third_party: Add github.com/jteeuwen/go-bindata.

Change-Id: I3716f08cad6a9d51be10ca97fe051f6026a43cd4
diff --git a/go/src/github.com/jteeuwen/go-bindata/CONTRIBUTING.md b/go/src/github.com/jteeuwen/go-bindata/CONTRIBUTING.md
new file mode 100644
index 0000000..e0732f5
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/CONTRIBUTING.md
@@ -0,0 +1,79 @@
+## Contribution guidelines.
+
+So you wish to contribute to this project? Fantastic!
+Here are a few guidelines to help you do this in a
+streamlined fashion.
+
+
+## Bug reports
+
+When supplying a bug report, please consider the following guidelines.
+These serve to make it easier for us to address the issue and find a solution.
+Most of these are pretty self-evident, but sometimes it is still necessary
+to reiterate them.
+
+* Be clear in the way you express the problem. Use simple language and
+  just enough of it to clearly define the issue. Not everyone is a native
+  English speaker. And while most can handle themselves pretty well,
+  it helps to stay away from more esoteric vocabulary.
+  
+  Be patient with non-native English speakers. If their bug reports
+  or comments are hard to understand, just ask for clarification.
+  Do not start guessing at their meaning, as this may just lead to
+  more confusion and misunderstandings.
+* Clearly define any information which is relevant to the problem.
+  This includes library versions, operating system and any other
+  external dependencies which may be needed.
+* Where applicable, provide a step-by-step listing of the way to
+  reproduce the problem. Make sure this is the simplest possible
+  way to do so. Omit any and all unneccesary steps, because they may
+  just complicate our understanding of the real problem.
+  If need be, create a whole new code project on your local machine,
+  which specifically tries to create the problem you are running into;
+  nothing more, nothing less.
+  
+  Include this program in the bug report. It often suffices to paste
+  the code in a [Gist](https://gist.github.com) or on the
+  [Go playground](http://play.golang.org).
+* If possible, provide us with a listing of the steps you have already
+  undertaken to solve the problem. This can save us a great deal of
+  wasted time, trying out solutions you have already covered.
+
+
+## Pull requests
+
+Bug reports are great. Supplying fixes to bugs is even better.
+When submitting a pull request, the following guidelines are
+good to keep in mind:
+
+* `go fmt`: **Always** run your code through `go fmt`, before
+  committing it. Code has to be readable by many different
+  people. And the only way this will be as painless as possible,
+  is if we all stick to the same code style.
+  
+  Some of our projects may have automated build-servers hooked up
+  to commit hooks. These will vet any submitted code and determine
+  if it meets a set of properties. One of which is code formatting.
+  These servers will outright deny a submission which has not been
+  run through `go fmt`, even if the code itself is correct.
+  
+  We try to maintain a zero-tolerance policy on this matter,
+  because consistently formatted code makes life a great deal
+  easier for everyone involved.
+* Commit log messages: When committing changes, do so often and
+  clearly -- Even if you have changed only 1 character in a code
+  comment. This means that commit log messages should clearly state
+  exactly what the change does and why. If it fixes a known issue,
+  then mention the issue number in the commit log. E.g.:
+  
+  > Fixes return value for `foo/boo.Baz()` to be consistent with
+  > the rest of the API. This addresses issue #32
+  
+  Do not pile a lot of unrelated changes into a single commit.
+  Pick and choose only those changes for a single commit, which are
+  directly related. We would much rather see a hundred commits
+  saying nothing but `"Runs go fmt"` in between any real fixes
+  than have these style changes embedded in those real fixes.
+  It creates a lot of noise when trying to review code.
+
+
diff --git a/go/src/github.com/jteeuwen/go-bindata/LICENSE b/go/src/github.com/jteeuwen/go-bindata/LICENSE
new file mode 100644
index 0000000..76db98d
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/LICENSE
@@ -0,0 +1,86 @@
+This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication licence.
+
+Statement of Purpose
+
+The laws of most jurisdictions throughout the world automatically confer exclusive Copyright and Related Rights
+(defined below) upon the creator and subsequent owner(s) (each and all, an "owner") of an original work of authorship
+and/or a database (each, a "Work").
+
+Certain owners wish to permanently relinquish those rights to a Work for the purpose of contributing to a commons of
+creative, cultural and scientific works ("Commons") that the public can reliably and without fear of later claims of
+infringement build upon, modify, incorporate in other works, reuse and redistribute as freely as possible in any form
+whatsoever and for any purposes, including without limitation commercial purposes. These owners may contribute to
+the Commons to promote the ideal of a free culture and the further production of creative, cultural and scientific
+works, or to gain reputation or greater distribution for their Work in part through the use and efforts of others.
+
+For these and/or other purposes and motivations, and without any expectation of additional consideration or
+compensation, the person associating CC0 with a Work (the "Affirmer"), to the extent that he or she is an owner of
+Copyright and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and publicly distribute the
+Work under its terms, with knowledge of his or her Copyright and Related Rights in the Work and the meaning and
+intended legal effect of CC0 on those rights.
+
+1. Copyright and Related Rights. A Work made available under CC0 may be protected by copyright and related or
+neighboring rights ("Copyright and Related Rights"). Copyright and Related Rights include, but are not limited to,
+the following:
+
+  i. the right to reproduce, adapt, distribute, perform, display, communicate, and translate a Work;
+
+ ii. moral rights retained by the original author(s) and/or performer(s);
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+iii. publicity and privacy rights pertaining to a person's image or likeness depicted in a Work;
+
+ iv. rights protecting against unfair competition in regards to a Work, subject to the limitations in paragraph 4(a),
+     below;
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+  v. rights protecting the extraction, dissemination, use and reuse of data in a Work;
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+ vi. database rights (such as those arising under Directive 96/9/EC of the European Parliament and of the Council of 11
+     March 1996 on the legal protection of databases, and under any national implementation thereof, including any
+     amended or successor version of such directive); and
+
+vii. other similar, equivalent or corresponding rights throughout the world based on applicable law or treaty, and any
+     national implementations thereof.
+
+2. Waiver. To the greatest extent permitted by, but not in contravention of, applicable law, Affirmer hereby overtly,
+fully, permanently, irrevocably and unconditionally waives, abandons, and surrenders all of Affirmer's Copyright and
+Related Rights and associated claims and causes of action, whether now known or unknown (including existing as well
+as future claims and causes of action), in the Work (i) in all territories worldwide, (ii) for the maximum
+duration provided by applicable law or treaty (including future time extensions), (iii) in any current or future
+medium and for any number of copies, and (iv) for any purpose whatsoever, including without limitation commercial,
+advertising or promotional purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each member of
+the public at large and to the detriment of Affirmer's heirs and successors, fully intending that such Waiver
+shall not be subject to revocation, rescission, cancellation, termination, or any other legal or equitable action
+to disrupt the quiet enjoyment of the Work by the public as contemplated by Affirmer's express Statement of
+Purpose.
+
+3. Public License Fallback. Should any part of the Waiver for any reason be judged legally invalid or ineffective
+under applicable law, then the Waiver shall be preserved to the maximum extent permitted taking into account
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+each affected person a royalty-free, non transferable, non sublicensable, non exclusive, irrevocable and
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+(iii) in any current or future medium and for any number of copies, and (iv) for any purpose whatsoever, including
+without limitation commercial, advertising or promotional purposes (the "License"). The License shall be deemed
+effective as of the date CC0 was applied by Affirmer to the Work. Should any part of the License for any reason be
+judged legally invalid or ineffective under applicable law, such partial invalidity or ineffectiveness shall not
+invalidate the remainder of the License, and in such case Affirmer hereby affirms that he or she will not (i)
+exercise any of his or her remaining Copyright and Related Rights in the Work or (ii) assert any associated claims
+and causes of action with respect to the Work, in either case contrary to Affirmer's express Statement of Purpose.
+
+4. Limitations and Disclaimers.
+
+  a. No trademark or patent rights held by Affirmer are waived, abandoned, surrendered, licensed or otherwise affected
+     by this document.
+
+  b. Affirmer offers the Work as-is and makes no representations or warranties of any kind concerning the Work, express,
+     implied, statutory or otherwise, including without limitation warranties of title, merchantability, fitness for a
+     particular purpose, non infringement, or the absence of latent or other defects, accuracy, or the present or
+     absence of errors, whether or not discoverable, all to the greatest extent permissible under applicable law.
+
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+
+  d. Affirmer understands and acknowledges that Creative Commons is not a party to this document and has no duty or
+     obligation with respect to this CC0 or use of the Work.
\ No newline at end of file
diff --git a/go/src/github.com/jteeuwen/go-bindata/Makefile b/go/src/github.com/jteeuwen/go-bindata/Makefile
new file mode 100644
index 0000000..84b661c
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/Makefile
@@ -0,0 +1,2 @@
+all:
+	make -C testdata
diff --git a/go/src/github.com/jteeuwen/go-bindata/OWNERS b/go/src/github.com/jteeuwen/go-bindata/OWNERS
new file mode 100644
index 0000000..61661e4
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/OWNERS
@@ -0,0 +1,2 @@
+mattr
+toddw
diff --git a/go/src/github.com/jteeuwen/go-bindata/README.google b/go/src/github.com/jteeuwen/go-bindata/README.google
new file mode 100644
index 0000000..de91177
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/README.google
@@ -0,0 +1,10 @@
+URL: https://github.com/jteeuwen/go-bindata/archive/a0ff2567cfb70903282db057e799fd826784d41d.zip
+Version: a0ff2567cfb70903282db057e799fd826784d41d
+License: CC0 1.0
+License File: LICENSE
+
+Description:
+A package for bundling static resources into go binaries.
+
+Local Modifications:
+No modifications.
\ No newline at end of file
diff --git a/go/src/github.com/jteeuwen/go-bindata/README.md b/go/src/github.com/jteeuwen/go-bindata/README.md
new file mode 100644
index 0000000..bca57f7
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/README.md
@@ -0,0 +1,189 @@
+## bindata
+
+This package converts any file into managable Go source code. Useful for
+embedding binary data into a go program. The file data is optionally gzip
+compressed before being converted to a raw byte slice.
+
+It comes with a command line tool in the `go-bindata` sub directory.
+This tool offers a set of command line options, used to customize the
+output being generated.
+
+
+### Installation
+
+To install the library and command line program, use the following:
+
+	go get -u github.com/jteeuwen/go-bindata/...
+
+
+### Usage
+
+Conversion is done on one or more sets of files. They are all embedded in a new
+Go source file, along with a table of contents and an `Asset` function,
+which allows quick access to the asset, based on its name.
+
+The simplest invocation generates a `bindata.go` file in the current
+working directory. It includes all assets from the `data` directory.
+
+	$ go-bindata data/
+
+To include all input sub-directories recursively, use the elipsis postfix
+as defined for Go import paths. Otherwise it will only consider assets in the
+input directory itself.
+
+	$ go-bindata data/...
+
+To specify the name of the output file being generated, we use the following:
+
+	$ go-bindata -o myfile.go data/
+
+Multiple input directories can be specified if necessary.
+
+	$ go-bindata dir1/... /path/to/dir2/... dir3
+
+
+The following paragraphs detail some of the command line options which can be 
+supplied to `go-bindata`. Refer to the `testdata/out` directory for various
+output examples from the assets in `testdata/in`. Each example uses different
+command line options.
+
+To ignore files, pass in regexes using -ignore, for example:
+
+    $ go-bindata -ignore=\\.gitignore data/...
+
+### Accessing an asset
+
+To access asset data, we use the `Asset(string) ([]byte, error)` function which
+is included in the generated output.
+
+	data, err := Asset("pub/style/foo.css")
+	if err != nil {
+		// Asset was not found.
+	}
+
+	// use asset data
+
+
+### Debug vs Release builds
+
+When invoking the program with the `-debug` flag, the generated code does
+not actually include the asset data. Instead, it generates function stubs
+which load the data from the original file on disk. The asset API remains
+identical between debug and release builds, so your code will not have to
+change.
+
+This is useful during development when you expect the assets to change often.
+The host application using these assets uses the same API in both cases and
+will not have to care where the actual data comes from.
+
+An example is a Go webserver with some embedded, static web content like
+HTML, JS and CSS files. While developing it, you do not want to rebuild the
+whole server and restart it every time you make a change to a bit of
+javascript. You just want to build and launch the server once. Then just press
+refresh in the browser to see those changes. Embedding the assets with the
+`debug` flag allows you to do just that. When you are finished developing and
+ready for deployment, just re-invoke `go-bindata` without the `-debug` flag.
+It will now embed the latest version of the assets.
+
+
+### Lower memory footprint
+
+Using the `-nomemcopy` flag, will alter the way the output file is generated.
+It will employ a hack that allows us to read the file data directly from
+the compiled program's `.rodata` section. This ensures that when we call
+call our generated function, we omit unnecessary memcopies.
+
+The downside of this, is that it requires dependencies on the `reflect` and
+`unsafe` packages. These may be restricted on platforms like AppEngine and
+thus prevent you from using this mode.
+
+Another disadvantage is that the byte slice we create, is strictly read-only.
+For most use-cases this is not a problem, but if you ever try to alter the
+returned byte slice, a runtime panic is thrown. Use this mode only on target
+platforms where memory constraints are an issue.
+
+The default behaviour is to use the old code generation method. This
+prevents the two previously mentioned issues, but will employ at least one
+extra memcopy and thus increase memory requirements.
