blob: f7bc1f44eecc8361bceda968135d42d117db219c [file] [log] [blame]
// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// client handles pulling data from syncbase. To be fleshed out when discovery is added.
package sync
import (
"fmt"
"strconv"
"strings"
"hearts/img/uistate"
"v.io/v23/context"
"v.io/v23/discovery"
wire "v.io/v23/services/syncbase/nosql"
"v.io/v23/syncbase/nosql"
ldiscovery "v.io/x/ref/lib/discovery"
"v.io/x/ref/lib/discovery/plugins/mdns"
"v.io/x/ref/lib/signals"
_ "v.io/x/ref/runtime/factories/generic"
)
// Searches for new syncgroups being advertised, sends found syncgroups to sgChan
func ScanForSG(sgChan chan []string, ctx *context.T, quit chan bool) {
mdns, err := mdns.New("")
if err != nil {
ctx.Fatalf("Plugin failed: %v", err)
}
ds := ldiscovery.NewWithPlugins([]ldiscovery.Plugin{mdns})
fmt.Printf("Start scanning...\n")
ch, err := ds.Scan(ctx, "")
if err != nil {
ctx.Fatalf("Scan failed: %v", err)
}
instances := make(map[string]string)
loop:
for {
select {
case update := <-ch:
sgNames := GetSG(instances, update)
if sgNames != nil {
sgChan <- sgNames
}
case <-signals.ShutdownOnSignals(ctx):
break loop
case <-quit:
break loop
}
}
}
// Returns the addresses of any discovered syncgroups that contain croupier game information
func GetSG(instances map[string]string, update discovery.Update) []string {
switch u := update.(type) {
case discovery.UpdateFound:
found := u.Value
instances[string(found.Service.InstanceId)] = found.Service.InstanceName
fmt.Printf("Discovered %q: Instance=%x, Interface=%q, Addrs=%v\n", found.Service.InstanceName, found.Service.InstanceId, found.Service.InterfaceName, found.Service.Addrs)
if found.Service.InterfaceName == CroupierInterface {
return []string{found.Service.Attrs["settings_sgname"], found.Service.Addrs[0]}
}
case discovery.UpdateLost:
lost := u.Value
name, ok := instances[string(lost.InstanceId)]
if !ok {
name = "unknown"
}
delete(instances, string(lost.InstanceId))
fmt.Printf("Lost %q: Instance=%x\n", name, lost.InstanceId)
}
return nil
}
// Returns a watchstream of the data in the table
func WatchData(tableName, prefix string, u *uistate.UIState) (nosql.WatchStream, error) {
db := u.Service.App(AppName).NoSQLDatabase(DbName, nil)
resumeMarker, err := db.GetResumeMarker(u.Ctx)
if err != nil {
fmt.Println("RESUMEMARKER ERR: ", err)
}
return db.Watch(u.Ctx, tableName, prefix, resumeMarker)
}
// Joins gamelog syncgroup
func JoinLogSyncgroup(ch chan bool, logName string, u *uistate.UIState) {
fmt.Println("Joining gamelog syncgroup")
u.IsOwner = false
app := u.Service.App(AppName)
db := app.NoSQLDatabase(DbName, nil)
logSg := db.Syncgroup(logName)
myInfoJoiner := wire.SyncgroupMemberInfo{8, false}
_, err := logSg.Join(u.Ctx, myInfoJoiner)
if err != nil {
fmt.Println("SYNCGROUP JOIN ERROR: ", err)
ch <- false
} else {
fmt.Println("Syncgroup joined")
// Set UIState GameID
tmp := strings.Split(logName, "-")
gameID, _ := strconv.Atoi(tmp[len(tmp)-1])
u.GameID = gameID
go UpdateGame(u)
ch <- true
}
}
// Joins player settings syncgroup
func JoinSettingsSyncgroup(ch chan bool, settingsName string, u *uistate.UIState) {
fmt.Println("Joining user settings syncgroup")
app := u.Service.App(AppName)
db := app.NoSQLDatabase(DbName, nil)
settingsSg := db.Syncgroup(settingsName)
myInfoJoiner := wire.SyncgroupMemberInfo{8, false}
_, err := settingsSg.Join(u.Ctx, myInfoJoiner)
if err != nil {
fmt.Println("SYNCGROUP JOIN ERROR: ", err)
ch <- false
} else {
fmt.Println("Syncgroup joined")
ch <- true
}
}
func NumInSG(logName string, u *uistate.UIState) int {
app := u.Service.App(AppName)
db := app.NoSQLDatabase(DbName, nil)
sg := db.Syncgroup(logName)
members, err := sg.GetMembers(u.Ctx)
if err != nil {
fmt.Println(err)
}
return len(members)
}