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// NetworkReachabilityManager.swift
//
// Copyright (c) 2014–2016 Alamofire Software Foundation (http://alamofire.org/)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#if !os(watchOS)
import Foundation
import SystemConfiguration
/**
The `NetworkReachabilityManager` class listens for reachability changes of hosts and addresses for both WWAN and
WiFi network interfaces.
Reachability can be used to determine background information about why a network operation failed, or to retry
network requests when a connection is established. It should not be used to prevent a user from initiating a network
request, as it's possible that an initial request may be required to establish reachability.
*/
public class NetworkReachabilityManager {
/**
Defines the various states of network reachability.
- Unknown: It is unknown whether the network is reachable.
- NotReachable: The network is not reachable.
- ReachableOnWWAN: The network is reachable over the WWAN connection.
- ReachableOnWiFi: The network is reachable over the WiFi connection.
*/
public enum NetworkReachabilityStatus {
case Unknown
case NotReachable
case Reachable(ConnectionType)
}
/**
Defines the various connection types detected by reachability flags.
- EthernetOrWiFi: The connection type is either over Ethernet or WiFi.
- WWAN: The connection type is a WWAN connection.
*/
public enum ConnectionType {
case EthernetOrWiFi
case WWAN
}
/// A closure executed when the network reachability status changes. The closure takes a single argument: the
/// network reachability status.
public typealias Listener = NetworkReachabilityStatus -> Void
// MARK: - Properties
/// Whether the network is currently reachable.
public var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi }
/// Whether the network is currently reachable over the WWAN interface.
public var isReachableOnWWAN: Bool { return networkReachabilityStatus == .Reachable(.WWAN) }
/// Whether the network is currently reachable over Ethernet or WiFi interface.
public var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .Reachable(.EthernetOrWiFi) }
/// The current network reachability status.
public var networkReachabilityStatus: NetworkReachabilityStatus {
guard let flags = self.flags else { return .Unknown }
return networkReachabilityStatusForFlags(flags)
}
/// The dispatch queue to execute the `listener` closure on.
public var listenerQueue: dispatch_queue_t = dispatch_get_main_queue()
/// A closure executed when the network reachability status changes.
public var listener: Listener?
private var flags: SCNetworkReachabilityFlags? {
var flags = SCNetworkReachabilityFlags()
if SCNetworkReachabilityGetFlags(reachability, &flags) {
return flags
}
return nil
}
private let reachability: SCNetworkReachability
private var previousFlags: SCNetworkReachabilityFlags
// MARK: - Initialization
/**
Creates a `NetworkReachabilityManager` instance with the specified host.
- parameter host: The host used to evaluate network reachability.
- returns: The new `NetworkReachabilityManager` instance.
*/
public convenience init?(host: String) {
guard let reachability = SCNetworkReachabilityCreateWithName(nil, host) else { return nil }
self.init(reachability: reachability)
}
/**
Creates a `NetworkReachabilityManager` instance with the default socket IPv4 or IPv6 address.
- returns: The new `NetworkReachabilityManager` instance.
*/
public convenience init?() {
if #available(iOS 9.0, OSX 10.10, *) {
var address = sockaddr_in6()
address.sin6_len = UInt8(sizeofValue(address))
address.sin6_family = sa_family_t(AF_INET6)
guard let reachability = withUnsafePointer(&address, {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
}) else { return nil }
self.init(reachability: reachability)
} else {
var address = sockaddr_in()
address.sin_len = UInt8(sizeofValue(address))
address.sin_family = sa_family_t(AF_INET)
guard let reachability = withUnsafePointer(&address, {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
}) else { return nil }
self.init(reachability: reachability)
}
}
private init(reachability: SCNetworkReachability) {
self.reachability = reachability
self.previousFlags = SCNetworkReachabilityFlags()
}
deinit {
stopListening()
}
// MARK: - Listening
/**
Starts listening for changes in network reachability status.
- returns: `true` if listening was started successfully, `false` otherwise.
*/
public func startListening() -> Bool {
var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
context.info = UnsafeMutablePointer(Unmanaged.passUnretained(self).toOpaque())
let callbackEnabled = SCNetworkReachabilitySetCallback(
reachability,
{ (_, flags, info) in
let reachability = Unmanaged<NetworkReachabilityManager>.fromOpaque(COpaquePointer(info)).takeUnretainedValue()
reachability.notifyListener(flags)
},
&context
)
let queueEnabled = SCNetworkReachabilitySetDispatchQueue(reachability, listenerQueue)
dispatch_async(listenerQueue) {
self.previousFlags = SCNetworkReachabilityFlags()
self.notifyListener(self.flags ?? SCNetworkReachabilityFlags())
}
return callbackEnabled && queueEnabled
}
/**
Stops listening for changes in network reachability status.
*/
public func stopListening() {
SCNetworkReachabilitySetCallback(reachability, nil, nil)
SCNetworkReachabilitySetDispatchQueue(reachability, nil)
}
// MARK: - Internal - Listener Notification
func notifyListener(flags: SCNetworkReachabilityFlags) {
guard previousFlags != flags else { return }
previousFlags = flags
listener?(networkReachabilityStatusForFlags(flags))
}
// MARK: - Internal - Network Reachability Status
func networkReachabilityStatusForFlags(flags: SCNetworkReachabilityFlags) -> NetworkReachabilityStatus {
guard flags.contains(.Reachable) else { return .NotReachable }
var networkStatus: NetworkReachabilityStatus = .NotReachable
if !flags.contains(.ConnectionRequired) { networkStatus = .Reachable(.EthernetOrWiFi) }
if flags.contains(.ConnectionOnDemand) || flags.contains(.ConnectionOnTraffic) {
if !flags.contains(.InterventionRequired) { networkStatus = .Reachable(.EthernetOrWiFi) }
}
#if os(iOS)
if flags.contains(.IsWWAN) { networkStatus = .Reachable(.WWAN) }
#endif
return networkStatus
}
}
// MARK: -
extension NetworkReachabilityManager.NetworkReachabilityStatus: Equatable {}
/**
Returns whether the two network reachability status values are equal.
- parameter lhs: The left-hand side value to compare.
- parameter rhs: The right-hand side value to compare.
- returns: `true` if the two values are equal, `false` otherwise.
*/
public func ==(
lhs: NetworkReachabilityManager.NetworkReachabilityStatus,
rhs: NetworkReachabilityManager.NetworkReachabilityStatus)
-> Bool
{
switch (lhs, rhs) {
case (.Unknown, .Unknown):
return true
case (.NotReachable, .NotReachable):
return true
case let (.Reachable(lhsConnectionType), .Reachable(rhsConnectionType)):
return lhsConnectionType == rhsConnectionType
default:
return false
}
}
#endif