+
+For instance, consider the following two examples:
+
+This would be the default mode, using an extra memcopy but gives a safe
+implementation without dependencies on `reflect` and `unsafe`:
+
+```go
+func myfile() []byte {
+    return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
+}
+```
+
+Here is the same functionality, but uses the `.rodata` hack.
+The byte slice returned from this example can not be written to without
+generating a runtime error.
+
+```go
+var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
+
+func myfile() []byte {
+    var empty [0]byte
+    sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
+    b := empty[:]
+    bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
+    bx.Data = sx.Data
+    bx.Len = len(_myfile)
+    bx.Cap = bx.Len
+    return b
+}
+```
+
+
+### Optional compression
+
+When the `-nocompress` flag is given, the supplied resource is *not* GZIP
+compressed before being turned into Go code. The data should still be accessed
+through a function call, so nothing changes in the usage of the generated file.
+
+This feature is useful if you do not care for compression, or the supplied
+resource is already compressed. Doing it again would not add any value and may
+even increase the size of the data.
+
+The default behaviour of the program is to use compression.
+
+
+### Path prefix stripping
+
+The keys used in the `_bindata` map, are the same as the input file name
+passed to `go-bindata`. This includes the path. In most cases, this is not
+desireable, as it puts potentially sensitive information in your code base.
+For this purpose, the tool supplies another command line flag `-prefix`.
+This accepts a portion of a path name, which should be stripped off from
+the map keys and function names.
+
+For example, running without the `-prefix` flag, we get:
+
+	$ go-bindata /path/to/templates/
+
+	_bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html
+
+Running with the `-prefix` flag, we get:
+
+	$ go-bindata -prefix "/path/to/" /path/to/templates/
+
+	_bindata["templates/foo.html"] = templates_foo_html
+
+
+### Build tags
+
+With the optional `-tags` flag, you can specify any go build tags that
+must be fulfilled for the output file to be included in a build. This
+is useful when including binary data in multiple formats, where the desired
+format is specified at build time with the appropriate tags.
+
+The tags are appended to a `// +build` line in the beginning of the output file
+and must follow the build tags syntax specified by the go tool.
+
+### Related projects
+
+[go-bindata-assetfs](https://github.com/elazarl/go-bindata-assetfs#readme) - 
+implements `http.FileSystem` interface. Allows you to serve assets with `net/http`.
+
diff --git a/go/src/github.com/jteeuwen/go-bindata/asset.go b/go/src/github.com/jteeuwen/go-bindata/asset.go
new file mode 100644
index 0000000..95b6b94
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/asset.go
@@ -0,0 +1,12 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package bindata
+
+// Asset holds information about a single asset to be processed.
+type Asset struct {
+	Path string // Full file path.
+	Name string // Key used in TOC -- name by which asset is referenced.
+	Func string // Function name for the procedure returning the asset contents.
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/bytewriter.go b/go/src/github.com/jteeuwen/go-bindata/bytewriter.go
new file mode 100644
index 0000000..05d6d67
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/bytewriter.go
@@ -0,0 +1,44 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package bindata
+
+import (
+	"fmt"
+	"io"
+)
+
+var (
+	newline    = []byte{'\n'}
+	dataindent = []byte{'\t', '\t'}
+	space      = []byte{' '}
+)
+
+type ByteWriter struct {
+	io.Writer
+	c int
+}
+
+func (w *ByteWriter) Write(p []byte) (n int, err error) {
+	if len(p) == 0 {
+		return
+	}
+
+	for n = range p {
+		if w.c%12 == 0 {
+			w.Writer.Write(newline)
+			w.Writer.Write(dataindent)
+			w.c = 0
+		} else {
+			w.Writer.Write(space)
+		}
+
+		fmt.Fprintf(w.Writer, "0x%02x,", p[n])
+		w.c++
+	}
+
+	n++
+
+	return
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/config.go b/go/src/github.com/jteeuwen/go-bindata/config.go
new file mode 100644
index 0000000..2bd0d56
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/config.go
@@ -0,0 +1,203 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package bindata
+
+import (
+	"fmt"
+	"os"
+	"path/filepath"
+	"regexp"
+)
+
+// InputConfig defines options on a asset directory to be convert.
+type InputConfig struct {
+	// Path defines a directory containing asset files to be included
+	// in the generated output.
+	Path string
+
+	// Recusive defines whether subdirectories of Path
+	// should be recursively included in the conversion.
+	Recursive bool
+}
+
+// Config defines a set of options for the asset conversion.
+type Config struct {
+	// Name of the package to use. Defaults to 'main'.
+	Package string
+
+	// Tags specify a set of optional build tags, which should be
+	// included in the generated output. The tags are appended to a
+	// `// +build` line in the beginning of the output file
+	// and must follow the build tags syntax specified by the go tool.
+	Tags string
+
+	// Input defines the directory path, containing all asset files as
+	// well as whether to recursively process assets in any sub directories.
+	Input []InputConfig
+
+	// Output defines the output file for the generated code.
+	// If left empty, this defaults to 'bindata.go' in the current
+	// working directory.
+	Output string
+
+	// Prefix defines a path prefix which should be stripped from all
+	// file names when generating the keys in the table of contents.
+	// For example, running without the `-prefix` flag, we get:
+	//
+	// 	$ go-bindata /path/to/templates
+	// 	go_bindata["/path/to/templates/foo.html"] = _path_to_templates_foo_html
+	//
+	// Running with the `-prefix` flag, we get:
+	//
+	// 	$ go-bindata -prefix "/path/to/" /path/to/templates/foo.html
+	// 	go_bindata["templates/foo.html"] = templates_foo_html
+	Prefix string
+
+	// NoMemCopy will alter the way the output file is generated.
+	//
+	// It will employ a hack that allows us to read the file data directly from
+	// the compiled program's `.rodata` section. This ensures that when we call
+	// call our generated function, we omit unnecessary mem copies.
+	//
+	// The downside of this, is that it requires dependencies on the `reflect` and
+	// `unsafe` packages. These may be restricted on platforms like AppEngine and
+	// thus prevent you from using this mode.
+	//
+	// Another disadvantage is that the byte slice we create, is strictly read-only.
+	// For most use-cases this is not a problem, but if you ever try to alter the
+	// returned byte slice, a runtime panic is thrown. Use this mode only on target
+	// platforms where memory constraints are an issue.
+	//
+	// The default behaviour is to use the old code generation method. This
+	// prevents the two previously mentioned issues, but will employ at least one
+	// extra memcopy and thus increase memory requirements.
+	//
+	// For instance, consider the following two examples:
+	//
+	// This would be the default mode, using an extra memcopy but gives a safe
+	// implementation without dependencies on `reflect` and `unsafe`:
+	//
+	// 	func myfile() []byte {
+	// 		return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
+	// 	}
+	//
+	// Here is the same functionality, but uses the `.rodata` hack.
+	// The byte slice returned from this example can not be written to without
+	// generating a runtime error.
+	//
+	// 	var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
+	//
+	// 	func myfile() []byte {
+	// 		var empty [0]byte
+	// 		sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
+	// 		b := empty[:]
+	// 		bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
+	// 		bx.Data = sx.Data
+	// 		bx.Len = len(_myfile)
+	// 		bx.Cap = bx.Len
+	// 		return b
+	// 	}
+	NoMemCopy bool
+
+	// NoCompress means the assets are /not/ GZIP compressed before being turned
+	// into Go code. The generated function will automatically unzip
+	// the file data when called. Defaults to false.
+	NoCompress bool
+
+	// Perform a debug build. This generates an asset file, which
+	// loads the asset contents directly from disk at their original
+	// location, instead of embedding the contents in the code.
+	//
+	// This is mostly useful if you anticipate that the assets are
+	// going to change during your development cycle. You will always
+	// want your code to access the latest version of the asset.
+	// Only in release mode, will the assets actually be embedded
+	// in the code. The default behaviour is Release mode.
+	Debug bool
+
+	// Perform a dev build, which is nearly identical to the debug option. The
+	// only difference is that instead of absolute file paths in generated code,
+	// it expects a variable, `rootDir`, to be set in the generated code's
+	// package (the author needs to do this manually), which it then prepends to
+	// an asset's name to construct the file path on disk.
+	//
+	// This is mainly so you can push the generated code file to a shared
+	// repository.
+	Dev bool
+
+	// When true, size, mode and modtime are not preserved from files
+	NoMetadata bool
+	// When nonzero, use this as mode for all files.
+	Mode uint
+	// When nonzero, use this as unix timestamp for all files.
+	ModTime int64
+
+	// Ignores any filenames matching the regex pattern specified, e.g.
+	// path/to/file.ext will ignore only that file, or \\.gitignore
+	// will match any .gitignore file.
+	//
+	// This parameter can be provided multiple times.
+	Ignore []*regexp.Regexp
+}
+
+// NewConfig returns a default configuration struct.
+func NewConfig() *Config {
+	c := new(Config)
+	c.Package = "main"
+	c.NoMemCopy = false
+	c.NoCompress = false
+	c.Debug = false
+	c.Output = "./bindata.go"
+	c.Ignore = make([]*regexp.Regexp, 0)
+	return c
+}
+
+// validate ensures the config has sane values.
+// Part of which means checking if certain file/directory paths exist.
+func (c *Config) validate() error {
+	if len(c.Package) == 0 {
+		return fmt.Errorf("Missing package name")
+	}
+
+	for _, input := range c.Input {
+		_, err := os.Lstat(input.Path)
+		if err != nil {
+			return fmt.Errorf("Failed to stat input path '%s': %v", input.Path, err)
+		}
+	}
+
+	if len(c.Output) == 0 {
+		cwd, err := os.Getwd()
+		if err != nil {
+			return fmt.Errorf("Unable to determine current working directory.")
+		}
+
+		c.Output = filepath.Join(cwd, "bindata.go")
+	}
+
+	stat, err := os.Lstat(c.Output)
+	if err != nil {
+		if !os.IsNotExist(err) {
+			return fmt.Errorf("Output path: %v", err)
+		}
+
+		// File does not exist. This is fine, just make
+		// sure the directory it is to be in exists.
+		dir, _ := filepath.Split(c.Output)
+		if dir != "" {
+			err = os.MkdirAll(dir, 0744)
+
+			if err != nil {
+				return fmt.Errorf("Create output directory: %v", err)
+			}
+		}
+	}
+
+	if stat != nil && stat.IsDir() {
+		return fmt.Errorf("Output path is a directory.")
+	}
+
+	return nil
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/convert.go b/go/src/github.com/jteeuwen/go-bindata/convert.go
new file mode 100644
index 0000000..cf0466e
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/convert.go
@@ -0,0 +1,261 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package bindata
+
+import (
+	"bufio"
+	"fmt"
+	"os"
+	"path/filepath"
+	"regexp"
+	"sort"
+	"strings"
+	"unicode"
+)
+
+// Translate reads assets from an input directory, converts them
+// to Go code and writes new files to the output specified
+// in the given configuration.
+func Translate(c *Config) error {
+	var toc []Asset
+
+	// Ensure our configuration has sane values.
+	err := c.validate()
+	if err != nil {
+		return err
+	}
+
+	var knownFuncs = make(map[string]int)
+	var visitedPaths = make(map[string]bool)
+	// Locate all the assets.
+	for _, input := range c.Input {
+		err = findFiles(input.Path, c.Prefix, input.Recursive, &toc, c.Ignore, knownFuncs, visitedPaths)
+		if err != nil {
+			return err
+		}
+	}
+
+	// Create output file.
+	fd, err := os.Create(c.Output)
+	if err != nil {
+		return err
+	}
+
+	defer fd.Close()
+
+	// Create a buffered writer for better performance.
+	bfd := bufio.NewWriter(fd)
+	defer bfd.Flush()
+
+	// Write the header. This makes e.g. Github ignore diffs in generated files.
+	if _, err = fmt.Fprint(bfd, "// Code generated by go-bindata.\n"); err != nil {
+		return err
+	}
+	if _, err = fmt.Fprint(bfd, "// sources:\n"); err != nil {
+		return err
+	}
+
+	wd, err := os.Getwd()
+	if err != nil {
+		return err
+	}
+
+	for _, asset := range toc {
+		relative, _ := filepath.Rel(wd, asset.Path)
+		if _, err = fmt.Fprintf(bfd, "// %s\n", filepath.ToSlash(relative)); err != nil {
+			return err
+		}
+	}
+	if _, err = fmt.Fprint(bfd, "// DO NOT EDIT!\n\n"); err != nil {
+		return err
+	}
+
+	// Write build tags, if applicable.
+	if len(c.Tags) > 0 {
+		if _, err = fmt.Fprintf(bfd, "// +build %s\n\n", c.Tags); err != nil {
+			return err
+		}
+	}
+
+	// Write package declaration.
+	_, err = fmt.Fprintf(bfd, "package %s\n\n", c.Package)
+	if err != nil {
+		return err
+	}
+
+	// Write assets.
+	if c.Debug || c.Dev {
+		err = writeDebug(bfd, c, toc)
+	} else {
+		err = writeRelease(bfd, c, toc)
+	}
+
+	if err != nil {
+		return err
+	}
+
+	// Write table of contents
+	if err := writeTOC(bfd, toc); err != nil {
+		return err
+	}
+	// Write hierarchical tree of assets
+	if err := writeTOCTree(bfd, toc); err != nil {
+		return err
+	}
+
+	// Write restore procedure
+	return writeRestore(bfd)
+}
+
+// Implement sort.Interface for []os.FileInfo based on Name()
+type ByName []os.FileInfo
+
+func (v ByName) Len() int           { return len(v) }
+func (v ByName) Swap(i, j int)      { v[i], v[j] = v[j], v[i] }
+func (v ByName) Less(i, j int) bool { return v[i].Name() < v[j].Name() }
+
+// findFiles recursively finds all the file paths in the given directory tree.
