| // Copyright 2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_V8_DEBUG_H_ |
| #define V8_V8_DEBUG_H_ |
| |
| #include "v8.h" |
| |
| #ifdef _WIN32 |
| typedef int int32_t; |
| typedef unsigned int uint32_t; |
| typedef unsigned short uint16_t; // NOLINT |
| typedef long long int64_t; // NOLINT |
| |
| // Setup for Windows DLL export/import. See v8.h in this directory for |
| // information on how to build/use V8 as a DLL. |
| #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED) |
| #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\ |
| build configuration to ensure that at most one of these is set |
| #endif |
| |
| #ifdef BUILDING_V8_SHARED |
| #define EXPORT __declspec(dllexport) |
| #elif USING_V8_SHARED |
| #define EXPORT __declspec(dllimport) |
| #else |
| #define EXPORT |
| #endif |
| |
| #else // _WIN32 |
| |
| // Setup for Linux shared library export. See v8.h in this directory for |
| // information on how to build/use V8 as shared library. |
| #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED) |
| #define EXPORT __attribute__ ((visibility("default"))) |
| #else // defined(__GNUC__) && (__GNUC__ >= 4) |
| #define EXPORT |
| #endif // defined(__GNUC__) && (__GNUC__ >= 4) |
| |
| #endif // _WIN32 |
| |
| |
| /** |
| * Debugger support for the V8 JavaScript engine. |
| */ |
| namespace v8 { |
| |
| // Debug events which can occur in the V8 JavaScript engine. |
| enum DebugEvent { |
| Break = 1, |
| Exception = 2, |
| NewFunction = 3, |
| BeforeCompile = 4, |
| AfterCompile = 5, |
| ScriptCollected = 6, |
| BreakForCommand = 7 |
| }; |
| |
| |
| class EXPORT Debug { |
| public: |
| /** |
| * A client object passed to the v8 debugger whose ownership will be taken by |
| * it. v8 is always responsible for deleting the object. |
| */ |
| class ClientData { |
| public: |
| virtual ~ClientData() {} |
| }; |
| |
| |
| /** |
| * A message object passed to the debug message handler. |
| */ |
| class Message { |
| public: |
| /** |
| * Check type of message. |
| */ |
| virtual bool IsEvent() const = 0; |
| virtual bool IsResponse() const = 0; |
| virtual DebugEvent GetEvent() const = 0; |
| |
| /** |
| * Indicate whether this is a response to a continue command which will |
| * start the VM running after this is processed. |
| */ |
| virtual bool WillStartRunning() const = 0; |
| |
| /** |
| * Access to execution state and event data. Don't store these cross |
| * callbacks as their content becomes invalid. These objects are from the |
| * debugger event that started the debug message loop. |
| */ |
| virtual Handle<Object> GetExecutionState() const = 0; |
| virtual Handle<Object> GetEventData() const = 0; |
| |
| /** |
| * Get the debugger protocol JSON. |
| */ |
| virtual Handle<String> GetJSON() const = 0; |
| |
| /** |
| * Get the context active when the debug event happened. Note this is not |
| * the current active context as the JavaScript part of the debugger is |
| * running in its own context which is entered at this point. |
| */ |
| virtual Handle<Context> GetEventContext() const = 0; |
| |
| /** |
| * Client data passed with the corresponding request if any. This is the |
| * client_data data value passed into Debug::SendCommand along with the |
| * request that led to the message or NULL if the message is an event. The |
| * debugger takes ownership of the data and will delete it even if there is |
| * no message handler. |
| */ |
| virtual ClientData* GetClientData() const = 0; |
| |
| virtual ~Message() {} |
| }; |
| |
| |
| /** |
| * An event details object passed to the debug event listener. |
| */ |
| class EventDetails { |
| public: |
| /** |
| * Event type. |
| */ |
| virtual DebugEvent GetEvent() const = 0; |
| |
| /** |
| * Access to execution state and event data of the debug event. Don't store |
| * these cross callbacks as their content becomes invalid. |
| */ |
| virtual Handle<Object> GetExecutionState() const = 0; |
| virtual Handle<Object> GetEventData() const = 0; |
| |
| /** |
| * Get the context active when the debug event happened. Note this is not |
| * the current active context as the JavaScript part of the debugger is |
| * running in its own context which is entered at this point. |
| */ |
| virtual Handle<Context> GetEventContext() const = 0; |
| |
| /** |
| * Client data passed with the corresponding callback when it was |
| * registered. |
| */ |
| virtual Handle<Value> GetCallbackData() const = 0; |
| |
| /** |
| * Client data passed to DebugBreakForCommand function. The |
