Fix some generated VDLWrite bugs.
The SetLenHint calls were missing as was the NextEntry(false)
call for each collection.
Also fixed a misplaced "Error Definition" header comment.
MultiPart: 4/4
Change-Id: I36ccd15aceaecd9c5e0f88a5718b2c9dff64beaa
diff --git a/go/src/v.io/x/lock/lock/main.vdl.go b/go/src/v.io/x/lock/lock/main.vdl.go
index 6b36361..4d22e29 100644
--- a/go/src/v.io/x/lock/lock/main.vdl.go
+++ b/go/src/v.io/x/lock/lock/main.vdl.go
@@ -17,6 +17,7 @@
//////////////////////////////////////////////////
// Error definitions
+
var (
ErrKeyRejected = verror.Register("v.io/x/lock/lock.KeyRejected", verror.NoRetry, "{1:}{2:} receiver rejected key {3} for lock {4}")
)
diff --git a/go/src/v.io/x/lock/lockd/main.vdl.go b/go/src/v.io/x/lock/lockd/main.vdl.go
index b098e0c..55a4d49 100644
--- a/go/src/v.io/x/lock/lockd/main.vdl.go
+++ b/go/src/v.io/x/lock/lockd/main.vdl.go
@@ -17,6 +17,7 @@
//////////////////////////////////////////////////
// Error definitions
+
var (
ErrLockAlreadyClaimed = verror.Register("v.io/x/lock/lockd.LockAlreadyClaimed", verror.NoRetry, "{1:}{2:} lock has already been claimed")
ErrInvalidLockName = verror.Register("v.io/x/lock/lockd.InvalidLockName", verror.NoRetry, "{1:}{2:} invalid lock name ({3}: cannot contain {4})")