+// They are added to the given map as keys. Values will be safe function names
+// for each file, which will be used when generating the output code.
+func findFiles(dir, prefix string, recursive bool, toc *[]Asset, ignore []*regexp.Regexp, knownFuncs map[string]int, visitedPaths map[string]bool) error {
+	dirpath := dir
+	if len(prefix) > 0 {
+		dirpath, _ = filepath.Abs(dirpath)
+		prefix, _ = filepath.Abs(prefix)
+		prefix = filepath.ToSlash(prefix)
+	}
+
+	fi, err := os.Stat(dirpath)
+	if err != nil {
+		return err
+	}
+
+	var list []os.FileInfo
+
+	if !fi.IsDir() {
+		dirpath = filepath.Dir(dirpath)
+		list = []os.FileInfo{fi}
+	} else {
+		visitedPaths[dirpath] = true
+		fd, err := os.Open(dirpath)
+		if err != nil {
+			return err
+		}
+
+		defer fd.Close()
+
+		list, err = fd.Readdir(0)
+		if err != nil {
+			return err
+		}
+
+		// Sort to make output stable between invocations
+		sort.Sort(ByName(list))
+	}
+
+	for _, file := range list {
+		var asset Asset
+		asset.Path = filepath.Join(dirpath, file.Name())
+		asset.Name = filepath.ToSlash(asset.Path)
+
+		ignoring := false
+		for _, re := range ignore {
+			if re.MatchString(asset.Path) {
+				ignoring = true
+				break
+			}
+		}
+		if ignoring {
+			continue
+		}
+
+		if file.IsDir() {
+			if recursive {
+				recursivePath := filepath.Join(dir, file.Name())
+				visitedPaths[asset.Path] = true
+				findFiles(recursivePath, prefix, recursive, toc, ignore, knownFuncs, visitedPaths)
+			}
+			continue
+		} else if file.Mode()&os.ModeSymlink == os.ModeSymlink {
+			var linkPath string
+			if linkPath, err = os.Readlink(asset.Path); err != nil {
+				return err
+			}
+			if !filepath.IsAbs(linkPath) {
+				if linkPath, err = filepath.Abs(dirpath + "/" + linkPath); err != nil {
+					return err
+				}
+			}
+			if _, ok := visitedPaths[linkPath]; !ok {
+				visitedPaths[linkPath] = true
+				findFiles(asset.Path, prefix, recursive, toc, ignore, knownFuncs, visitedPaths)
+			}
+			continue
+		}
+
+		if strings.HasPrefix(asset.Name, prefix) {
+			asset.Name = asset.Name[len(prefix):]
+		} else {
+			asset.Name = filepath.Join(dir, file.Name())
+		}
+
+		// If we have a leading slash, get rid of it.
+		if len(asset.Name) > 0 && asset.Name[0] == '/' {
+			asset.Name = asset.Name[1:]
+		}
+
+		// This shouldn't happen.
+		if len(asset.Name) == 0 {
+			return fmt.Errorf("Invalid file: %v", asset.Path)
+		}
+
+		asset.Func = safeFunctionName(asset.Name, knownFuncs)
+		asset.Path, _ = filepath.Abs(asset.Path)
+		*toc = append(*toc, asset)
+	}
+
+	return nil
+}
+
+var regFuncName = regexp.MustCompile(`[^a-zA-Z0-9_]`)
+
+// safeFunctionName converts the given name into a name
+// which qualifies as a valid function identifier. It
+// also compares against a known list of functions to
+// prevent conflict based on name translation.
+func safeFunctionName(name string, knownFuncs map[string]int) string {
+	var inBytes, outBytes []byte
+	var toUpper bool
+
+	name = strings.ToLower(name)
+	inBytes = []byte(name)
+
+	for i := 0; i < len(inBytes); i++ {
+		if regFuncName.Match([]byte{inBytes[i]}) {
+			toUpper = true
+		} else if toUpper {
+			outBytes = append(outBytes, []byte(strings.ToUpper(string(inBytes[i])))...)
+			toUpper = false
+		} else {
+			outBytes = append(outBytes, inBytes[i])
+		}
+	}
+
+	name = string(outBytes)
+
+	// Identifier can't start with a digit.
+	if unicode.IsDigit(rune(name[0])) {
+		name = "_" + name
+	}
+
+	if num, ok := knownFuncs[name]; ok {
+		knownFuncs[name] = num + 1
+		name = fmt.Sprintf("%s%d", name, num)
+	} else {
+		knownFuncs[name] = 2
+	}
+
+	return name
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/convert_test.go b/go/src/github.com/jteeuwen/go-bindata/convert_test.go
new file mode 100644
index 0000000..f0a19ca
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/convert_test.go
@@ -0,0 +1,90 @@
+package bindata
+
+import (
+	"regexp"
+	"strings"
+	"testing"
+)
+
+func TestSafeFunctionName(t *testing.T) {
+	var knownFuncs = make(map[string]int)
+	name1 := safeFunctionName("foo/bar", knownFuncs)
+	name2 := safeFunctionName("foo_bar", knownFuncs)
+	if name1 == name2 {
+		t.Errorf("name collision")
+	}
+}
+
+func TestFindFiles(t *testing.T) {
+	var toc []Asset
+	var knownFuncs = make(map[string]int)
+	var visitedPaths = make(map[string]bool)
+	err := findFiles("testdata/dupname", "testdata/dupname", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
+	if err != nil {
+		t.Errorf("expected to be no error: %+v", err)
+	}
+	if toc[0].Func == toc[1].Func {
+		t.Errorf("name collision")
+	}
+}
+
+func TestFindFilesWithSymlinks(t *testing.T) {
+	var tocSrc []Asset
+	var tocTarget []Asset
+
+	var knownFuncs = make(map[string]int)
+	var visitedPaths = make(map[string]bool)
+	err := findFiles("testdata/symlinkSrc", "testdata/symlinkSrc", true, &tocSrc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
+	if err != nil {
+		t.Errorf("expected to be no error: %+v", err)
+	}
+
+	knownFuncs = make(map[string]int)
+	visitedPaths = make(map[string]bool)
+	err = findFiles("testdata/symlinkParent", "testdata/symlinkParent", true, &tocTarget, []*regexp.Regexp{}, knownFuncs, visitedPaths)
+	if err != nil {
+		t.Errorf("expected to be no error: %+v", err)
+	}
+
+	if len(tocSrc) != len(tocTarget) {
+		t.Errorf("Symlink source and target should have the same number of assets.  Expected %d got %d", len(tocTarget), len(tocSrc))
+	} else {
+		for i, _ := range tocSrc {
+			targetFunc := strings.TrimPrefix(tocTarget[i].Func, "symlinktarget")
+			targetFunc = strings.ToLower(targetFunc[:1]) + targetFunc[1:]
+			if tocSrc[i].Func != targetFunc {
+				t.Errorf("Symlink source and target produced different function lists.  Expected %s to be %s", targetFunc, tocSrc[i].Func)
+			}
+		}
+	}
+}
+
+func TestFindFilesWithRecursiveSymlinks(t *testing.T) {
+	var toc []Asset
+
+	var knownFuncs = make(map[string]int)
+	var visitedPaths = make(map[string]bool)
+	err := findFiles("testdata/symlinkRecursiveParent", "testdata/symlinkRecursiveParent", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
+	if err != nil {
+		t.Errorf("expected to be no error: %+v", err)
+	}
+
+	if len(toc) != 1 {
+		t.Errorf("Only one asset should have been found.  Got %d: %v", len(toc), toc)
+	}
+}
+
+func TestFindFilesWithSymlinkedFile(t *testing.T) {
+	var toc []Asset
+
+	var knownFuncs = make(map[string]int)
+	var visitedPaths = make(map[string]bool)
+	err := findFiles("testdata/symlinkFile", "testdata/symlinkFile", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
+	if err != nil {
+		t.Errorf("expected to be no error: %+v", err)
+	}
+
+	if len(toc) != 1 {
+		t.Errorf("Only one asset should have been found.  Got %d: %v", len(toc), toc)
+	}
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/debug.go b/go/src/github.com/jteeuwen/go-bindata/debug.go
new file mode 100644
index 0000000..09fee78
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/debug.go
@@ -0,0 +1,87 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package bindata
+
+import (
+	"fmt"
+	"io"
+)
+
+// writeDebug writes the debug code file.
+func writeDebug(w io.Writer, c *Config, toc []Asset) error {
+	err := writeDebugHeader(w)
+	if err != nil {
+		return err
+	}
+
+	for i := range toc {
+		err = writeDebugAsset(w, c, &toc[i])
+		if err != nil {
+			return err
+		}
+	}
+
+	return nil
+}
+
+// writeDebugHeader writes output file headers.
+// This targets debug builds.
+func writeDebugHeader(w io.Writer) error {
+	_, err := fmt.Fprintf(w, `import (
+	"fmt"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"strings"
+)
+
+// bindataRead reads the given file from disk. It returns an error on failure.
+func bindataRead(path, name string) ([]byte, error) {
+	buf, err := ioutil.ReadFile(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset %%s at %%s: %%v", name, path, err)
+	}
+	return buf, err
+}
+
+type asset struct {
+	bytes []byte
+	info  os.FileInfo
+}
+
+`)
+	return err
+}
+
+// writeDebugAsset write a debug entry for the given asset.
+// A debug entry is simply a function which reads the asset from
+// the original file (e.g.: from disk).
+func writeDebugAsset(w io.Writer, c *Config, asset *Asset) error {
+	pathExpr := fmt.Sprintf("%q", asset.Path)
+	if c.Dev {
+		pathExpr = fmt.Sprintf("filepath.Join(rootDir, %q)", asset.Name)
+	}
+
+	_, err := fmt.Fprintf(w, `// %s reads file data from disk. It returns an error on failure.
+func %s() (*asset, error) {
+	path := %s
+	name := %q
+	bytes, err := bindataRead(path, name)
+	if err != nil {
+		return nil, err
+	}
+
+	fi, err := os.Stat(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset info %%s at %%s: %%v", name, path, err)
+	}
+
+	a := &asset{bytes: bytes, info: fi}
+	return a, err
+}
+
+`, asset.Func, asset.Func, pathExpr, asset.Name)
+	return err
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/doc.go b/go/src/github.com/jteeuwen/go-bindata/doc.go
new file mode 100644
index 0000000..09ead1e
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/doc.go
@@ -0,0 +1,129 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+/*
+bindata converts any file into managable Go source code. Useful for
+embedding binary data into a go program. The file data is optionally gzip
+compressed before being converted to a raw byte slice.
+
+The following paragraphs cover some of the customization options
+which can be specified in the Config struct, which must be passed into
+the Translate() call.
+
+
+Debug vs Release builds
+
+When used with the `Debug` option, the generated code does not actually include
+the asset data. Instead, it generates function stubs which load the data from
+the original file on disk. The asset API remains identical between debug and
+release builds, so your code will not have to change.
+
+This is useful during development when you expect the assets to change often.
+The host application using these assets uses the same API in both cases and
+will not have to care where the actual data comes from.
+
+An example is a Go webserver with some embedded, static web content like
+HTML, JS and CSS files. While developing it, you do not want to rebuild the
+whole server and restart it every time you make a change to a bit of
+javascript. You just want to build and launch the server once. Then just press
+refresh in the browser to see those changes. Embedding the assets with the
+`debug` flag allows you to do just that. When you are finished developing and
+ready for deployment, just re-invoke `go-bindata` without the `-debug` flag.
+It will now embed the latest version of the assets.
+
+
+Lower memory footprint
+
+The `NoMemCopy` option will alter the way the output file is generated.
+It will employ a hack that allows us to read the file data directly from
+the compiled program's `.rodata` section. This ensures that when we call
+call our generated function, we omit unnecessary memcopies.
+
+The downside of this, is that it requires dependencies on the `reflect` and
+`unsafe` packages. These may be restricted on platforms like AppEngine and
+thus prevent you from using this mode.
+
+Another disadvantage is that the byte slice we create, is strictly read-only.
+For most use-cases this is not a problem, but if you ever try to alter the
+returned byte slice, a runtime panic is thrown. Use this mode only on target
+platforms where memory constraints are an issue.
+
+The default behaviour is to use the old code generation method. This
+prevents the two previously mentioned issues, but will employ at least one
+extra memcopy and thus increase memory requirements.
+
+For instance, consider the following two examples:
+
+This would be the default mode, using an extra memcopy but gives a safe
+implementation without dependencies on `reflect` and `unsafe`:
+
+	func myfile() []byte {
+		return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
+	}
+
+Here is the same functionality, but uses the `.rodata` hack.
+The byte slice returned from this example can not be written to without
+generating a runtime error.
+
+	var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
+
+	func myfile() []byte {
+		var empty [0]byte
+		sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
+		b := empty[:]
+		bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
+		bx.Data = sx.Data
+		bx.Len = len(_myfile)
+		bx.Cap = bx.Len
+		return b
+	}
+
+
+Optional compression
+
+The NoCompress option indicates that the supplied assets are *not* GZIP
+compressed before being turned into Go code. The data should still be accessed
+through a function call, so nothing changes in the API.
+
+This feature is useful if you do not care for compression, or the supplied
+resource is already compressed. Doing it again would not add any value and may
+even increase the size of the data.
