTex)
passButton.SetDisplayingImage(true)
for _, img := range u.Other {
if !img.GetDisplayingImage() {
u.Eng.SetSubTex(img.GetNode(), img.GetImage())
img.SetDisplayingImage(true)
}
}
}
}
pressed := unpressButtons(u)
for _, p := range pressed {
if p == u.Buttons["pass"] {
ch := make(chan bool)
success := passCards(ch, u.CurPlayerIndex, u)
quit := make(chan bool)
u.AnimChans = append(u.AnimChans, quit)
go func() {
onDone := func() {
if !success {
fmt.Println("Invalid pass")
} else if u.CurView == uistate.Pass {
view.LoadTakeView(u)
}
}
reposition.SwitchOnChan(ch, quit, onDone, u)
}()
}
}
u.CurCard = nil
}
func beginClickTake(t touch.Event, u *uistate.UIState) {
buttonList := findClickedButton(t, u)
for _, b := range buttonList {
if b == u.Buttons["table"] {
view.LoadTableView(u)
} else if b == u.Buttons["hand"] {
view.LoadPassOrTakeOrPlay(u)
} else if b == u.Buttons["restart"] {
sync.ResetGame(u.LogSG, u.IsOwner, u)
} else if b == u.Buttons["take"] {
pressButton(b, u)
}
}
}
func moveClickTake(t touch.Event, u *uistate.UIState) {
curPressed := findClickedButton(t, u)
alreadyPressed := getPressed(u)
if len(alreadyPressed) > 0 && len(curPressed) == 0 {
unpressButtons(u)
}
}
func endClickTake(t touch.Event, u *uistate.UIState) {
pressed := unpressButtons(u)
for _, b := range pressed {
if b == u.Buttons["take"] {
cards := make([]*card.Card, 0)
for _, d := range u.DropTargets {
c := d.GetCardHere()
if c != nil {
cards = append(cards, c)
}
}
for _, c := range cards {
sync.RemoveCardFromTarget(c, u)
// add card back to hand
reposition.ResetCardPosition(c, u.Eng)
reposition.RealignSuit(c.GetSuit(), c.GetInitial().Y, u)
}
ch := make(chan bool)
success := takeCards(ch, u.CurPlayerIndex, u)
quit := make(chan bool)
u.AnimChans = append(u.AnimChans, quit)
go func() {
onDone := func() {
if !success {
fmt.Println("Invalid take")
} else {
if u.CurView == uistate.Take {
view.LoadPlayView(false, u)
}
}
}
reposition.SwitchOnChan(ch, quit, onDone, u)
}()
}
}
}
func beginClickPlay(t touch.Event, u *uistate.UIState) {
u.CurCard = findClickedCard(t, u)
if u.CurCard != nil {
reposition.BringNodeToFront(u.CurCard.GetNode(), u)
}
buttonList := findClickedButton(t, u)
for _, b := range buttonList {
if b == u.Buttons["toggleSplit"] && !u.SwitchingViews {
view.LoadSplitView(false, u)
} else if b == u.Buttons["table"] {
view.LoadTableView(u)
} else if b == u.Buttons["hand"] {
view.LoadPassOrTakeOrPlay(u)
} else if b == u.Buttons["restart"] {
sync.ResetGame(u.LogSG, u.IsOwner, u)
} else if b == u.Buttons["takeTrick"] {
pressButton(b, u)
}
}
}
func moveClickPlay(t touch.Event, u *uistate.UIState) {
if u.CurCard != nil {
reposition.DragCard(t, u)
}
curPressed := findClickedButton(t, u)
alreadyPressed := getPressed(u)
if len(alreadyPressed) > 0 && len(curPressed) == 0 {
unpressButtons(u)
}
}
func endClickPlay(t touch.Event, u *uistate.UIState) {
if u.CurCard != nil {
if u.CurTable.GetTrick()[u.CurPlayerIndex] == nil {
if dropCardOnTarget(u.CurCard, t, u) {
if u.CurTable.WhoseTurn() == u.CurPlayerIndex {
