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// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"sprites/card"
"sprites/player"
"sprites/table"
"testing"
)
//Testing scoring after 1 trick
func TestOne(test *testing.T) {
p2Expect := 15
otherExpect := 0
p0 := player.NewPlayer(0)
p1 := player.NewPlayer(1)
p2 := player.NewPlayer(2)
p3 := player.NewPlayer(3)
players := []*player.Player{p0, p1, p2, p3}
t := table.NewTable(players)
t.SetFirst(1)
t.PlayCard(card.NewCard(3, "H"), 1)
t.PlayCard(card.NewCard(7, "H"), 2)
t.PlayCard(card.NewCard(12, "S"), 3)
t.PlayCard(card.NewCard(4, "D"), 0)
t.SendTrick()
t.EndRound()
score := p0.GetScore()
if score != otherExpect {
test.Errorf("Expected %d, got %d", otherExpect, score)
}
score = p1.GetScore()
if score != otherExpect {
test.Errorf("Expected %d, got %d", otherExpect, score)
}
score = p2.GetScore()
if score != p2Expect {
test.Errorf("Expected %d, got %d", p2Expect, score)
}
score = p3.GetScore()
if score != otherExpect {
test.Errorf("Expected %d, got %d", otherExpect, score)
}
}
//Testing scoring after multiple tricks
func TestTwo(test *testing.T) {
p0Expect := 1
p2Expect := 15
otherExpect := 0
p0 := player.NewPlayer(0)
p1 := player.NewPlayer(1)
p2 := player.NewPlayer(2)
p3 := player.NewPlayer(3)
players := []*player.Player{p0, p1, p2, p3}
t := table.NewTable(players)
t.SetFirst(1)
t.PlayCard(card.NewCard(3, "H"), 1)
t.PlayCard(card.NewCard(7, "H"), 2)
t.PlayCard(card.NewCard(12, "S"), 3)
t.PlayCard(card.NewCard(4, "D"), 0)
t.SendTrick()
t.SetFirst(2)
t.PlayCard(card.NewCard(5, "D"), 2)
t.PlayCard(card.NewCard(2, "H"), 3)
t.PlayCard(card.NewCard(13, "D"), 0)
t.PlayCard(card.NewCard(14, "S"), 1)
t.SendTrick()
t.EndRound()
score := p0.GetScore()
if score != p0Expect {
test.Errorf("Expected %d, got %d", p0Expect, score)
}
score = p1.GetScore()
if score != otherExpect {
test.Errorf("Expected %d, got %d", otherExpect, score)
}
score = p2.GetScore()
if score != p2Expect {
test.Errorf("Expected %d, got %d", p2Expect, score)
}
score = p3.GetScore()
if score != otherExpect {
test.Errorf("Expected %d, got %d", otherExpect, score)
}
}
//Testing scoring after multiple rounds
func TestThree(test *testing.T) {
p1Expect := 17
p2Expect := 1
otherExpect := 0
p0 := player.NewPlayer(0)
p1 := player.NewPlayer(1)
p2 := player.NewPlayer(2)
p3 := player.NewPlayer(3)
players := []*player.Player{p0, p1, p2, p3}
t := table.NewTable(players)
t.SetFirst(1)
t.PlayCard(card.NewCard(8, "H"), 1)
t.PlayCard(card.NewCard(12, "S"), 2)
t.PlayCard(card.NewCard(13, "S"), 3)
t.PlayCard(card.NewCard(8, "C"), 0)
t.SendTrick()
t.SetFirst(2)
t.PlayCard(card.NewCard(5, "C"), 2)
t.PlayCard(card.NewCard(2, "C"), 3)
t.PlayCard(card.NewCard(13, "H"), 0)
t.PlayCard(card.NewCard(11, "S"), 1)
t.SendTrick()
t.EndRound()
t.SetFirst(3)
t.PlayCard(card.NewCard(5, "S"), 3)
t.PlayCard(card.NewCard(6, "S"), 0)
t.PlayCard(card.NewCard(7, "S"), 1)
t.PlayCard(card.NewCard(10, "H"), 2)
t.SendTrick()
t.SetFirst(1)
t.PlayCard(card.NewCard(6, "D"), 1)
t.PlayCard(card.NewCard(2, "C"), 2)
t.PlayCard(card.NewCard(13, "H"), 3)
t.PlayCard(card.NewCard(11, "H"), 0)
t.SendTrick()
t.EndRound()
score := p0.GetScore()
if score != otherExpect {
test.Errorf("Expected %d, got %d", otherExpect, score)
}
score = p1.GetScore()
if score != p1Expect {
test.Errorf("Expected %d, got %d", p1Expect, score)
}
score = p2.GetScore()
if score != p2Expect {
test.Errorf("Expected %d, got %d", p2Expect, score)
}
score = p3.GetScore()
if score != otherExpect {
test.Errorf("Expected %d, got %d", otherExpect, score)
}
}
//Testing dealing to make sure no duplicates are dealt
func TestFour(test *testing.T) {
p0 := player.NewPlayer(0)
p1 := player.NewPlayer(1)
p2 := player.NewPlayer(2)
p3 := player.NewPlayer(3)
players := []*player.Player{p0, p1, p2, p3}
t := table.NewTable(players)
t.GenerateCards()
t.Deal()
p0Hand := p0.GetHand()
p1Hand := p1.GetHand()
p2Hand := p2.GetHand()
p3Hand := p3.GetHand()
testMap := make(map[*card.Card]int)
for i := 0; i < 13; i++ {
if testMap[p0Hand[i]] == 0 {
testMap[p0Hand[i]] = 1
} else {
test.Errorf("Duplicate card")
}
if testMap[p1Hand[i]] == 0 {
testMap[p1Hand[i]] = 1
} else {
test.Errorf("Duplicate card")
}
if testMap[p2Hand[i]] == 0 {
testMap[p2Hand[i]] = 1
} else {
test.Errorf("Duplicate card")
}
if testMap[p3Hand[i]] == 0 {
testMap[p3Hand[i]] = 1
} else {
test.Errorf("Duplicate card")
}
}
}
//Testing dealing to make sure enough cards are dealt
func TestFive(test *testing.T) {
expect := 13
p0 := player.NewPlayer(0)
p1 := player.NewPlayer(1)
p2 := player.NewPlayer(2)
p3 := player.NewPlayer(3)
players := []*player.Player{p0, p1, p2, p3}
t := table.NewTable(players)
t.GenerateCards()
t.Deal()
for i := 0; i < 4; i++ {
if len(players[i].GetHand()) != expect {
test.Errorf("Expected %d cards in the hand of player %d, got %d cards", expect, i, len(players[i].GetHand()))
}
}
}
//Testing playing a card-- HasSuit()
func TestSix(test *testing.T) {
p := player.NewPlayer(0)
p.AddToHand(card.NewCard(6, "D"))
p.AddToHand(card.NewCard(4, "S"))
if p.HasSuit("D") == false || p.HasSuit("S") == false {
test.Errorf("False negative")
}
if p.HasSuit("C") == true || p.HasSuit("H") == true {
test.Errorf("False positive")
}
}