+
+The default behaviour of the program is to use compression.
+
+
+Path prefix stripping
+
+The keys used in the `_bindata` map are the same as the input file name
+passed to `go-bindata`. This includes the path. In most cases, this is not
+desireable, as it puts potentially sensitive information in your code base.
+For this purpose, the tool supplies another command line flag `-prefix`.
+This accepts a portion of a path name, which should be stripped off from
+the map keys and function names.
+
+For example, running without the `-prefix` flag, we get:
+
+	$ go-bindata /path/to/templates/
+
+	_bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html
+
+Running with the `-prefix` flag, we get:
+
+	$ go-bindata -prefix "/path/to/" /path/to/templates/
+
+	_bindata["templates/foo.html"] = templates_foo_html
+
+
+Build tags
+
+With the optional Tags field, you can specify any go build tags that
+must be fulfilled for the output file to be included in a build. This
+is useful when including binary data in multiple formats, where the desired
+format is specified at build time with the appropriate tags.
+
+The tags are appended to a `// +build` line in the beginning of the output file
+and must follow the build tags syntax specified by the go tool.
+
+*/
+package bindata
diff --git a/go/src/github.com/jteeuwen/go-bindata/go-bindata/AppendSliceValue.go b/go/src/github.com/jteeuwen/go-bindata/go-bindata/AppendSliceValue.go
new file mode 100644
index 0000000..f5da495
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/go-bindata/AppendSliceValue.go
@@ -0,0 +1,22 @@
+package main
+
+import "strings"
+
+// borrowed from https://github.com/hashicorp/serf/blob/master/command/agent/flag_slice_value.go
+
+// AppendSliceValue implements the flag.Value interface and allows multiple
+// calls to the same variable to append a list.
+type AppendSliceValue []string
+
+func (s *AppendSliceValue) String() string {
+	return strings.Join(*s, ",")
+}
+
+func (s *AppendSliceValue) Set(value string) error {
+	if *s == nil {
+		*s = make([]string, 0, 1)
+	}
+
+	*s = append(*s, value)
+	return nil
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/go-bindata/main.go b/go/src/github.com/jteeuwen/go-bindata/go-bindata/main.go
new file mode 100644
index 0000000..503a059
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/go-bindata/main.go
@@ -0,0 +1,107 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package main
+
+import (
+	"flag"
+	"fmt"
+	"os"
+	"path/filepath"
+	"regexp"
+	"strings"
+
+	"github.com/jteeuwen/go-bindata"
+)
+
+func main() {
+	cfg := parseArgs()
+	err := bindata.Translate(cfg)
+
+	if err != nil {
+		fmt.Fprintf(os.Stderr, "bindata: %v\n", err)
+		os.Exit(1)
+	}
+}
+
+// parseArgs create s a new, filled configuration instance
+// by reading and parsing command line options.
+//
+// This function exits the program with an error, if
+// any of the command line options are incorrect.
+func parseArgs() *bindata.Config {
+	var version bool
+
+	c := bindata.NewConfig()
+
+	flag.Usage = func() {
+		fmt.Printf("Usage: %s [options] <input directories>\n\n", os.Args[0])
+		flag.PrintDefaults()
+	}
+
+	flag.BoolVar(&c.Debug, "debug", c.Debug, "Do not embed the assets, but provide the embedding API. Contents will still be loaded from disk.")
+	flag.BoolVar(&c.Dev, "dev", c.Dev, "Similar to debug, but does not emit absolute paths. Expects a rootDir variable to already exist in the generated code's package.")
+	flag.StringVar(&c.Tags, "tags", c.Tags, "Optional set of build tags to include.")
+	flag.StringVar(&c.Prefix, "prefix", c.Prefix, "Optional path prefix to strip off asset names.")
+	flag.StringVar(&c.Package, "pkg", c.Package, "Package name to use in the generated code.")
+	flag.BoolVar(&c.NoMemCopy, "nomemcopy", c.NoMemCopy, "Use a .rodata hack to get rid of unnecessary memcopies. Refer to the documentation to see what implications this carries.")
+	flag.BoolVar(&c.NoCompress, "nocompress", c.NoCompress, "Assets will *not* be GZIP compressed when this flag is specified.")
+	flag.BoolVar(&c.NoMetadata, "nometadata", c.NoMetadata, "Assets will not preserve size, mode, and modtime info.")
+	flag.UintVar(&c.Mode, "mode", c.Mode, "Optional file mode override for all files.")
+	flag.Int64Var(&c.ModTime, "modtime", c.ModTime, "Optional modification unix timestamp override for all files.")
+	flag.StringVar(&c.Output, "o", c.Output, "Optional name of the output file to be generated.")
+	flag.BoolVar(&version, "version", false, "Displays version information.")
+
+	ignore := make([]string, 0)
+	flag.Var((*AppendSliceValue)(&ignore), "ignore", "Regex pattern to ignore")
+
+	flag.Parse()
+
+	patterns := make([]*regexp.Regexp, 0)
+	for _, pattern := range ignore {
+		patterns = append(patterns, regexp.MustCompile(pattern))
+	}
+	c.Ignore = patterns
+
+	if version {
+		fmt.Printf("%s\n", Version())
+		os.Exit(0)
+	}
+
+	// Make sure we have input paths.
+	if flag.NArg() == 0 {
+		fmt.Fprintf(os.Stderr, "Missing <input dir>\n\n")
+		flag.Usage()
+		os.Exit(1)
+	}
+
+	// Create input configurations.
+	c.Input = make([]bindata.InputConfig, flag.NArg())
+	for i := range c.Input {
+		c.Input[i] = parseInput(flag.Arg(i))
+	}
+
+	return c
+}
+
+// parseRecursive determines whether the given path has a recrusive indicator and
+// returns a new path with the recursive indicator chopped off if it does.
+//
+//  ex:
+//      /path/to/foo/...    -> (/path/to/foo, true)
+//      /path/to/bar        -> (/path/to/bar, false)
+func parseInput(path string) bindata.InputConfig {
+	if strings.HasSuffix(path, "/...") {
+		return bindata.InputConfig{
+			Path:      filepath.Clean(path[:len(path)-4]),
+			Recursive: true,
+		}
+	} else {
+		return bindata.InputConfig{
+			Path:      filepath.Clean(path),
+			Recursive: false,
+		}
+	}
+
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/go-bindata/version.go b/go/src/github.com/jteeuwen/go-bindata/go-bindata/version.go
new file mode 100644
index 0000000..a12508e
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/go-bindata/version.go
@@ -0,0 +1,31 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package main
+
+import (
+	"fmt"
+	"runtime"
+)
+
+const (
+	AppName         = "go-bindata"
+	AppVersionMajor = 3
+	AppVersionMinor = 1
+)
+
+// revision part of the program version.
+// This will be set automatically at build time like so:
+//
+//     go build -ldflags "-X main.AppVersionRev `date -u +%s`"
+var AppVersionRev string
+
+func Version() string {
+	if len(AppVersionRev) == 0 {
+		AppVersionRev = "0"
+	}
+
+	return fmt.Sprintf("%s %d.%d.%s (Go runtime %s).\nCopyright (c) 2010-2013, Jim Teeuwen.",
+		AppName, AppVersionMajor, AppVersionMinor, AppVersionRev, runtime.Version())
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/release.go b/go/src/github.com/jteeuwen/go-bindata/release.go
new file mode 100644
index 0000000..6aefeb2
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/release.go
@@ -0,0 +1,387 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package bindata
+
+import (
+	"bytes"
+	"compress/gzip"
+	"fmt"
+	"io"
+	"io/ioutil"
+	"os"
+	"unicode/utf8"
+)
+
+// writeRelease writes the release code file.
+func writeRelease(w io.Writer, c *Config, toc []Asset) error {
+	err := writeReleaseHeader(w, c)
+	if err != nil {
+		return err
+	}
+
+	for i := range toc {
+		err = writeReleaseAsset(w, c, &toc[i])
+		if err != nil {
+			return err
+		}
+	}
+
+	return nil
+}
+
+// writeReleaseHeader writes output file headers.
+// This targets release builds.
+func writeReleaseHeader(w io.Writer, c *Config) error {
+	var err error
+	if c.NoCompress {
+		if c.NoMemCopy {
+			err = header_uncompressed_nomemcopy(w)
+		} else {
+			err = header_uncompressed_memcopy(w)
+		}
+	} else {
+		if c.NoMemCopy {
+			err = header_compressed_nomemcopy(w)
+		} else {
+			err = header_compressed_memcopy(w)
+		}
+	}
+	if err != nil {
+		return err
+	}
+	return header_release_common(w)
+}
+
+// writeReleaseAsset write a release entry for the given asset.
+// A release entry is a function which embeds and returns
+// the file's byte content.
+func writeReleaseAsset(w io.Writer, c *Config, asset *Asset) error {
+	fd, err := os.Open(asset.Path)
+	if err != nil {
+		return err
+	}
+
+	defer fd.Close()
+
+	if c.NoCompress {
+		if c.NoMemCopy {
+			err = uncompressed_nomemcopy(w, asset, fd)
+		} else {
+			err = uncompressed_memcopy(w, asset, fd)
+		}
+	} else {
+		if c.NoMemCopy {
+			err = compressed_nomemcopy(w, asset, fd)
+		} else {
+			err = compressed_memcopy(w, asset, fd)
+		}
+	}
+	if err != nil {
+		return err
+	}
+	return asset_release_common(w, c, asset)
+}
+
+// sanitize prepares a valid UTF-8 string as a raw string constant.
+// Based on https://code.google.com/p/go/source/browse/godoc/static/makestatic.go?repo=tools
+func sanitize(b []byte) []byte {
+	// Replace ` with `+"`"+`
+	b = bytes.Replace(b, []byte("`"), []byte("`+\"`\"+`"), -1)
+
+	// Replace BOM with `+"\xEF\xBB\xBF"+`
+	// (A BOM is valid UTF-8 but not permitted in Go source files.
+	// I wouldn't bother handling this, but for some insane reason
+	// jquery.js has a BOM somewhere in the middle.)
