| // Copyright 2015 The Vanadium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // texture handles creation of new images, as well as adding the UI element to card objects |
| |
| package texture |
| |
| import ( |
| "image" |
| _ "image/jpeg" |
| _ "image/png" |
| "log" |
| "strconv" |
| "strings" |
| |
| "hearts/img/coords" |
| "hearts/img/staticimg" |
| "hearts/img/uistate" |
| "hearts/logic/card" |
| |
| "golang.org/x/mobile/asset" |
| "golang.org/x/mobile/exp/sprite" |
| ) |
| |
| // Given a card object, populates it with its image |
| func PopulateCardImage(c *card.Card, texs map[string]sprite.SubTex, eng sprite.Engine, scene *sprite.Node) { |
| var texKey string |
| switch c.GetSuit() { |
| case card.Club: |
| texKey = "Clubs-" |
| case card.Diamond: |
| texKey = "Diamonds-" |
| case card.Spade: |
| texKey = "Spades-" |
| case card.Heart: |
| texKey = "Hearts-" |
| } |
| switch c.GetFace() { |
| case card.Jack: |
| texKey += "Jack" |
| case card.Queen: |
| texKey += "Queen" |
| case card.King: |
| texKey += "King" |
| case card.Ace: |
| texKey += "Ace" |
| default: |
| texKey += strconv.Itoa(int(c.GetFace())) |
| } |
| texKey += ".png" |
| n := MakeNode(eng, scene) |
| eng.SetSubTex(n, texs[texKey]) |
| c.SetNode(n) |
| c.SetImage(texs[texKey]) |
| c.SetBack(texs["BakuSquare.png"]) |
| } |
| |
| // Returns array of textures which make up a string |
| func getStringImgs(input, color string, texs map[string]sprite.SubTex) []sprite.SubTex { |
| imgs := make([]sprite.SubTex, 0) |
| for _, char := range input { |
| key := "" |
| // if char is a space |
| if char == 32 { |
| key += "Space" |
| } else if char == 33 { |
| key += "Bang" |
| // if char is a colon |
| } else if char == 58 { |
| key += "Colon" |
| // if char is a number |
| } else if char >= 48 && char <= 57 { |
| key += string(char) |
| // if char is a letter |
| } else { |
| key += strings.ToUpper(string(char)) |
| if char > 90 { |
| key += "-Lower" |
| } else { |
| key += "-Upper" |
| } |
| } |
| if color != "" { |
| key += "-" + color |
| } |
| key += ".png" |
| img := texs[key] |
| imgs = append(imgs, img) |
| } |
| return imgs |
| } |
| |
| func MakeStringImgLeftAlign(input, color, altColor string, |
| displayColor bool, |
| start *coords.Vec, |
| scaler, maxWidth float32, |
| u *uistate.UIState) []*staticimg.StaticImg { |
| textures := getStringImgs(input, color, u.Texs) |
| var altTexs []sprite.SubTex |
| if color != altColor { |
| altTexs = getStringImgs(input, altColor, u.Texs) |
| } |
| // adjust scaler if string is too long |
| totalWidth := float32(0) |
| for _, img := range textures { |
| totalWidth += float32(img.R.Max.X) / scaler |
| } |
| if totalWidth > maxWidth { |
| scaler = totalWidth * scaler / maxWidth |
| } |
| allImgs := make([]*staticimg.StaticImg, 0) |
| for i, img := range textures { |
| subTexDims := coords.MakeVec(float32(img.R.Max.X), float32(img.R.Max.Y)) |
| dims := subTexDims.DividedBy(scaler) |
| var textImg *staticimg.StaticImg |
| if len(altTexs) == 0 { |
| textImg = MakeImgWithoutAlt(img, start, dims, u.Eng, u.Scene) |
| } else { |
| textImg = MakeImgWithAlt(img, altTexs[i], start, dims, displayColor, u.Eng, u.Scene) |
| } |
| allImgs = append(allImgs, textImg) |
| start = coords.MakeVec(start.X+dims.X, start.Y) |
| } |
| return allImgs |
| } |
| |
| func MakeStringImgRightAlign(input, color, altColor string, |
| displayColor bool, |
| end *coords.Vec, |
