blob: 8fccb3532024ac296f0895581bae71abff7491cc [file] [log] [blame]
// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// client handles pulling data from syncbase. To be fleshed out when discovery is added.
package client
import (
"encoding/json"
"fmt"
"hearts/img/uistate"
"hearts/syncbase/util"
"strings"
"v.io/v23/context"
"v.io/v23/discovery"
wire "v.io/v23/services/syncbase/nosql"
"v.io/v23/syncbase/nosql"
ldiscovery "v.io/x/ref/lib/discovery"
"v.io/x/ref/lib/discovery/plugins/mdns"
"v.io/x/ref/lib/signals"
_ "v.io/x/ref/runtime/factories/generic"
)
// Searches for new syncgroups being advertised, sends found syncgroups to sgChan
func ScanForSG(sgChan chan []string, ctx *context.T, quit chan bool) {
mdns, err := mdns.New("")
if err != nil {
ctx.Fatalf("Plugin failed: %v", err)
}
ds := ldiscovery.NewWithPlugins([]ldiscovery.Plugin{mdns})
fmt.Printf("Start scanning...\n")
ch, err := ds.Scan(ctx, "")
if err != nil {
ctx.Fatalf("Scan failed: %v", err)
}
instances := make(map[string]string)
loop:
for {
select {
case update := <-ch:
sgNames := GetSG(instances, update)
if sgNames != nil {
sgChan <- sgNames
}
case <-signals.ShutdownOnSignals(ctx):
break loop
case <-quit:
break loop
}
}
}
// Returns the addresses of any discovered syncgroups that contain croupier game information
func GetSG(instances map[string]string, update discovery.Update) []string {
switch u := update.(type) {
case discovery.UpdateFound:
found := u.Value
instances[string(found.Service.InstanceId)] = found.Service.InstanceName
fmt.Printf("Discovered %q: Instance=%x, Interface=%q, Addrs=%v\n", found.Service.InstanceName, found.Service.InstanceId, found.Service.InterfaceName, found.Service.Addrs)
if found.Service.InterfaceName == util.CroupierInterface {
return found.Service.Addrs
}
case discovery.UpdateLost:
lost := u.Value
name, ok := instances[string(lost.InstanceId)]
if !ok {
name = "unknown"
}
delete(instances, string(lost.InstanceId))
fmt.Printf("Lost %q: Instance=%x\n", name, lost.InstanceId)
}
return nil
}
// Returns a watchstream of the gamelog data
func WatchData(u *uistate.UIState) (nosql.WatchStream, error) {
db := u.Service.App(util.AppName).NoSQLDatabase(util.DbName, nil)
prefix := ""
resumeMarker, err := db.GetResumeMarker(u.Ctx)
if err != nil {
fmt.Println("RESUMEMARKER ERR: ", err)
}
return db.Watch(u.Ctx, util.LogName, prefix, resumeMarker)
}
// Joins a set of gamelog and game settings syncgroups
// TODO(emshack): After joining a syncgroup, advertise user settings data
func JoinSyncgroups(ch chan bool, logName, settingsName string, u *uistate.UIState) {
fmt.Println("Joining syncgroup")
u.IsOwner = false
app := u.Service.App(util.AppName)
db := app.NoSQLDatabase(util.DbName, nil)
logSg := db.Syncgroup(logName)
settingsSg := db.Syncgroup(settingsName)
myInfoJoiner := wire.SyncgroupMemberInfo{8, false}
_, err := logSg.Join(u.Ctx, myInfoJoiner)
_, err2 := settingsSg.Join(u.Ctx, myInfoJoiner)
if err != nil || err2 != nil {
fmt.Println("SYNCGROUP JOIN ERROR: ", err)
ch <- false
} else {
fmt.Println("Syncgroup joined")
// Set UIState GameID
tmp := strings.Split(logName, "-")
lasttmp := tmp[len(tmp)-1]
tmpMap := make(map[string]interface{})
err = json.Unmarshal([]byte(lasttmp), &tmpMap)
if err != nil {
fmt.Println("ERROR UNMARSHALLING")
}
u.GameID = int(tmpMap["gameID"].(float64))
u.CurPlayerIndex = NumInSG(logName, u) - 1
fmt.Println(u.CurPlayerIndex)
ch <- true
}
}
func NumInSG(logName string, u *uistate.UIState) int {
app := u.Service.App(util.AppName)
db := app.NoSQLDatabase(util.DbName, nil)
sg := db.Syncgroup(logName)
members, err := sg.GetMembers(u.Ctx)
if err != nil {
fmt.Println(err)
}
return len(members)
}