+	return bytes.Replace(b, []byte("\xEF\xBB\xBF"), []byte("`+\"\\xEF\\xBB\\xBF\"+`"), -1)
+}
+
+func header_compressed_nomemcopy(w io.Writer) error {
+	_, err := fmt.Fprintf(w, `import (
+	"bytes"
+	"compress/gzip"
+	"fmt"
+	"io"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"strings"
+	"time"
+)
+
+func bindataRead(data, name string) ([]byte, error) {
+	gz, err := gzip.NewReader(strings.NewReader(data))
+	if err != nil {
+		return nil, fmt.Errorf("Read %%q: %%v", name, err)
+	}
+
+	var buf bytes.Buffer
+	_, err = io.Copy(&buf, gz)
+	clErr := gz.Close()
+
+	if err != nil {
+		return nil, fmt.Errorf("Read %%q: %%v", name, err)
+	}
+	if clErr != nil {
+		return nil, err
+	}
+
+	return buf.Bytes(), nil
+}
+
+`)
+	return err
+}
+
+func header_compressed_memcopy(w io.Writer) error {
+	_, err := fmt.Fprintf(w, `import (
+	"bytes"
+	"compress/gzip"
+	"fmt"
+	"io"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"strings"
+	"time"
+)
+
+func bindataRead(data []byte, name string) ([]byte, error) {
+	gz, err := gzip.NewReader(bytes.NewBuffer(data))
+	if err != nil {
+		return nil, fmt.Errorf("Read %%q: %%v", name, err)
+	}
+
+	var buf bytes.Buffer
+	_, err = io.Copy(&buf, gz)
+	clErr := gz.Close()
+
+	if err != nil {
+		return nil, fmt.Errorf("Read %%q: %%v", name, err)
+	}
+	if clErr != nil {
+		return nil, err
+	}
+
+	return buf.Bytes(), nil
+}
+
+`)
+	return err
+}
+
+func header_uncompressed_nomemcopy(w io.Writer) error {
+	_, err := fmt.Fprintf(w, `import (
+	"fmt"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"reflect"
+	"strings"
+	"time"
+	"unsafe"
+)
+
+func bindataRead(data, name string) ([]byte, error) {
+	var empty [0]byte
+	sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
+	b := empty[:]
+	bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
+	bx.Data = sx.Data
+	bx.Len = len(data)
+	bx.Cap = bx.Len
+	return b, nil
+}
+
+`)
+	return err
+}
+
+func header_uncompressed_memcopy(w io.Writer) error {
+	_, err := fmt.Fprintf(w, `import (
+	"fmt"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"strings"
+	"time"
+)
+`)
+	return err
+}
+
+func header_release_common(w io.Writer) error {
+	_, err := fmt.Fprintf(w, `type asset struct {
+	bytes []byte
+	info  os.FileInfo
+}
+
+type bindataFileInfo struct {
+	name    string
+	size    int64
+	mode    os.FileMode
+	modTime time.Time
+}
+
+func (fi bindataFileInfo) Name() string {
+	return fi.name
+}
+func (fi bindataFileInfo) Size() int64 {
+	return fi.size
+}
+func (fi bindataFileInfo) Mode() os.FileMode {
+	return fi.mode
+}
+func (fi bindataFileInfo) ModTime() time.Time {
+	return fi.modTime
+}
+func (fi bindataFileInfo) IsDir() bool {
+	return false
+}
+func (fi bindataFileInfo) Sys() interface{} {
+	return nil
+}
+
+`)
+	return err
+}
+
+func compressed_nomemcopy(w io.Writer, asset *Asset, r io.Reader) error {
+	_, err := fmt.Fprintf(w, `var _%s = "`, asset.Func)
+	if err != nil {
+		return err
+	}
+
+	gz := gzip.NewWriter(&StringWriter{Writer: w})
+	_, err = io.Copy(gz, r)
+	gz.Close()
+
+	if err != nil {
+		return err
+	}
+
+	_, err = fmt.Fprintf(w, `"
+
+func %sBytes() ([]byte, error) {
+	return bindataRead(
+		_%s,
+		%q,
+	)
+}
+
+`, asset.Func, asset.Func, asset.Name)
+	return err
+}
+
+func compressed_memcopy(w io.Writer, asset *Asset, r io.Reader) error {
+	_, err := fmt.Fprintf(w, `var _%s = []byte("`, asset.Func)
+	if err != nil {
+		return err
+	}
+
+	gz := gzip.NewWriter(&StringWriter{Writer: w})
+	_, err = io.Copy(gz, r)
+	gz.Close()
+
+	if err != nil {
+		return err
+	}
+
+	_, err = fmt.Fprintf(w, `")
+
+func %sBytes() ([]byte, error) {
+	return bindataRead(
+		_%s,
+		%q,
+	)
+}
+
+`, asset.Func, asset.Func, asset.Name)
+	return err
+}
+
+func uncompressed_nomemcopy(w io.Writer, asset *Asset, r io.Reader) error {
+	_, err := fmt.Fprintf(w, `var _%s = "`, asset.Func)
+	if err != nil {
+		return err
+	}
+
+	_, err = io.Copy(&StringWriter{Writer: w}, r)
+	if err != nil {
+		return err
+	}
+
+	_, err = fmt.Fprintf(w, `"
+
+func %sBytes() ([]byte, error) {
+	return bindataRead(
+		_%s,
+		%q,
+	)
+}
+
+`, asset.Func, asset.Func, asset.Name)
+	return err
+}
+
+func uncompressed_memcopy(w io.Writer, asset *Asset, r io.Reader) error {
+	_, err := fmt.Fprintf(w, `var _%s = []byte(`, asset.Func)
+	if err != nil {
+		return err
+	}
+
+	b, err := ioutil.ReadAll(r)
+	if err != nil {
+		return err
+	}
+	if utf8.Valid(b) && !bytes.Contains(b, []byte{0}) {
+		fmt.Fprintf(w, "`%s`", sanitize(b))
+	} else {
+		fmt.Fprintf(w, "%+q", b)
+	}
+
+	_, err = fmt.Fprintf(w, `)
+
+func %sBytes() ([]byte, error) {
+	return _%s, nil
+}
+
+`, asset.Func, asset.Func)
+	return err
+}
+
+func asset_release_common(w io.Writer, c *Config, asset *Asset) error {
+	fi, err := os.Stat(asset.Path)
+	if err != nil {
+		return err
+	}
+
+	mode := uint(fi.Mode())
+	modTime := fi.ModTime().Unix()
+	size := fi.Size()
+	if c.NoMetadata {
+		mode = 0
+		modTime = 0
+		size = 0
+	}
+	if c.Mode > 0 {
+		mode = uint(os.ModePerm) & c.Mode
+	}
+	if c.ModTime > 0 {
+		modTime = c.ModTime
+	}
+	_, err = fmt.Fprintf(w, `func %s() (*asset, error) {
+	bytes, err := %sBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: %q, size: %d, mode: os.FileMode(%d), modTime: time.Unix(%d, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+`, asset.Func, asset.Func, asset.Name, size, mode, modTime)
+	return err
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/restore.go b/go/src/github.com/jteeuwen/go-bindata/restore.go
new file mode 100644
index 0000000..65db0e8
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/restore.go
@@ -0,0 +1,63 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package bindata
+
+import (
+	"fmt"
+	"io"
+)
+
+func writeRestore(w io.Writer) error {
+	_, err := fmt.Fprintf(w, `
+// RestoreAsset restores an asset under the given directory
+func RestoreAsset(dir, name string) error {
+	data, err := Asset(name)
+	if err != nil {
+		return err
+	}
+	info, err := AssetInfo(name)
+	if err != nil {
+		return err
+	}
+	err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
+	if err != nil {
+		return err
+	}
+	err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
+	if err != nil {
+		return err
+	}
+	err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
+	if err != nil {
+		return err
+	}
+	return nil
+}
+
+// RestoreAssets restores an asset under the given directory recursively
+func RestoreAssets(dir, name string) error {
+	children, err := AssetDir(name)
+	// File
+	if err != nil {
+		return RestoreAsset(dir, name)
+	}
+	// Dir
+	for _, child := range children {
+		err = RestoreAssets(dir, filepath.Join(name, child))
+		if err != nil {
+			return err
+		}
+	}
+	return nil
+}
+
+func _filePath(dir, name string) string {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
+}
+
+`)
+	return err
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/stringwriter.go b/go/src/github.com/jteeuwen/go-bindata/stringwriter.go
new file mode 100644
index 0000000..77daa04
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/stringwriter.go
@@ -0,0 +1,36 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package bindata
+
+import (
+	"io"
+)
+
+const lowerHex = "0123456789abcdef"
+
+type StringWriter struct {
+	io.Writer
+	c int
+}
+
+func (w *StringWriter) Write(p []byte) (n int, err error) {
+	if len(p) == 0 {
+		return
+	}
+
+	buf := []byte(`\x00`)
+	var b byte
+
+	for n, b = range p {
+		buf[2] = lowerHex[b/16]
+		buf[3] = lowerHex[b%16]
+		w.Writer.Write(buf)
+		w.c++
+	}
+
+	n++
+
+	return
+}
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/Makefile b/go/src/github.com/jteeuwen/go-bindata/testdata/Makefile
new file mode 100644
index 0000000..cc237ba
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/Makefile
@@ -0,0 +1,37 @@
+FILES:=$(wildcard out/*.go)
+
+.PHONY: check
+check: errcheck vet golint $(FILES:.go=.checked)
+
+out/%.checked: out/%.go
+	errcheck $<
+	go tool vet --all $<
+	go tool vet --shadow $<
+	golint $<
+
+$(GOPATH)/bin/go-bindata: $(wildcard ../*.go) $(wildcard ../**/*.go)
+	go install ../...
+
+out/compress-memcopy.go: 		 $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
+	$(GOPATH)/bin/go-bindata                        -o $@ in/...
+
+out/compress-nomemcopy.go: 	 $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
+	$(GOPATH)/bin/go-bindata -nomemcopy             -o $@ in/...
+
+out/debug.go: 							 $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
+	$(GOPATH)/bin/go-bindata -debug                 -o $@ in/...
+
+out/nocompress-memcopy.go:   $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
+	$(GOPATH)/bin/go-bindata -nocompress            -o $@ in/...
+
+out/nocompress-nomemcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
+	$(GOPATH)/bin/go-bindata -nocompress -nomemcopy -o $@ in/...
+
+errcheck:
+	go get github.com/kisielk/errcheck
+
+vet:
+	go get golang.org/x/tools/cmd/vet
+
+golint:
+	go get github.com/golang/lint/golint
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/dupname/foo/bar b/go/src/github.com/jteeuwen/go-bindata/testdata/dupname/foo/bar
new file mode 100644
index 0000000..ab2a2d9
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/dupname/foo/bar
@@ -0,0 +1 @@
+// sample file
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/dupname/foo_bar b/go/src/github.com/jteeuwen/go-bindata/testdata/dupname/foo_bar
new file mode 100644
index 0000000..ab2a2d9
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/dupname/foo_bar
@@ -0,0 +1 @@
+// sample file
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset b/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset
new file mode 100644
index 0000000..ab2a2d9
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset
@@ -0,0 +1 @@
+// sample file
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset b/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset
new file mode 100644
index 0000000..ab2a2d9
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset
@@ -0,0 +1 @@
+// sample file
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset b/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset
new file mode 100644
index 0000000..ab2a2d9
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset
@@ -0,0 +1 @@
+// sample file
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset b/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset
new file mode 100644
index 0000000..ab2a2d9
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset
@@ -0,0 +1 @@
+// sample file
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/out/compress-memcopy.go b/go/src/github.com/jteeuwen/go-bindata/testdata/out/compress-memcopy.go
new file mode 100644
index 0000000..099f6f6
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/out/compress-memcopy.go
@@ -0,0 +1,312 @@
+// Code generated by go-bindata.
+// sources:
+// in/a/test.asset
+// in/b/test.asset
+// in/c/test.asset
+// in/test.asset
+// DO NOT EDIT!
+
+package main
+
+import (
+	"bytes"
+	"compress/gzip"
+	"fmt"
+	"io"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"strings"
+	"time"
+)
+
+func bindataRead(data []byte, name string) ([]byte, error) {
+	gz, err := gzip.NewReader(bytes.NewBuffer(data))
+	if err != nil {
+		return nil, fmt.Errorf("Read %q: %v", name, err)
+	}
+
+	var buf bytes.Buffer
+	_, err = io.Copy(&buf, gz)
+	clErr := gz.Close()
+
+	if err != nil {
+		return nil, fmt.Errorf("Read %q: %v", name, err)
+	}
+	if clErr != nil {
+		return nil, err
+	}
+
+	return buf.Bytes(), nil
+}
+
+type asset struct {
+	bytes []byte
+	info  os.FileInfo
+}
+
+type bindataFileInfo struct {
+	name    string
+	size    int64
+	mode    os.FileMode
+	modTime time.Time
+}
+
+func (fi bindataFileInfo) Name() string {
+	return fi.name
+}
+func (fi bindataFileInfo) Size() int64 {
+	return fi.size
+}
+func (fi bindataFileInfo) Mode() os.FileMode {
+	return fi.mode
+}
+func (fi bindataFileInfo) ModTime() time.Time {
+	return fi.modTime
+}
+func (fi bindataFileInfo) IsDir() bool {
+	return false
+}
+func (fi bindataFileInfo) Sys() interface{} {
+	return nil
+}
+
+var _inATestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
+
+func inATestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inATestAsset,
+		"in/a/test.asset",
+	)
+}
+
+func inATestAsset() (*asset, error) {
+	bytes, err := inATestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inBTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
+
+func inBTestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inBTestAsset,
+		"in/b/test.asset",
+	)
+}
+
+func inBTestAsset() (*asset, error) {
+	bytes, err := inBTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inCTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
+
+func inCTestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inCTestAsset,
+		"in/c/test.asset",
+	)
+}
+
+func inCTestAsset() (*asset, error) {
+	bytes, err := inCTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
+
+func inTestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inTestAsset,
+		"in/test.asset",
+	)
+}
+
+func inTestAsset() (*asset, error) {
+	bytes, err := inTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+// Asset loads and returns the asset for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func Asset(name string) ([]byte, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
+		}
+		return a.bytes, nil
+	}
+	return nil, fmt.Errorf("Asset %s not found", name)
+}
+
+// MustAsset is like Asset but panics when Asset would return an error.
+// It simplifies safe initialization of global variables.
+func MustAsset(name string) []byte {
+	a, err := Asset(name)
+	if err != nil {
+		panic("asset: Asset(" + name + "): " + err.Error())
+	}
+
+	return a
+}
+
+// AssetInfo loads and returns the asset info for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func AssetInfo(name string) (os.FileInfo, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
+		}
+		return a.info, nil
+	}
+	return nil, fmt.Errorf("AssetInfo %s not found", name)
+}
+
+// AssetNames returns the names of the assets.
+func AssetNames() []string {
+	names := make([]string, 0, len(_bindata))
+	for name := range _bindata {
+		names = append(names, name)
+	}
+	return names
+}
+
+// _bindata is a table, holding each asset generator, mapped to its name.
+var _bindata = map[string]func() (*asset, error){
+	"in/a/test.asset": inATestAsset,
+	"in/b/test.asset": inBTestAsset,
+	"in/c/test.asset": inCTestAsset,
+	"in/test.asset": inTestAsset,
+}
+
+// AssetDir returns the file names below a certain
+// directory embedded in the file by go-bindata.
+// For example if you run go-bindata on data/... and data contains the
+// following hierarchy:
+//     data/
+//       foo.txt
+//       img/
+//         a.png
+//         b.png
+// then AssetDir("data") would return []string{"foo.txt", "img"}
+// AssetDir("data/img") would return []string{"a.png", "b.png"}
+// AssetDir("foo.txt") and AssetDir("notexist") would return an error
+// AssetDir("") will return []string{"data"}.
