croupier: Remove Card Jitter

I was scheduling the animation updates in a microtask, but that isn't
actually necessary to do. This CL removes that scheduling and the
resulting "jitter" where cards would appear temporarily at position
0.0 (since their animation values were only set after the microtask)

Change-Id: I932fbabe5060ce8ca300011b22702750211a59a4
diff --git a/lib/components/card.dart b/lib/components/card.dart
index 7d7dce2..a0bf42c 100644
--- a/lib/components/card.dart
+++ b/lib/components/card.dart
@@ -151,13 +151,12 @@
   List<
       Point> _pointQueue; // at least 1 longer than the current animation index.
   int _animationIndex;
-  bool _cardUpdateScheduled = false;
 
   @override
   void initState() {
     super.initState();
     _initialize();
-    scheduleUpdatePosition();
+    _updatePosition();
   }
 
   void _initialize() {
@@ -178,13 +177,6 @@
     });
   }
 
-  void scheduleUpdatePosition() {
-    if (!_cardUpdateScheduled) {
-      _cardUpdateScheduled = true;
-      scheduleMicrotask(_updatePosition);
-    }
-  }
-
   Duration get animationDuration {
     switch (config.animationType) {
       case CardAnimationType.NONE:
@@ -200,8 +192,6 @@
     }
   }
 
-  // These microtasks are being scheduled on every build change.
-  // Theoretically, this is too often, but to be safe, it is also good to do it.
   @override
   void didUpdateConfig(ZCard oldConfig) {
     if (config.key != oldConfig.key) {
@@ -215,13 +205,11 @@
         });
       }
     }
-    scheduleUpdatePosition();
+    _updatePosition();
   }
 
   // A callback that sets up the animation from point a to point b.
   void _updatePosition() {
-    _cardUpdateScheduled =
-        false; // allow the next attempt to schedule _updatePosition to succeed.
     if (config.animationType == CardAnimationType.NONE ||
         _pointQueue.length == 1) {
       Point endingLocation = config.endingPosition;