ch := make(chan bool)
if err := sync.PlayCard(ch, u.CurPlayerIndex, u); err != "" {
view.ChangePlayMessage(err, u)
sync.RemoveCardFromTarget(u.CurCard, u)
u.CardToPlay = nil
// add card back to hand
reposition.ResetCardPosition(u.CurCard, u.Eng)
reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
}
quit := make(chan bool)
u.AnimChans = append(u.AnimChans, quit)
go func() {
onDone := func() {
if u.CurView == uistate.Play {
view.LoadPlayView(true, u)
}
}
reposition.SwitchOnChan(ch, quit, onDone, u)
}()
} else {
u.CardToPlay = u.CurCard
}
} else {
// add card back to hand
if sync.RemoveCardFromTarget(u.CurCard, u) {
u.CardToPlay = nil
}
reposition.ResetCardPosition(u.CurCard, u.Eng)
reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
}
} else {
// add card back to hand
reposition.ResetCardPosition(u.CurCard, u.Eng)
reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
}
}
pressed := unpressButtons(u)
for _, b := range pressed {
if b == u.Buttons["takeTrick"] {
var emptyTex sprite.SubTex
u.Eng.SetSubTex(b.GetNode(), emptyTex)
u.Buttons["takeTrick"] = nil
for _, takenCard := range u.TableCards {
sync.RemoveCardFromTarget(takenCard, u)
reposition.BringNodeToFront(takenCard.GetNode(), u)
}
ch := make(chan bool)
reposition.AnimateHandCardTakeTrick(ch, u.TableCards, u)
quit := make(chan bool)
u.AnimChans = append(u.AnimChans, quit)
go func() {
onDone := func() {
sync.LogTakeTrick(u)
}
reposition.SwitchOnChan(ch, quit, onDone, u)
}()
}
}
}
func beginClickSplit(t touch.Event, u *uistate.UIState) {
u.CurCard = findClickedCard(t, u)
if u.CurCard != nil {
reposition.BringNodeToFront(u.CurCard.GetNode(), u)
}
buttonList := findClickedButton(t, u)
for _, b := range buttonList {
if b == u.Buttons["toggleSplit"] && !u.SwitchingViews {
ch := make(chan bool)
u.SwitchingViews = true
reposition.AnimateOutSplit(ch, u)
quit := make(chan bool)
u.AnimChans = append(u.AnimChans, quit)
go func() {
onDone := func() {
u.SwitchingViews = false
if u.CurView == uistate.Split {
view.LoadPlayView(false, u)
}
}
reposition.SwitchOnChan(ch, quit, onDone, u)
}()
} else if b == u.Buttons["takeTrick"] {
pressButton(b, u)
} else if b == u.Buttons["table"] {
view.LoadTableView(u)
} else if b == u.Buttons["hand"] {
view.LoadPassOrTakeOrPlay(u)
} else if b == u.Buttons["restart"] {
sync.ResetGame(u.LogSG, u.IsOwner, u)
}
}
}
func moveClickSplit(t touch.Event, u *uistate.UIState) {
if u.CurCard != nil {
reposition.DragCard(t, u)
}
curPressed := findClickedButton(t, u)
alreadyPressed := getPressed(u)
if len(alreadyPressed) > 0 && len(curPressed) == 0 {
unpressButtons(u)
}
}
func endClickSplit(t touch.Event, u *uistate.UIState) {
if u.CurCard != nil {
if u.CurTable.GetTrick()[u.CurPlayerIndex] == nil {
if dropCardHere(u.CurCard, u.DropTargets[0], t, u) {
if u.CurTable.WhoseTurn() == u.CurPlayerIndex {
ch := make(chan bool)
if err := sync.PlayCard(ch, u.CurPlayerIndex, u); err != "" {
view.ChangePlayMessage(err, u)
if sync.RemoveCardFromTarget(u.CurCard, u) {
u.CardToPlay = nil
u.BackgroundImgs[0].GetNode().Arranger = nil