+func AssetDir(name string) ([]string, error) {
+	node := _bintree
+	if len(name) != 0 {
+		cannonicalName := strings.Replace(name, "\\", "/", -1)
+		pathList := strings.Split(cannonicalName, "/")
+		for _, p := range pathList {
+			node = node.Children[p]
+			if node == nil {
+				return nil, fmt.Errorf("Asset %s not found", name)
+			}
+		}
+	}
+	if node.Func != nil {
+		return nil, fmt.Errorf("Asset %s not found", name)
+	}
+	rv := make([]string, 0, len(node.Children))
+	for childName := range node.Children {
+		rv = append(rv, childName)
+	}
+	return rv, nil
+}
+
+type bintree struct {
+	Func     func() (*asset, error)
+	Children map[string]*bintree
+}
+var _bintree = &bintree{nil, map[string]*bintree{
+	"in": &bintree{nil, map[string]*bintree{
+		"a": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
+		}},
+		"b": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
+		}},
+		"c": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
+		}},
+		"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
+	}},
+}}
+
+// RestoreAsset restores an asset under the given directory
+func RestoreAsset(dir, name string) error {
+	data, err := Asset(name)
+	if err != nil {
+		return err
+	}
+	info, err := AssetInfo(name)
+	if err != nil {
+		return err
+	}
+	err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
+	if err != nil {
+		return err
+	}
+	err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
+	if err != nil {
+		return err
+	}
+	err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
+	if err != nil {
+		return err
+	}
+	return nil
+}
+
+// RestoreAssets restores an asset under the given directory recursively
+func RestoreAssets(dir, name string) error {
+	children, err := AssetDir(name)
+	// File
+	if err != nil {
+		return RestoreAsset(dir, name)
+	}
+	// Dir
+	for _, child := range children {
+		err = RestoreAssets(dir, filepath.Join(name, child))
+		if err != nil {
+			return err
+		}
+	}
+	return nil
+}
+
+func _filePath(dir, name string) string {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
+}
+
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/out/compress-nomemcopy.go b/go/src/github.com/jteeuwen/go-bindata/testdata/out/compress-nomemcopy.go
new file mode 100644
index 0000000..f524221
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/out/compress-nomemcopy.go
@@ -0,0 +1,312 @@
+// Code generated by go-bindata.
+// sources:
+// in/a/test.asset
+// in/b/test.asset
+// in/c/test.asset
+// in/test.asset
+// DO NOT EDIT!
+
+package main
+
+import (
+	"bytes"
+	"compress/gzip"
+	"fmt"
+	"io"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"strings"
+	"time"
+)
+
+func bindataRead(data, name string) ([]byte, error) {
+	gz, err := gzip.NewReader(strings.NewReader(data))
+	if err != nil {
+		return nil, fmt.Errorf("Read %q: %v", name, err)
+	}
+
+	var buf bytes.Buffer
+	_, err = io.Copy(&buf, gz)
+	clErr := gz.Close()
+
+	if err != nil {
+		return nil, fmt.Errorf("Read %q: %v", name, err)
+	}
+	if clErr != nil {
+		return nil, err
+	}
+
+	return buf.Bytes(), nil
+}
+
+type asset struct {
+	bytes []byte
+	info  os.FileInfo
+}
+
+type bindataFileInfo struct {
+	name    string
+	size    int64
+	mode    os.FileMode
+	modTime time.Time
+}
+
+func (fi bindataFileInfo) Name() string {
+	return fi.name
+}
+func (fi bindataFileInfo) Size() int64 {
+	return fi.size
+}
+func (fi bindataFileInfo) Mode() os.FileMode {
+	return fi.mode
+}
+func (fi bindataFileInfo) ModTime() time.Time {
+	return fi.modTime
+}
+func (fi bindataFileInfo) IsDir() bool {
+	return false
+}
+func (fi bindataFileInfo) Sys() interface{} {
+	return nil
+}
+
+var _inATestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
+
+func inATestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inATestAsset,
+		"in/a/test.asset",
+	)
+}
+
+func inATestAsset() (*asset, error) {
+	bytes, err := inATestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inBTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
+
+func inBTestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inBTestAsset,
+		"in/b/test.asset",
+	)
+}
+
+func inBTestAsset() (*asset, error) {
+	bytes, err := inBTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inCTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
+
+func inCTestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inCTestAsset,
+		"in/c/test.asset",
+	)
+}
+
+func inCTestAsset() (*asset, error) {
+	bytes, err := inCTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
+
+func inTestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inTestAsset,
+		"in/test.asset",
+	)
+}
+
+func inTestAsset() (*asset, error) {
+	bytes, err := inTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+// Asset loads and returns the asset for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func Asset(name string) ([]byte, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
+		}
+		return a.bytes, nil
+	}
+	return nil, fmt.Errorf("Asset %s not found", name)
+}
+
+// MustAsset is like Asset but panics when Asset would return an error.
+// It simplifies safe initialization of global variables.
+func MustAsset(name string) []byte {
+	a, err := Asset(name)
+	if err != nil {
+		panic("asset: Asset(" + name + "): " + err.Error())
+	}
+
+	return a
+}
+
+// AssetInfo loads and returns the asset info for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func AssetInfo(name string) (os.FileInfo, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
+		}
+		return a.info, nil
+	}
+	return nil, fmt.Errorf("AssetInfo %s not found", name)
+}
+
+// AssetNames returns the names of the assets.
+func AssetNames() []string {
+	names := make([]string, 0, len(_bindata))
+	for name := range _bindata {
+		names = append(names, name)
+	}
+	return names
+}
+
+// _bindata is a table, holding each asset generator, mapped to its name.
+var _bindata = map[string]func() (*asset, error){
+	"in/a/test.asset": inATestAsset,
+	"in/b/test.asset": inBTestAsset,
+	"in/c/test.asset": inCTestAsset,
+	"in/test.asset": inTestAsset,
+}
+
+// AssetDir returns the file names below a certain
+// directory embedded in the file by go-bindata.
+// For example if you run go-bindata on data/... and data contains the
+// following hierarchy:
+//     data/
+//       foo.txt
+//       img/
+//         a.png
+//         b.png
+// then AssetDir("data") would return []string{"foo.txt", "img"}
+// AssetDir("data/img") would return []string{"a.png", "b.png"}
+// AssetDir("foo.txt") and AssetDir("notexist") would return an error
+// AssetDir("") will return []string{"data"}.
+func AssetDir(name string) ([]string, error) {
+	node := _bintree
+	if len(name) != 0 {
+		cannonicalName := strings.Replace(name, "\\", "/", -1)
+		pathList := strings.Split(cannonicalName, "/")
+		for _, p := range pathList {
+			node = node.Children[p]
+			if node == nil {
+				return nil, fmt.Errorf("Asset %s not found", name)
+			}
+		}
+	}
+	if node.Func != nil {
+		return nil, fmt.Errorf("Asset %s not found", name)
+	}
+	rv := make([]string, 0, len(node.Children))
+	for childName := range node.Children {
+		rv = append(rv, childName)
+	}
+	return rv, nil
+}
+
+type bintree struct {
+	Func     func() (*asset, error)
+	Children map[string]*bintree
+}
+var _bintree = &bintree{nil, map[string]*bintree{
+	"in": &bintree{nil, map[string]*bintree{
+		"a": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
+		}},
+		"b": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
+		}},
+		"c": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
+		}},
+		"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
+	}},
+}}
+
+// RestoreAsset restores an asset under the given directory
+func RestoreAsset(dir, name string) error {
+	data, err := Asset(name)
+	if err != nil {
+		return err
+	}
+	info, err := AssetInfo(name)
+	if err != nil {
+		return err
+	}
+	err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
+	if err != nil {
+		return err
+	}
+	err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
+	if err != nil {
+		return err
+	}
+	err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
+	if err != nil {
+		return err
+	}
+	return nil
+}
+
+// RestoreAssets restores an asset under the given directory recursively
+func RestoreAssets(dir, name string) error {
+	children, err := AssetDir(name)
+	// File
+	if err != nil {
+		return RestoreAsset(dir, name)
+	}
+	// Dir
+	for _, child := range children {
+		err = RestoreAssets(dir, filepath.Join(name, child))
+		if err != nil {
+			return err
+		}
+	}
+	return nil
+}
+
+func _filePath(dir, name string) string {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
+}
+
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/out/debug.go b/go/src/github.com/jteeuwen/go-bindata/testdata/out/debug.go
new file mode 100644
index 0000000..62ac6bf
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/out/debug.go
@@ -0,0 +1,263 @@
+// Code generated by go-bindata.
+// sources:
+// in/a/test.asset
+// in/b/test.asset
+// in/c/test.asset
+// in/test.asset
+// DO NOT EDIT!
+
+package main
+
+import (
+	"fmt"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"strings"
+)
+
+// bindataRead reads the given file from disk. It returns an error on failure.
+func bindataRead(path, name string) ([]byte, error) {
+	buf, err := ioutil.ReadFile(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
+	}
+	return buf, err
+}
+
+type asset struct {
+	bytes []byte
+	info  os.FileInfo
+}
+
+// inATestAsset reads file data from disk. It returns an error on failure.
+func inATestAsset() (*asset, error) {
+	path := "/home/ts/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset"
+	name := "in/a/test.asset"
+	bytes, err := bindataRead(path, name)
+	if err != nil {
+		return nil, err
+	}
+
+	fi, err := os.Stat(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
+	}
+
+	a := &asset{bytes: bytes, info: fi}
+	return a, err
+}
+
+// inBTestAsset reads file data from disk. It returns an error on failure.
+func inBTestAsset() (*asset, error) {
+	path := "/home/ts/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset"
+	name := "in/b/test.asset"
+	bytes, err := bindataRead(path, name)
+	if err != nil {
+		return nil, err
+	}
+
+	fi, err := os.Stat(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
+	}
+
+	a := &asset{bytes: bytes, info: fi}
+	return a, err
+}
+
+// inCTestAsset reads file data from disk. It returns an error on failure.
+func inCTestAsset() (*asset, error) {
+	path := "/home/ts/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset"
+	name := "in/c/test.asset"
+	bytes, err := bindataRead(path, name)
+	if err != nil {
+		return nil, err
+	}
+
+	fi, err := os.Stat(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
+	}
+
+	a := &asset{bytes: bytes, info: fi}
+	return a, err
+}
+
+// inTestAsset reads file data from disk. It returns an error on failure.
+func inTestAsset() (*asset, error) {
+	path := "/home/ts/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset"
+	name := "in/test.asset"
+	bytes, err := bindataRead(path, name)
+	if err != nil {
+		return nil, err
+	}
+
+	fi, err := os.Stat(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
+	}
+
+	a := &asset{bytes: bytes, info: fi}
+	return a, err
+}
+
+// Asset loads and returns the asset for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func Asset(name string) ([]byte, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
+		}
+		return a.bytes, nil
+	}
+	return nil, fmt.Errorf("Asset %s not found", name)
+}
+
+// MustAsset is like Asset but panics when Asset would return an error.
+// It simplifies safe initialization of global variables.
+func MustAsset(name string) []byte {
+	a, err := Asset(name)
+	if err != nil {
+		panic("asset: Asset(" + name + "): " + err.Error())
+	}
+
+	return a
+}
+
+// AssetInfo loads and returns the asset info for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func AssetInfo(name string) (os.FileInfo, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
+		}
+		return a.info, nil
+	}
+	return nil, fmt.Errorf("AssetInfo %s not found", name)
+}
+
+// AssetNames returns the names of the assets.
+func AssetNames() []string {
+	names := make([]string, 0, len(_bindata))
+	for name := range _bindata {
+		names = append(names, name)
+	}
+	return names
+}
+
+// _bindata is a table, holding each asset generator, mapped to its name.
+var _bindata = map[string]func() (*asset, error){
+	"in/a/test.asset": inATestAsset,
+	"in/b/test.asset": inBTestAsset,
+	"in/c/test.asset": inCTestAsset,
+	"in/test.asset": inTestAsset,
+}
+
+// AssetDir returns the file names below a certain
+// directory embedded in the file by go-bindata.
+// For example if you run go-bindata on data/... and data contains the
+// following hierarchy:
+//     data/
+//       foo.txt
+//       img/
+//         a.png
+//         b.png
+// then AssetDir("data") would return []string{"foo.txt", "img"}
+// AssetDir("data/img") would return []string{"a.png", "b.png"}
+// AssetDir("foo.txt") and AssetDir("notexist") would return an error
+// AssetDir("") will return []string{"data"}.
+func AssetDir(name string) ([]string, error) {
+	node := _bintree
+	if len(name) != 0 {
+		cannonicalName := strings.Replace(name, "\\", "/", -1)
+		pathList := strings.Split(cannonicalName, "/")
+		for _, p := range pathList {
+			node = node.Children[p]
+			if node == nil {
+				return nil, fmt.Errorf("Asset %s not found", name)
+			}
+		}
+	}
+	if node.Func != nil {
+		return nil, fmt.Errorf("Asset %s not found", name)
+	}
+	rv := make([]string, 0, len(node.Children))
+	for childName := range node.Children {
+		rv = append(rv, childName)
+	}
+	return rv, nil
+}
+
+type bintree struct {
+	Func     func() (*asset, error)
+	Children map[string]*bintree
+}
+var _bintree = &bintree{nil, map[string]*bintree{
+	"in": &bintree{nil, map[string]*bintree{
+		"a": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
+		}},
+		"b": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
+		}},
+		"c": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
+		}},
+		"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
+	}},
+}}
+
+// RestoreAsset restores an asset under the given directory
+func RestoreAsset(dir, name string) error {
+	data, err := Asset(name)
+	if err != nil {
+		return err
+	}
+	info, err := AssetInfo(name)
+	if err != nil {
+		return err
+	}
+	err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
+	if err != nil {
+		return err
+	}
+	err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
+	if err != nil {
+		return err
+	}
+	err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
+	if err != nil {
+		return err
+	}
+	return nil
+}
+
+// RestoreAssets restores an asset under the given directory recursively
+func RestoreAssets(dir, name string) error {
+	children, err := AssetDir(name)
+	// File
+	if err != nil {
+		return RestoreAsset(dir, name)
+	}
+	// Dir
+	for _, child := range children {
+		err = RestoreAssets(dir, filepath.Join(name, child))
+		if err != nil {
+			return err
+		}
+	}
+	return nil
+}
+
+func _filePath(dir, name string) string {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
+}
+
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/out/debug.go-bindata b/go/src/github.com/jteeuwen/go-bindata/testdata/out/debug.go-bindata
new file mode 100644
index 0000000..e3a2ef2
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/out/debug.go-bindata
@@ -0,0 +1,259 @@
+package main
+
+import (
+	"fmt"
+	"io/ioutil"
+	"strings"
+	"os"
+	"path"
+	"path/filepath"
+)
+
+// bindata_read reads the given file from disk. It returns an error on failure.