| scaler, maxWidth float32, |
| u *uistate.UIState) []*staticimg.StaticImg { |
| textures := getStringImgs(input, color, u.Texs) |
| var altTexs []sprite.SubTex |
| if color != altColor { |
| altTexs = getStringImgs(input, altColor, u.Texs) |
| } |
| // adjust scaler if string is too long |
| totalWidth := float32(0) |
| for _, img := range textures { |
| totalWidth += float32(img.R.Max.X) / scaler |
| } |
| if totalWidth > maxWidth { |
| scaler = totalWidth * scaler / maxWidth |
| } |
| // reverse textures |
| for i, j := 0, len(textures)-1; i < j; i, j = i+1, j-1 { |
| textures[i], textures[j] = textures[j], textures[i] |
| } |
| allImgs := make([]*staticimg.StaticImg, 0) |
| for i, img := range textures { |
| subTexDims := coords.MakeVec(float32(img.R.Max.X), float32(img.R.Max.Y)) |
| dims := subTexDims.DividedBy(scaler) |
| end = coords.MakeVec(end.X-dims.X, end.Y) |
| var textImg *staticimg.StaticImg |
| if len(altTexs) == 0 { |
| textImg = MakeImgWithoutAlt(img, end, dims, u.Eng, u.Scene) |
| } else { |
| textImg = MakeImgWithAlt(img, altTexs[i], end, dims, displayColor, u.Eng, u.Scene) |
| } |
| allImgs = append(allImgs, textImg) |
| } |
| return allImgs |
| } |
| |
| func MakeStringImgCenterAlign(input, color, altColor string, |
| displayColor bool, |
| center *coords.Vec, |
| scaler, maxWidth float32, |
| u *uistate.UIState) []*staticimg.StaticImg { |
| textures := getStringImgs(input, color, u.Texs) |
| totalWidth := float32(0) |
| for _, img := range textures { |
| totalWidth += float32(img.R.Max.X) / scaler |
| } |
| if totalWidth > maxWidth { |
| scaler = totalWidth * scaler / maxWidth |
| totalWidth = maxWidth |
| } |
| startX := center.X - totalWidth/2 |
| start := coords.MakeVec(startX, center.Y) |
| return MakeStringImgLeftAlign(input, color, altColor, displayColor, start, scaler, maxWidth, u) |
| } |
| |
| // Returns a new StaticImg instance with desired image and dimensions |
| func MakeImgWithoutAlt(t sprite.SubTex, |
| current, dim *coords.Vec, |
| eng sprite.Engine, |
| scene *sprite.Node) *staticimg.StaticImg { |
| n := MakeNode(eng, scene) |
| eng.SetSubTex(n, t) |
| s := staticimg.MakeStaticImg() |
| s.SetNode(n) |
| s.SetImage(t) |
| s.SetInitial(current) |
| s.Move(current, dim, eng) |
| return s |
| } |
| |
| // Returns a new StaticImg instance with desired image and dimensions |
| // Also includes an alternate image. If displayImage is true, image will be displayed. Else, alt will be displayed. |
| func MakeImgWithAlt(t, alt sprite.SubTex, |
| current, dim *coords.Vec, |
| displayImage bool, |
| eng sprite.Engine, |
| scene *sprite.Node) *staticimg.StaticImg { |
| s := MakeImgWithoutAlt(t, current, dim, eng, scene) |
| s.SetAlt(alt) |
| if !displayImage { |
| eng.SetSubTex(s.GetNode(), alt) |
| s.SetDisplayingImage(false) |
| } else { |
| s.SetDisplayingImage(true) |
| } |
| return s |
| } |
| |
| // Loads all images for the app |
| func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex { |
| allTexs := make(map[string]sprite.SubTex) |
| boundedImgs := []string{"Clubs-2.png", "Clubs-3.png", "Clubs-4.png", "Clubs-5.png", "Clubs-6.png", "Clubs-7.png", "Clubs-8.png", |
| "Clubs-9.png", "Clubs-10.png", "Clubs-Jack.png", "Clubs-Queen.png", "Clubs-King.png", "Clubs-Ace.png", |
| "Diamonds-2.png", "Diamonds-3.png", "Diamonds-4.png", "Diamonds-5.png", "Diamonds-6.png", "Diamonds-7.png", "Diamonds-8.png", |
