blob: 5f497e773825e171e12b61c20bb6a81c4e10e8a1 [file] [log] [blame]
// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
part of hearts;
class HeartsLog extends GameLog {
LogWriter logWriter;
HeartsLog() {
logWriter = new LogWriter(handleSyncUpdate, [0, 1, 2, 3]);
}
@override
void setGame(Game g) {
this.game = g;
logWriter.associatedUser = this.game.playerNumber;
}
void handleSyncUpdate(String key, String cmd) {
// In Hearts, we can ignore the key. Our in-memory log does not need to
// guarantee the event order of the INDEPENDENT phase, which can reference
// keys from the "earlier" actions of other players.
HeartsCommand hc = new HeartsCommand.fromCommand(cmd);
this.update(hc);
}
@override
void addToLogCb(List<GameCommand> log, GameCommand newCommand) {
logWriter.write(newCommand.simultaneity, newCommand.command);
}
@override
List<GameCommand> updateLogCb(
List<GameCommand> current, List<GameCommand> other, int mismatchIndex) {
// Note: The Hearts schema avoids all conflict, so this should never be called.
assert(false);
return current;
}
}