+func bindata_read(path, name string) ([]byte, error) {
+	buf, err := ioutil.ReadFile(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
+	}
+	return buf, err
+}
+
+type asset struct {
+	bytes []byte
+	info  os.FileInfo
+}
+
+// in_a_test_asset reads file data from disk. It returns an error on failure.
+func in_a_test_asset() (*asset, error) {
+	path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset"
+	name := "in/a/test.asset"
+	bytes, err := bindata_read(path, name)
+	if err != nil {
+		return nil, err
+	}
+
+	fi, err := os.Stat(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
+	}
+
+	a := &asset{bytes: bytes, info: fi}
+	return a, err
+}
+
+// in_b_test_asset reads file data from disk. It returns an error on failure.
+func in_b_test_asset() (*asset, error) {
+	path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset"
+	name := "in/b/test.asset"
+	bytes, err := bindata_read(path, name)
+	if err != nil {
+		return nil, err
+	}
+
+	fi, err := os.Stat(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
+	}
+
+	a := &asset{bytes: bytes, info: fi}
+	return a, err
+}
+
+// in_c_test_asset reads file data from disk. It returns an error on failure.
+func in_c_test_asset() (*asset, error) {
+	path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset"
+	name := "in/c/test.asset"
+	bytes, err := bindata_read(path, name)
+	if err != nil {
+		return nil, err
+	}
+
+	fi, err := os.Stat(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
+	}
+
+	a := &asset{bytes: bytes, info: fi}
+	return a, err
+}
+
+// in_test_asset reads file data from disk. It returns an error on failure.
+func in_test_asset() (*asset, error) {
+	path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset"
+	name := "in/test.asset"
+	bytes, err := bindata_read(path, name)
+	if err != nil {
+		return nil, err
+	}
+
+	fi, err := os.Stat(path)
+	if err != nil {
+		err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
+	}
+
+	a := &asset{bytes: bytes, info: fi}
+	return a, err
+}
+
+// Asset loads and returns the asset for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func Asset(name string) ([]byte, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
+		}
+		return a.bytes, nil
+	}
+	return nil, fmt.Errorf("Asset %s not found", name)
+}
+
+// MustAsset is like Asset but panics when Asset would return an error.
+// It simplifies safe initialization of global variables.
+func MustAsset(name string) []byte {
+	a, err := Asset(name)
+	if (err != nil) {
+		panic("asset: Asset(" + name + "): " + err.Error())
+	}
+
+	return a
+}
+
+// AssetInfo loads and returns the asset info for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func AssetInfo(name string) (os.FileInfo, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
+		}
+		return a.info, nil
+	}
+	return nil, fmt.Errorf("AssetInfo %s not found", name)
+}
+
+// AssetNames returns the names of the assets.
+func AssetNames() []string {
+	names := make([]string, 0, len(_bindata))
+	for name := range _bindata {
+		names = append(names, name)
+	}
+	return names
+}
+
+// _bindata is a table, holding each asset generator, mapped to its name.
+var _bindata = map[string]func() (*asset, error){
+	"in/a/test.asset": in_a_test_asset,
+	"in/b/test.asset": in_b_test_asset,
+	"in/c/test.asset": in_c_test_asset,
+	"in/test.asset": in_test_asset,
+}
+
+// AssetDir returns the file names below a certain
+// directory embedded in the file by go-bindata.
+// For example if you run go-bindata on data/... and data contains the
+// following hierarchy:
+//     data/
+//       foo.txt
+//       img/
+//         a.png
+//         b.png
+// then AssetDir("data") would return []string{"foo.txt", "img"}
+// AssetDir("data/img") would return []string{"a.png", "b.png"}
+// AssetDir("foo.txt") and AssetDir("notexist") would return an error
+// AssetDir("") will return []string{"data"}.
+func AssetDir(name string) ([]string, error) {
+	node := _bintree
+	if len(name) != 0 {
+		cannonicalName := strings.Replace(name, "\\", "/", -1)
+		pathList := strings.Split(cannonicalName, "/")
+		for _, p := range pathList {
+			node = node.Children[p]
+			if node == nil {
+				return nil, fmt.Errorf("Asset %s not found", name)
+			}
+		}
+	}
+	if node.Func != nil {
+		return nil, fmt.Errorf("Asset %s not found", name)
+	}
+	rv := make([]string, 0, len(node.Children))
+	for name := range node.Children {
+		rv = append(rv, name)
+	}
+	return rv, nil
+}
+
+type _bintree_t struct {
+	Func func() (*asset, error)
+	Children map[string]*_bintree_t
+}
+var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
+	"in": &_bintree_t{nil, map[string]*_bintree_t{
+		"a": &_bintree_t{nil, map[string]*_bintree_t{
+			"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
+			}},
+		}},
+		"b": &_bintree_t{nil, map[string]*_bintree_t{
+			"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
+			}},
+		}},
+		"c": &_bintree_t{nil, map[string]*_bintree_t{
+			"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
+			}},
+		}},
+		"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
+		}},
+	}},
+}}
+
+// Restore an asset under the given directory
+func RestoreAsset(dir, name string) error {
+        data, err := Asset(name)
+        if err != nil {
+                return err
+        }
+        info, err := AssetInfo(name)
+        if err != nil {
+                return err
+        }
+        err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
+        if err != nil {
+                return err
+        }
+        err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
+        if err != nil {
+                return err
+        }
+        err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
+        if err != nil {
+                return err
+        }
+        return nil
+}
+
+// Restore assets under the given directory recursively
+func RestoreAssets(dir, name string) error {
+        children, err := AssetDir(name)
+        if err != nil { // File
+                return RestoreAsset(dir, name)
+        } else { // Dir
+                for _, child := range children {
+                        err = RestoreAssets(dir, path.Join(name, child))
+                        if err != nil {
+                                return err
+                        }
+                }
+        }
+        return nil
+}
+
+func _filePath(dir, name string) string {
+        cannonicalName := strings.Replace(name, "\\", "/", -1)
+        return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
+}
+
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/out/nocompress-memcopy.go b/go/src/github.com/jteeuwen/go-bindata/testdata/out/nocompress-memcopy.go
new file mode 100644
index 0000000..fc4c494
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/out/nocompress-memcopy.go
@@ -0,0 +1,280 @@
+// Code generated by go-bindata.
+// sources:
+// in/a/test.asset
+// in/b/test.asset
+// in/c/test.asset
+// in/test.asset
+// DO NOT EDIT!
+
+package main
+
+import (
+	"fmt"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"strings"
+	"time"
+)
+type asset struct {
+	bytes []byte
+	info  os.FileInfo
+}
+
+type bindataFileInfo struct {
+	name    string
+	size    int64
+	mode    os.FileMode
+	modTime time.Time
+}
+
+func (fi bindataFileInfo) Name() string {
+	return fi.name
+}
+func (fi bindataFileInfo) Size() int64 {
+	return fi.size
+}
+func (fi bindataFileInfo) Mode() os.FileMode {
+	return fi.mode
+}
+func (fi bindataFileInfo) ModTime() time.Time {
+	return fi.modTime
+}
+func (fi bindataFileInfo) IsDir() bool {
+	return false
+}
+func (fi bindataFileInfo) Sys() interface{} {
+	return nil
+}
+
+var _inATestAsset = []byte(`// sample file
+`)
+
+func inATestAssetBytes() ([]byte, error) {
+	return _inATestAsset, nil
+}
+
+func inATestAsset() (*asset, error) {
+	bytes, err := inATestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inBTestAsset = []byte(`// sample file
+`)
+
+func inBTestAssetBytes() ([]byte, error) {
+	return _inBTestAsset, nil
+}
+
+func inBTestAsset() (*asset, error) {
+	bytes, err := inBTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inCTestAsset = []byte(`// sample file
+`)
+
+func inCTestAssetBytes() ([]byte, error) {
+	return _inCTestAsset, nil
+}
+
+func inCTestAsset() (*asset, error) {
+	bytes, err := inCTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inTestAsset = []byte(`// sample file
+`)
+
+func inTestAssetBytes() ([]byte, error) {
+	return _inTestAsset, nil
+}
+
+func inTestAsset() (*asset, error) {
+	bytes, err := inTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+// Asset loads and returns the asset for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func Asset(name string) ([]byte, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
+		}
+		return a.bytes, nil
+	}
+	return nil, fmt.Errorf("Asset %s not found", name)
+}
+
+// MustAsset is like Asset but panics when Asset would return an error.
+// It simplifies safe initialization of global variables.
+func MustAsset(name string) []byte {
+	a, err := Asset(name)
+	if err != nil {
+		panic("asset: Asset(" + name + "): " + err.Error())
+	}
+
+	return a
+}
+
+// AssetInfo loads and returns the asset info for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func AssetInfo(name string) (os.FileInfo, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
+		}
+		return a.info, nil
+	}
+	return nil, fmt.Errorf("AssetInfo %s not found", name)
+}
+
+// AssetNames returns the names of the assets.
+func AssetNames() []string {
+	names := make([]string, 0, len(_bindata))
+	for name := range _bindata {
+		names = append(names, name)
+	}
+	return names
+}
+
+// _bindata is a table, holding each asset generator, mapped to its name.
+var _bindata = map[string]func() (*asset, error){
+	"in/a/test.asset": inATestAsset,
+	"in/b/test.asset": inBTestAsset,
+	"in/c/test.asset": inCTestAsset,
+	"in/test.asset": inTestAsset,
+}
+
+// AssetDir returns the file names below a certain
+// directory embedded in the file by go-bindata.
+// For example if you run go-bindata on data/... and data contains the
+// following hierarchy:
+//     data/
+//       foo.txt
+//       img/
+//         a.png
+//         b.png
+// then AssetDir("data") would return []string{"foo.txt", "img"}
+// AssetDir("data/img") would return []string{"a.png", "b.png"}
+// AssetDir("foo.txt") and AssetDir("notexist") would return an error
+// AssetDir("") will return []string{"data"}.
+func AssetDir(name string) ([]string, error) {
+	node := _bintree
+	if len(name) != 0 {
+		cannonicalName := strings.Replace(name, "\\", "/", -1)
+		pathList := strings.Split(cannonicalName, "/")
+		for _, p := range pathList {
+			node = node.Children[p]
+			if node == nil {
+				return nil, fmt.Errorf("Asset %s not found", name)
+			}
+		}
+	}
+	if node.Func != nil {
+		return nil, fmt.Errorf("Asset %s not found", name)
+	}
+	rv := make([]string, 0, len(node.Children))
+	for childName := range node.Children {
+		rv = append(rv, childName)
+	}
+	return rv, nil
+}
+
+type bintree struct {
+	Func     func() (*asset, error)
+	Children map[string]*bintree
+}
+var _bintree = &bintree{nil, map[string]*bintree{
+	"in": &bintree{nil, map[string]*bintree{
+		"a": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
+		}},
+		"b": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
+		}},
+		"c": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
+		}},
+		"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
+	}},
+}}
+
+// RestoreAsset restores an asset under the given directory
+func RestoreAsset(dir, name string) error {
+	data, err := Asset(name)
+	if err != nil {
+		return err
+	}
+	info, err := AssetInfo(name)
+	if err != nil {
+		return err
+	}
+	err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
+	if err != nil {
+		return err
+	}
+	err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
+	if err != nil {
+		return err
+	}
+	err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
+	if err != nil {
+		return err
+	}
+	return nil
+}
+
+// RestoreAssets restores an asset under the given directory recursively
+func RestoreAssets(dir, name string) error {
+	children, err := AssetDir(name)
+	// File
+	if err != nil {
+		return RestoreAsset(dir, name)
+	}
+	// Dir
+	for _, child := range children {
+		err = RestoreAssets(dir, filepath.Join(name, child))
+		if err != nil {
+			return err
+		}
+	}
+	return nil
+}
+
+func _filePath(dir, name string) string {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
+}
+
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/out/nocompress-nomemcopy.go b/go/src/github.com/jteeuwen/go-bindata/testdata/out/nocompress-nomemcopy.go
new file mode 100644
index 0000000..9504f0a
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/out/nocompress-nomemcopy.go
@@ -0,0 +1,302 @@
+// Code generated by go-bindata.
+// sources:
+// in/a/test.asset
+// in/b/test.asset
+// in/c/test.asset
+// in/test.asset
+// DO NOT EDIT!