| "Diamonds-9.png", "Diamonds-10.png", "Diamonds-Jack.png", "Diamonds-Queen.png", "Diamonds-King.png", "Diamonds-Ace.png", |
| "Spades-2.png", "Spades-3.png", "Spades-4.png", "Spades-5.png", "Spades-6.png", "Spades-7.png", "Spades-8.png", |
| "Spades-9.png", "Spades-10.png", "Spades-Jack.png", "Spades-Queen.png", "Spades-King.png", "Spades-Ace.png", |
| "Hearts-2.png", "Hearts-3.png", "Hearts-4.png", "Hearts-5.png", "Hearts-6.png", "Hearts-7.png", "Hearts-8.png", |
| "Hearts-9.png", "Hearts-10.png", "Hearts-Jack.png", "Hearts-Queen.png", "Hearts-King.png", "Hearts-Ace.png", "BakuSquare.png", |
| } |
| unboundedImgs := []string{"Club.png", "Diamond.png", "Spade.png", "Heart.png", "gray.jpeg", "blue.png", "white.png", "passPressed.png", |
| "passUnpressed.png", "leftArrow.png", "rightArrow.png", "acrossArrow.png", "croupierName.png", "trickDrop.png", "trickDropBlue.png", |
| "player0.jpeg", "player1.jpeg", "player2.jpeg", "player3.jpeg", "laptopIcon.png", "watchIcon.png", "phoneIcon.png", "tabletIcon.png", |
| "playPressed.png", "playUnpressed.png", "bluePressed.png", "takePressed.png", "takeUnpressed.png", "A-Upper.png", "B-Upper.png", |
| "C-Upper.png", "D-Upper.png", "E-Upper.png", "F-Upper.png", "G-Upper.png", "H-Upper.png", "I-Upper.png", "J-Upper.png", |
| "K-Upper.png", "L-Upper.png", "M-Upper.png", "N-Upper.png", "O-Upper.png", "P-Upper.png", "Q-Upper.png", "R-Upper.png", |
| "S-Upper.png", "T-Upper.png", "U-Upper.png", "V-Upper.png", "W-Upper.png", "X-Upper.png", "Y-Upper.png", "Z-Upper.png", |
| "A-Lower.png", "B-Lower.png", "C-Lower.png", "D-Lower.png", "E-Lower.png", "F-Lower.png", "G-Lower.png", "H-Lower.png", |
| "I-Lower.png", "J-Lower.png", "K-Lower.png", "L-Lower.png", "M-Lower.png", "N-Lower.png", "O-Lower.png", "P-Lower.png", |
| "Q-Lower.png", "R-Lower.png", "S-Lower.png", "T-Lower.png", "U-Lower.png", "V-Lower.png", "W-Lower.png", "X-Lower.png", |
| "Y-Lower.png", "Z-Lower.png", "Space.png", "Colon.png", "Bang.png", "1.png", "2.png", "3.png", "4.png", "5.png", "6.png", "7.png", |
| "8.png", "9.png", "0.png", "1-Red.png", "2-Red.png", "3-Red.png", "4-Red.png", "5-Red.png", "6-Red.png", "7-Red.png", "8-Red.png", |
| "9-Red.png", "0-Red.png", "A-Upper-DBlue.png", "B-Upper-DBlue.png", "C-Upper-DBlue.png", "D-Upper-DBlue.png", "E-Upper-DBlue.png", |
| "F-Upper-DBlue.png", "G-Upper-DBlue.png", "H-Upper-DBlue.png", "I-Upper-DBlue.png", "J-Upper-DBlue.png", "K-Upper-DBlue.png", |
| "L-Upper-DBlue.png", "M-Upper-DBlue.png", "N-Upper-DBlue.png", "O-Upper-DBlue.png", "P-Upper-DBlue.png", "Q-Upper-DBlue.png", |
| "R-Upper-DBlue.png", "S-Upper-DBlue.png", "T-Upper-DBlue.png", "U-Upper-DBlue.png", "V-Upper-DBlue.png", "W-Upper-DBlue.png", |
| "X-Upper-DBlue.png", "Y-Upper-DBlue.png", "Z-Upper-DBlue.png", "A-Lower-DBlue.png", "B-Lower-DBlue.png", "C-Lower-DBlue.png", |
| "D-Lower-DBlue.png", "E-Lower-DBlue.png", "F-Lower-DBlue.png", "G-Lower-DBlue.png", "H-Lower-DBlue.png", "I-Lower-DBlue.png", |
| "J-Lower-DBlue.png", "K-Lower-DBlue.png", "L-Lower-DBlue.png", "M-Lower-DBlue.png", "N-Lower-DBlue.png", "O-Lower-DBlue.png", |
| "P-Lower-DBlue.png", "Q-Lower-DBlue.png", "R-Lower-DBlue.png", "S-Lower-DBlue.png", "T-Lower-DBlue.png", "U-Lower-DBlue.png", |
| "V-Lower-DBlue.png", "W-Lower-DBlue.png", "X-Lower-DBlue.png", "Y-Lower-DBlue.png", "Z-Lower-DBlue.png", "A-Upper-LBlue.png", |
| "B-Upper-LBlue.png", "C-Upper-LBlue.png", "D-Upper-LBlue.png", "E-Upper-LBlue.png", "F-Upper-LBlue.png", "G-Upper-LBlue.png", |