var emptyTex sprite.SubTex
u.Eng.SetSubTex(u.BackgroundImgs[0].GetNode(), emptyTex)
}
// add card back to hand
reposition.ResetCardPosition(u.CurCard, u.Eng)
}
} else {
u.CardToPlay = u.CurCard
reposition.AlternateImgs(u.BackgroundImgs[0], u)
}
} else {
// add card back to hand
if sync.RemoveCardFromTarget(u.CurCard, u) {
u.CardToPlay = nil
u.BackgroundImgs[0].GetNode().Arranger = nil
var emptyTex sprite.SubTex
u.Eng.SetSubTex(u.BackgroundImgs[0].GetNode(), emptyTex)
}
reposition.ResetCardPosition(u.CurCard, u.Eng)
reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
}
} else {
// add card back to hand
reposition.ResetCardPosition(u.CurCard, u.Eng)
reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
}
}
pressed := unpressButtons(u)
for _, b := range pressed {
if b == u.Buttons["takeTrick"] {
sync.LogTakeTrick(u)
}
}
}
func beginClickScore(t touch.Event, u *uistate.UIState) {
buttonList := findClickedButton(t, u)
for _, b := range buttonList {
pressButton(b, u)
}
}
func moveClickScore(t touch.Event, u *uistate.UIState) {
curPressed := findClickedButton(t, u)
alreadyPressed := getPressed(u)
if len(alreadyPressed) > 0 && len(curPressed) == 0 {
unpressButtons(u)
}
}
func endClickScore(t touch.Event, u *uistate.UIState) {
pressed := unpressButtons(u)
if len(pressed) > 0 {
success := sync.LogReady(u)
for !success {
sync.LogReady(u)
}
view.LoadWaitingView(u)
}
}
// returns a card object if a card was clicked, or nil if no card was clicked
func findClickedCard(t touch.Event, u *uistate.UIState) *card.Card {
// i goes from the end backwards so that it checks cards displayed on top of other cards first
for i := len(u.Cards) - 1; i >= 0; i-- {
c := u.Cards[i]
if touchingCard(t, c, u) {
return c
}
}
return nil
}
// returns a card object if a card was clicked, or nil if no card was clicked
func findClickedTableCard(t touch.Event, u *uistate.UIState) *card.Card {
// i goes from the end backwards so that it checks cards displayed on top of other cards first
for i := len(u.TableCards) - 1; i >= 0; i-- {
c := u.TableCards[i]
if touchingCard(t, c, u) {
return c
}
}
return nil
}
// returns a button object if a button was clicked, or nil if no button was clicked
func findClickedButton(t touch.Event, u *uistate.UIState) []*staticimg.StaticImg {
pressed := make([]*staticimg.StaticImg, 0)
for _, b := range u.Buttons {
if b != nil {
if touchingStaticImg(t, b, u) {
pressed = append(pressed, b)
}
}
}
return pressed
}
// returns true if pass was successful
func passCards(ch chan bool, playerId int, u *uistate.UIState) bool {
cardsPassed := make([]*card.Card, 0)
for _, d := range u.DropTargets {
passCard := d.GetCardHere()
if passCard != nil {
cardsPassed = append(cardsPassed, passCard)
}
}
// if the pass is not valid, don't pass any cards
if !u.CurTable.ValidPass(cardsPassed) || u.CurTable.GetPlayers()[playerId].GetDonePassing() {
return false
}
success := sync.LogPass(u, cardsPassed)
for !success {
success = sync.LogPass(u, cardsPassed)
}
imgs := append(u.Other, u.DropTargets...)