| * debugger takes ownership of the data and will delete it even if |
| * there is no message handler. |
| */ |
| virtual ClientData* GetClientData() const = 0; |
| |
| virtual ~EventDetails() {} |
| }; |
| |
| |
| /** |
| * Debug event callback function. |
| * |
| * \param event the type of the debug event that triggered the callback |
| * (enum DebugEvent) |
| * \param exec_state execution state (JavaScript object) |
| * \param event_data event specific data (JavaScript object) |
| * \param data value passed by the user to SetDebugEventListener |
| */ |
| typedef void (*EventCallback)(DebugEvent event, |
| Handle<Object> exec_state, |
| Handle<Object> event_data, |
| Handle<Value> data); |
| |
| /** |
| * Debug event callback function. |
| * |
| * \param event_details object providing information about the debug event |
| * |
| * A EventCallback2 does not take possession of the event data, |
| * and must not rely on the data persisting after the handler returns. |
| */ |
| typedef void (*EventCallback2)(const EventDetails& event_details); |
| |
| /** |
| * Debug message callback function. |
| * |
| * \param message the debug message handler message object |
| * \param length length of the message |
| * \param client_data the data value passed when registering the message handler |
| |
| * A MessageHandler does not take possession of the message string, |
| * and must not rely on the data persisting after the handler returns. |
| * |
| * This message handler is deprecated. Use MessageHandler2 instead. |
| */ |
| typedef void (*MessageHandler)(const uint16_t* message, int length, |
| ClientData* client_data); |
| |
| /** |
| * Debug message callback function. |
| * |
| * \param message the debug message handler message object |
| * |
| * A MessageHandler does not take possession of the message data, |
| * and must not rely on the data persisting after the handler returns. |
| */ |
| typedef void (*MessageHandler2)(const Message& message); |
| |
| /** |
| * Debug host dispatch callback function. |
| */ |
| typedef void (*HostDispatchHandler)(); |
| |
| /** |
| * Callback function for the host to ensure debug messages are processed. |
| */ |
| typedef void (*DebugMessageDispatchHandler)(); |
| |
| // Set a C debug event listener. |
| static bool SetDebugEventListener(EventCallback that, |
| Handle<Value> data = Handle<Value>()); |
| static bool SetDebugEventListener2(EventCallback2 that, |
| Handle<Value> data = Handle<Value>()); |
| |
| // Set a JavaScript debug event listener. |
| static bool SetDebugEventListener(v8::Handle<v8::Object> that, |
| Handle<Value> data = Handle<Value>()); |
| |
| // Schedule a debugger break to happen when JavaScript code is run |
| // in the given isolate. If no isolate is provided the default |
| // isolate is used. |
| static void DebugBreak(Isolate* isolate = NULL); |
| |
| // Remove scheduled debugger break in given isolate if it has not |
| // happened yet. If no isolate is provided the default isolate is |
| // used. |
| static void CancelDebugBreak(Isolate* isolate = NULL); |
| |
| // Break execution of JavaScript in the given isolate (this method |
| // can be invoked from a non-VM thread) for further client command |
| // execution on a VM thread. Client data is then passed in |
| // EventDetails to EventCallback at the moment when the VM actually |
| // stops. If no isolate is provided the default isolate is used. |
| static void DebugBreakForCommand(ClientData* data = NULL, |
| Isolate* isolate = NULL); |
| |
| // Message based interface. The message protocol is JSON. NOTE the message |
| // handler thread is not supported any more parameter must be false. |
| static void SetMessageHandler(MessageHandler handler, |
| bool message_handler_thread = false); |
| static void SetMessageHandler2(MessageHandler2 handler); |
| |
| // If no isolate is provided the default isolate is |
| // used. |
| static void SendCommand(const uint16_t* command, int length, |
| ClientData* client_data = NULL, |
| Isolate* isolate = NULL); |
| |
| // Dispatch interface. |
| static void SetHostDispatchHandler(HostDispatchHandler handler, |
| int period = 100); |
| |
| /** |
| * Register a callback function to be called when a debug message has been |
| * received and is ready to be processed. For the debug messages to be |
| * processed V8 needs to be entered, and in certain embedding scenarios this |
| * callback can be used to make sure V8 is entered for the debug message to |
| * be processed. Note that debug messages will only be processed if there is |