+
+package main
+
+import (
+	"fmt"
+	"io/ioutil"
+	"os"
+	"path/filepath"
+	"reflect"
+	"strings"
+	"time"
+	"unsafe"
+)
+
+func bindataRead(data, name string) ([]byte, error) {
+	var empty [0]byte
+	sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
+	b := empty[:]
+	bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
+	bx.Data = sx.Data
+	bx.Len = len(data)
+	bx.Cap = bx.Len
+	return b, nil
+}
+
+type asset struct {
+	bytes []byte
+	info  os.FileInfo
+}
+
+type bindataFileInfo struct {
+	name    string
+	size    int64
+	mode    os.FileMode
+	modTime time.Time
+}
+
+func (fi bindataFileInfo) Name() string {
+	return fi.name
+}
+func (fi bindataFileInfo) Size() int64 {
+	return fi.size
+}
+func (fi bindataFileInfo) Mode() os.FileMode {
+	return fi.mode
+}
+func (fi bindataFileInfo) ModTime() time.Time {
+	return fi.modTime
+}
+func (fi bindataFileInfo) IsDir() bool {
+	return false
+}
+func (fi bindataFileInfo) Sys() interface{} {
+	return nil
+}
+
+var _inATestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
+
+func inATestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inATestAsset,
+		"in/a/test.asset",
+	)
+}
+
+func inATestAsset() (*asset, error) {
+	bytes, err := inATestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inBTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
+
+func inBTestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inBTestAsset,
+		"in/b/test.asset",
+	)
+}
+
+func inBTestAsset() (*asset, error) {
+	bytes, err := inBTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inCTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
+
+func inCTestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inCTestAsset,
+		"in/c/test.asset",
+	)
+}
+
+func inCTestAsset() (*asset, error) {
+	bytes, err := inCTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+var _inTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
+
+func inTestAssetBytes() ([]byte, error) {
+	return bindataRead(
+		_inTestAsset,
+		"in/test.asset",
+	)
+}
+
+func inTestAsset() (*asset, error) {
+	bytes, err := inTestAssetBytes()
+	if err != nil {
+		return nil, err
+	}
+
+	info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
+	a := &asset{bytes: bytes, info: info}
+	return a, nil
+}
+
+// Asset loads and returns the asset for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func Asset(name string) ([]byte, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
+		}
+		return a.bytes, nil
+	}
+	return nil, fmt.Errorf("Asset %s not found", name)
+}
+
+// MustAsset is like Asset but panics when Asset would return an error.
+// It simplifies safe initialization of global variables.
+func MustAsset(name string) []byte {
+	a, err := Asset(name)
+	if err != nil {
+		panic("asset: Asset(" + name + "): " + err.Error())
+	}
+
+	return a
+}
+
+// AssetInfo loads and returns the asset info for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func AssetInfo(name string) (os.FileInfo, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
+		}
+		return a.info, nil
+	}
+	return nil, fmt.Errorf("AssetInfo %s not found", name)
+}
+
+// AssetNames returns the names of the assets.
+func AssetNames() []string {
+	names := make([]string, 0, len(_bindata))
+	for name := range _bindata {
+		names = append(names, name)
+	}
+	return names
+}
+
+// _bindata is a table, holding each asset generator, mapped to its name.
+var _bindata = map[string]func() (*asset, error){
+	"in/a/test.asset": inATestAsset,
+	"in/b/test.asset": inBTestAsset,
+	"in/c/test.asset": inCTestAsset,
+	"in/test.asset": inTestAsset,
+}
+
+// AssetDir returns the file names below a certain
+// directory embedded in the file by go-bindata.
+// For example if you run go-bindata on data/... and data contains the
+// following hierarchy:
+//     data/
+//       foo.txt
+//       img/
+//         a.png
+//         b.png
+// then AssetDir("data") would return []string{"foo.txt", "img"}
+// AssetDir("data/img") would return []string{"a.png", "b.png"}
+// AssetDir("foo.txt") and AssetDir("notexist") would return an error
+// AssetDir("") will return []string{"data"}.
+func AssetDir(name string) ([]string, error) {
+	node := _bintree
+	if len(name) != 0 {
+		cannonicalName := strings.Replace(name, "\\", "/", -1)
+		pathList := strings.Split(cannonicalName, "/")
+		for _, p := range pathList {
+			node = node.Children[p]
+			if node == nil {
+				return nil, fmt.Errorf("Asset %s not found", name)
+			}
+		}
+	}
+	if node.Func != nil {
+		return nil, fmt.Errorf("Asset %s not found", name)
+	}
+	rv := make([]string, 0, len(node.Children))
+	for childName := range node.Children {
+		rv = append(rv, childName)
+	}
+	return rv, nil
+}
+
+type bintree struct {
+	Func     func() (*asset, error)
+	Children map[string]*bintree
+}
+var _bintree = &bintree{nil, map[string]*bintree{
+	"in": &bintree{nil, map[string]*bintree{
+		"a": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
+		}},
+		"b": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
+		}},
+		"c": &bintree{nil, map[string]*bintree{
+			"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
+		}},
+		"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
+	}},
+}}
+
+// RestoreAsset restores an asset under the given directory
+func RestoreAsset(dir, name string) error {
+	data, err := Asset(name)
+	if err != nil {
+		return err
+	}
+	info, err := AssetInfo(name)
+	if err != nil {
+		return err
+	}
+	err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
+	if err != nil {
+		return err
+	}
+	err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
+	if err != nil {
+		return err
+	}
+	err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
+	if err != nil {
+		return err
+	}
+	return nil
+}
+
+// RestoreAssets restores an asset under the given directory recursively
+func RestoreAssets(dir, name string) error {
+	children, err := AssetDir(name)
+	// File
+	if err != nil {
+		return RestoreAsset(dir, name)
+	}
+	// Dir
+	for _, child := range children {
+		err = RestoreAssets(dir, filepath.Join(name, child))
+		if err != nil {
+			return err
+		}
+	}
+	return nil
+}
+
+func _filePath(dir, name string) string {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
+}
+
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkFile/file1 b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkFile/file1
new file mode 120000
index 0000000..6e09272
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkFile/file1
@@ -0,0 +1 @@
+../symlinkSrc/file1
\ No newline at end of file
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkParent/symlinkTarget b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkParent/symlinkTarget
new file mode 120000
index 0000000..ccb1f73
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkParent/symlinkTarget
@@ -0,0 +1 @@
+../symlinkSrc/
\ No newline at end of file
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkRecursiveParent/file1 b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkRecursiveParent/file1
new file mode 100644
index 0000000..91ea38d
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkRecursiveParent/file1
@@ -0,0 +1 @@
+// test file 1
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkRecursiveParent/symlinkTarget b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkRecursiveParent/symlinkTarget
new file mode 120000
index 0000000..2ee9371
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkRecursiveParent/symlinkTarget
@@ -0,0 +1 @@
+../symlinkRecursiveParent/
\ No newline at end of file
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file1 b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file1
new file mode 100644
index 0000000..5161fce
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file1
@@ -0,0 +1 @@
+// symlink file 1
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file2 b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file2
new file mode 100644
index 0000000..dfa589a
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file2
@@ -0,0 +1 @@
+// symlink file 2
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file3 b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file3
new file mode 100644
index 0000000..9096fe8
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file3
@@ -0,0 +1 @@
+// symlink file 3
diff --git a/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file4 b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file4
new file mode 100644
index 0000000..49e0302
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/testdata/symlinkSrc/file4
@@ -0,0 +1 @@
+// symlink file 4
diff --git a/go/src/github.com/jteeuwen/go-bindata/toc.go b/go/src/github.com/jteeuwen/go-bindata/toc.go
new file mode 100644
index 0000000..9ec410b
--- /dev/null
+++ b/go/src/github.com/jteeuwen/go-bindata/toc.go
@@ -0,0 +1,230 @@
+// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
+// license. Its contents can be found at:
+// http://creativecommons.org/publicdomain/zero/1.0/
+
+package bindata
+
+import (
+	"fmt"
+	"io"
+	"sort"
+	"strings"
+)
+
+type assetTree struct {
+	Asset    Asset
+	Children map[string]*assetTree
+}
+
+func newAssetTree() *assetTree {
+	tree := &assetTree{}
+	tree.Children = make(map[string]*assetTree)
+	return tree
+}
+
+func (node *assetTree) child(name string) *assetTree {
+	rv, ok := node.Children[name]
+	if !ok {
+		rv = newAssetTree()
+		node.Children[name] = rv
+	}
+	return rv
+}
+
+func (root *assetTree) Add(route []string, asset Asset) {
+	for _, name := range route {
+		root = root.child(name)
+	}
+	root.Asset = asset
+}
+
+func ident(w io.Writer, n int) {
+	for i := 0; i < n; i++ {
+		w.Write([]byte{'\t'})
+	}
+}
+
+func (root *assetTree) funcOrNil() string {
+	if root.Asset.Func == "" {
+		return "nil"
+	} else {
+		return root.Asset.Func
+	}
+}
+
+func (root *assetTree) writeGoMap(w io.Writer, nident int) {
+	fmt.Fprintf(w, "&bintree{%s, map[string]*bintree{", root.funcOrNil())
+
+	if len(root.Children) > 0 {
+		io.WriteString(w, "\n")
+
+		// Sort to make output stable between invocations
+		filenames := make([]string, len(root.Children))
+		i := 0
+		for filename, _ := range root.Children {
+			filenames[i] = filename
+			i++
+		}
+		sort.Strings(filenames)
+
+		for _, p := range filenames {
+			ident(w, nident+1)
+			fmt.Fprintf(w, `"%s": `, p)
+			root.Children[p].writeGoMap(w, nident+1)
+		}
+		ident(w, nident)
+	}
+
+	io.WriteString(w, "}}")
+	if nident > 0 {
+		io.WriteString(w, ",")
+	}
+	io.WriteString(w, "\n")
+}
+
+func (root *assetTree) WriteAsGoMap(w io.Writer) error {
+	_, err := fmt.Fprint(w, `type bintree struct {
+	Func     func() (*asset, error)
+	Children map[string]*bintree
+}
+var _bintree = `)
+	root.writeGoMap(w, 0)
+	return err
+}
+
+func writeTOCTree(w io.Writer, toc []Asset) error {
+	_, err := fmt.Fprintf(w, `// AssetDir returns the file names below a certain
+// directory embedded in the file by go-bindata.
+// For example if you run go-bindata on data/... and data contains the
+// following hierarchy:
+//     data/
+//       foo.txt
+//       img/
+//         a.png
+//         b.png
+// then AssetDir("data") would return []string{"foo.txt", "img"}
+// AssetDir("data/img") would return []string{"a.png", "b.png"}
+// AssetDir("foo.txt") and AssetDir("notexist") would return an error
+// AssetDir("") will return []string{"data"}.
+func AssetDir(name string) ([]string, error) {
+	node := _bintree
+	if len(name) != 0 {
+		cannonicalName := strings.Replace(name, "\\", "/", -1)
+		pathList := strings.Split(cannonicalName, "/")
+		for _, p := range pathList {
+			node = node.Children[p]
+			if node == nil {
+				return nil, fmt.Errorf("Asset %%s not found", name)
+			}
+		}
+	}
+	if node.Func != nil {
+		return nil, fmt.Errorf("Asset %%s not found", name)
+	}
+	rv := make([]string, 0, len(node.Children))
+	for childName := range node.Children {
+		rv = append(rv, childName)
+	}
+	return rv, nil
+}
+
+`)
+	if err != nil {
+		return err
+	}
+	tree := newAssetTree()
+	for i := range toc {
+		pathList := strings.Split(toc[i].Name, "/")
+		tree.Add(pathList, toc[i])
+	}
+	return tree.WriteAsGoMap(w)
+}
+
+// writeTOC writes the table of contents file.
+func writeTOC(w io.Writer, toc []Asset) error {
+	err := writeTOCHeader(w)
+	if err != nil {
+		return err
+	}
+
+	for i := range toc {
+		err = writeTOCAsset(w, &toc[i])
+		if err != nil {
+			return err
+		}
+	}
+
+	return writeTOCFooter(w)
+}
+
+// writeTOCHeader writes the table of contents file header.
+func writeTOCHeader(w io.Writer) error {
+	_, err := fmt.Fprintf(w, `// Asset loads and returns the asset for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func Asset(name string) ([]byte, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("Asset %%s can't read by error: %%v", name, err)
+		}
+		return a.bytes, nil
+	}
+	return nil, fmt.Errorf("Asset %%s not found", name)
+}
+
+// MustAsset is like Asset but panics when Asset would return an error.
+// It simplifies safe initialization of global variables.
+func MustAsset(name string) []byte {
+	a, err := Asset(name)
+	if err != nil {
+		panic("asset: Asset(" + name + "): " + err.Error())
+	}
+
+	return a
+}
+
+// AssetInfo loads and returns the asset info for the given name.
+// It returns an error if the asset could not be found or
+// could not be loaded.
+func AssetInfo(name string) (os.FileInfo, error) {
+	cannonicalName := strings.Replace(name, "\\", "/", -1)
+	if f, ok := _bindata[cannonicalName]; ok {
+		a, err := f()
+		if err != nil {
+			return nil, fmt.Errorf("AssetInfo %%s can't read by error: %%v", name, err)
+		}
+		return a.info, nil
+	}
+	return nil, fmt.Errorf("AssetInfo %%s not found", name)
+}
+
+// AssetNames returns the names of the assets.
+func AssetNames() []string {
+	names := make([]string, 0, len(_bindata))
+	for name := range _bindata {
+		names = append(names, name)
+	}
+	return names
+}
+
+// _bindata is a table, holding each asset generator, mapped to its name.
+var _bindata = map[string]func() (*asset, error){
+`)
+	return err
+}
+
+// writeTOCAsset write a TOC entry for the given asset.
+func writeTOCAsset(w io.Writer, asset *Asset) error {
+	_, err := fmt.Fprintf(w, "\t%q: %s,\n", asset.Name, asset.Func)
+	return err
+}
+
+// writeTOCFooter writes the table of contents file footer.
+func writeTOCFooter(w io.Writer) error {
+	_, err := fmt.Fprintf(w, `}
+
+`)
+	return err
+}