imgs = append(imgs, u.Buttons["pass"])
reposition.AnimateHandCardPass(ch, imgs, u)
return true
}
func takeCards(ch chan bool, playerId int, u *uistate.UIState) bool {
player := u.CurTable.GetPlayers()[playerId]
passedCards := player.GetPassedTo()
if len(passedCards) != 3 {
return false
}
success := sync.LogTake(u)
for !success {
success = sync.LogTake(u)
}
imgs := append(u.Other, u.Buttons["take"])
reposition.AnimateHandCardTake(ch, imgs, u)
return true
}
func pressButton(b *staticimg.StaticImg, u *uistate.UIState) {
u.Eng.SetSubTex(b.GetNode(), b.GetAlt())
b.SetDisplayingImage(false)
}
// returns buttons that were pressed
func unpressButtons(u *uistate.UIState) []*staticimg.StaticImg {
pressed := make([]*staticimg.StaticImg, 0)
for _, b := range u.Buttons {
if b != nil && b.GetDisplayingImage() == false {
u.Eng.SetSubTex(b.GetNode(), b.GetImage())
b.SetDisplayingImage(true)
pressed = append(pressed, b)
}
}
return pressed
}
// returns pressed buttons without unpressing them
func getPressed(u *uistate.UIState) []*staticimg.StaticImg {
pressed := make([]*staticimg.StaticImg, 0)
for _, b := range u.Buttons {
if b.GetDisplayingImage() == false {
pressed = append(pressed, b)
}
}
return pressed
}
// checks all drop targets to see if a card was dropped there
func dropCardOnTarget(c *card.Card, t touch.Event, u *uistate.UIState) bool {
for _, d := range u.DropTargets {
// checking to see if card was dropped onto a drop target
if touchingStaticImg(t, d, u) {
lastDroppedCard := d.GetCardHere()
if lastDroppedCard != nil {
reposition.ResetCardPosition(lastDroppedCard, u.Eng)
reposition.RealignSuit(lastDroppedCard.GetSuit(), lastDroppedCard.GetInitial().Y, u)
}
oldY := c.GetInitial().Y
suit := c.GetSuit()
c.Move(d.GetCurrent(), c.GetDimensions(), u.Eng)
d.SetCardHere(c)
// realign suit the card just left
reposition.RealignSuit(suit, oldY, u)
return true
}
}
return false
}
// checks one specific drop target to see if a card was dropped there
func dropCardHere(c *card.Card, d *staticimg.StaticImg, t touch.Event, u *uistate.UIState) bool {
if !touchingStaticImg(t, d, u) {
return false
}
lastDroppedCard := d.GetCardHere()
if lastDroppedCard != nil {
reposition.ResetCardPosition(lastDroppedCard, u.Eng)
reposition.RealignSuit(lastDroppedCard.GetSuit(), lastDroppedCard.GetInitial().Y, u)
}
oldY := c.GetInitial().Y
suit := c.GetSuit()
u.CurCard.Move(d.GetCurrent(), c.GetDimensions(), u.Eng)
d.SetCardHere(u.CurCard)
// realign suit the card just left
reposition.RealignSuit(suit, oldY, u)
return true
}
func touchingCard(t touch.Event, c *card.Card, u *uistate.UIState) bool {
withinXBounds := t.X/u.PixelsPerPt >= c.GetCurrent().X && t.X/u.PixelsPerPt <= c.GetDimensions().X+c.GetCurrent().X
withinYBounds := t.Y/u.PixelsPerPt >= c.GetCurrent().Y && t.Y/u.PixelsPerPt <= c.GetDimensions().Y+c.GetCurrent().Y
return withinXBounds && withinYBounds
}
func touchingStaticImg(t touch.Event, s *staticimg.StaticImg, u *uistate.UIState) bool {
withinXBounds := t.X/u.PixelsPerPt >= s.GetCurrent().X && t.X/u.PixelsPerPt <= s.GetDimensions().X+s.GetCurrent().X
withinYBounds := t.Y/u.PixelsPerPt >= s.GetCurrent().Y && t.Y/u.PixelsPerPt <= s.GetDimensions().Y+s.GetCurrent().Y
return withinXBounds && withinYBounds
}
func updateViewFromTable(b *staticimg.StaticImg, u *uistate.UIState) {
if b == u.Buttons["player0"] {
u.CurPlayerIndex = 0
view.LoadPassOrTakeOrPlay(u)
} else if b == u.Buttons["player1"] {
u.CurPlayerIndex = 1
view.LoadPassOrTakeOrPlay(u)
} else if b == u.Buttons["player2"] {
u.CurPlayerIndex = 2
view.LoadPassOrTakeOrPlay(u)
} else if b == u.Buttons["player3"] {
u.CurPlayerIndex = 3
view.LoadPassOrTakeOrPlay(u)
} else if b == u.Buttons["table"] {
view.LoadTableView(u)
} else if b == u.Buttons["hand"] {
view.LoadPassOrTakeOrPlay(u)
} else if b == u.Buttons["restart"] {
sync.ResetGame(u.LogSG, u.IsOwner, u)
}
}