| * a V8 break. This can happen automatically by using the option |
| * --debugger-auto-break. |
| * \param provide_locker requires that V8 acquires v8::Locker for you before |
| * calling handler |
| */ |
| static void SetDebugMessageDispatchHandler( |
| DebugMessageDispatchHandler handler, bool provide_locker = false); |
| |
| /** |
| * Run a JavaScript function in the debugger. |
| * \param fun the function to call |
| * \param data passed as second argument to the function |
| * With this call the debugger is entered and the function specified is called |
| * with the execution state as the first argument. This makes it possible to |
| * get access to information otherwise not available during normal JavaScript |
| * execution e.g. details on stack frames. Receiver of the function call will |
| * be the debugger context global object, however this is a subject to change. |
| * The following example shows a JavaScript function which when passed to |
| * v8::Debug::Call will return the current line of JavaScript execution. |
| * |
| * \code |
| * function frame_source_line(exec_state) { |
| * return exec_state.frame(0).sourceLine(); |
| * } |
| * \endcode |
| */ |
| static Local<Value> Call(v8::Handle<v8::Function> fun, |
| Handle<Value> data = Handle<Value>()); |
| |
| /** |
| * Returns a mirror object for the given object. |
| */ |
| static Local<Value> GetMirror(v8::Handle<v8::Value> obj); |
| |
| /** |
| * Enable the V8 builtin debug agent. The debugger agent will listen on the |
| * supplied TCP/IP port for remote debugger connection. |
| * \param name the name of the embedding application |
| * \param port the TCP/IP port to listen on |
| * \param wait_for_connection whether V8 should pause on a first statement |
| * allowing remote debugger to connect before anything interesting happened |
| */ |
| static bool EnableAgent(const char* name, int port, |
| bool wait_for_connection = false); |
| |
| /** |
| * Disable the V8 builtin debug agent. The TCP/IP connection will be closed. |
| */ |
| static void DisableAgent(); |
| |
| /** |
| * Makes V8 process all pending debug messages. |
| * |
| * From V8 point of view all debug messages come asynchronously (e.g. from |
| * remote debugger) but they all must be handled synchronously: V8 cannot |
| * do 2 things at one time so normal script execution must be interrupted |
| * for a while. |
| * |
| * Generally when message arrives V8 may be in one of 3 states: |
| * 1. V8 is running script; V8 will automatically interrupt and process all |
| * pending messages (however auto_break flag should be enabled); |
| * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated |
| * to reading and processing debug messages; |
| * 3. V8 is not running at all or has called some long-working C++ function; |
| * by default it means that processing of all debug messages will be deferred |
| * until V8 gets control again; however, embedding application may improve |
| * this by manually calling this method. |
| * |
| * It makes sense to call this method whenever a new debug message arrived and |
| * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler |
| * should help with the former condition. |
| * |
| * Technically this method in many senses is equivalent to executing empty |
| * script: |
| * 1. It does nothing except for processing all pending debug messages. |
| * 2. It should be invoked with the same precautions and from the same context |
| * as V8 script would be invoked from, because: |
| * a. with "evaluate" command it can do whatever normal script can do, |
| * including all native calls; |
| * b. no other thread should call V8 while this method is running |
| * (v8::Locker may be used here). |
| * |
| * "Evaluate" debug command behavior currently is not specified in scope |
| * of this method. |
| */ |
| static void ProcessDebugMessages(); |
| |
| /** |
| * Debugger is running in its own context which is entered while debugger |
| * messages are being dispatched. This is an explicit getter for this |
| * debugger context. Note that the content of the debugger context is subject |
| * to change. |
| */ |
| static Local<Context> GetDebugContext(); |
| |
| |
| /** |
| * Enable/disable LiveEdit functionality for the given Isolate |
| * (default Isolate if not provided). V8 will abort if LiveEdit is |
| * unexpectedly used. LiveEdit is enabled by default. |
| */ |
| static void SetLiveEditEnabled(bool enable, Isolate* isolate = NULL); |
| }; |
| |
| |
| } // namespace v8 |
| |
| |
| #undef EXPORT |
| |
| |
| #endif // V8_V8_DEBUG_H_ |