| "H-Upper-LBlue.png", "I-Upper-LBlue.png", "J-Upper-LBlue.png", "K-Upper-LBlue.png", "L-Upper-LBlue.png", "M-Upper-LBlue.png", |
| "N-Upper-LBlue.png", "O-Upper-LBlue.png", "P-Upper-LBlue.png", "Q-Upper-LBlue.png", "R-Upper-LBlue.png", "S-Upper-LBlue.png", |
| "T-Upper-LBlue.png", "U-Upper-LBlue.png", "V-Upper-LBlue.png", "W-Upper-LBlue.png", "X-Upper-LBlue.png", "Y-Upper-LBlue.png", |
| "Z-Upper-LBlue.png", "A-Lower-LBlue.png", "B-Lower-LBlue.png", "C-Lower-LBlue.png", "D-Lower-LBlue.png", "E-Lower-LBlue.png", |
| "F-Lower-LBlue.png", "G-Lower-LBlue.png", "H-Lower-LBlue.png", "I-Lower-LBlue.png", "J-Lower-LBlue.png", "K-Lower-LBlue.png", |
| "L-Lower-LBlue.png", "M-Lower-LBlue.png", "N-Lower-LBlue.png", "O-Lower-LBlue.png", "P-Lower-LBlue.png", "Q-Lower-LBlue.png", |
| "R-Lower-LBlue.png", "S-Lower-LBlue.png", "T-Lower-LBlue.png", "U-Lower-LBlue.png", "V-Lower-LBlue.png", "W-Lower-LBlue.png", |
| "X-Lower-LBlue.png", "Y-Lower-LBlue.png", "Z-Lower-LBlue.png", "A-Upper-Gray.png", "B-Upper-Gray.png", "C-Upper-Gray.png", |
| "D-Upper-Gray.png", "E-Upper-Gray.png", "F-Upper-Gray.png", "G-Upper-Gray.png", "H-Upper-Gray.png", "I-Upper-Gray.png", |
| "J-Upper-Gray.png", "K-Upper-Gray.png", "L-Upper-Gray.png", "M-Upper-Gray.png", "N-Upper-Gray.png", "O-Upper-Gray.png", |
| "P-Upper-Gray.png", "Q-Upper-Gray.png", "R-Upper-Gray.png", "S-Upper-Gray.png", "T-Upper-Gray.png", "U-Upper-Gray.png", |
| "V-Upper-Gray.png", "W-Upper-Gray.png", "X-Upper-Gray.png", "Y-Upper-Gray.png", "Z-Upper-Gray.png", "A-Lower-Gray.png", |
| "B-Lower-Gray.png", "C-Lower-Gray.png", "D-Lower-Gray.png", "E-Lower-Gray.png", "F-Lower-Gray.png", "G-Lower-Gray.png", |
| "H-Lower-Gray.png", "I-Lower-Gray.png", "J-Lower-Gray.png", "K-Lower-Gray.png", "L-Lower-Gray.png", "M-Lower-Gray.png", |
| "N-Lower-Gray.png", "O-Lower-Gray.png", "P-Lower-Gray.png", "Q-Lower-Gray.png", "R-Lower-Gray.png", "S-Lower-Gray.png", |
| "T-Lower-Gray.png", "U-Lower-Gray.png", "V-Lower-Gray.png", "W-Lower-Gray.png", "X-Lower-Gray.png", "Y-Lower-Gray.png", |
| "Z-Lower-Gray.png", "Space-Gray.png", "RoundedRectangle-DBlue.png", "RoundedRectangle-LBlue.png", "RoundedRectangle-Gray.png", |
| "Rectangle-LBlue.png", "HorizontalPullTab.png", "VerticalPullTab.png", |
| } |
| for _, f := range boundedImgs { |
| a, err := asset.Open(f) |
| if err != nil { |
| log.Fatal(err) |
| } |
| |
| img, _, err := image.Decode(a) |
| if err != nil { |
| log.Fatal(err) |
| } |
| t, err := eng.LoadTexture(img) |
| if err != nil { |
| log.Fatal(err) |
| } |
| imgWidth, imgHeight := t.Bounds() |
| allTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)} |
| a.Close() |
| } |
| for _, f := range unboundedImgs { |
| a, err := asset.Open(f) |
| if err != nil { |
| log.Fatal(err) |
| } |
| |
| img, _, err := image.Decode(a) |
| if err != nil { |
| log.Fatal(err) |
| } |
| t, err := eng.LoadTexture(img) |
| if err != nil { |
| log.Fatal(err) |
| } |
| imgWidth, imgHeight := t.Bounds() |
| allTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)} |
| a.Close() |
| } |
| return allTexs |
| } |
| |
| // Returns a new sprite node |
| // NOTE: Currently, this is a public method, as it is useful in testing. Eventually it should be made private. |
| func MakeNode(eng sprite.Engine, scene *sprite.Node) *sprite.Node { |
| n := &sprite.Node{} |
| eng.Register(n) |
| scene.AppendChild(n) |
| return n |
| } |