| // Copyright Joyent, Inc. and other Node contributors. |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a |
| // copy of this software and associated documentation files (the |
| // "Software"), to deal in the Software without restriction, including |
| // without limitation the rights to use, copy, modify, merge, publish, |
| // distribute, sublicense, and/or sell copies of the Software, and to permit |
| // persons to whom the Software is furnished to do so, subject to the |
| // following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included |
| // in all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| // USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| var SlowBuffer = process.binding('buffer').SlowBuffer; |
| var assert = require('assert'); |
| |
| exports.INSPECT_MAX_BYTES = 50; |
| |
| // Make SlowBuffer inherit from Buffer. |
| // This is an exception to the rule that __proto__ is not allowed in core. |
| SlowBuffer.prototype.__proto__ = Buffer.prototype; |
| |
| |
| function clamp(index, len, defaultValue) { |
| if (typeof index !== 'number') return defaultValue; |
| index = ~~index; // Coerce to integer. |
| if (index >= len) return len; |
| if (index >= 0) return index; |
| index += len; |
| if (index >= 0) return index; |
| return 0; |
| } |
| |
| |
| function toHex(n) { |
| if (n < 16) return '0' + n.toString(16); |
| return n.toString(16); |
| } |
| |
| |
| SlowBuffer.prototype.toString = function(encoding, start, end) { |
| encoding = String(encoding || 'utf8').toLowerCase(); |
| start = +start || 0; |
| if (typeof end !== 'number') end = this.length; |
| |
| // Fastpath empty strings |
| if (+end == start) { |
| return ''; |
| } |
| |
| switch (encoding) { |
| case 'hex': |
| return this.hexSlice(start, end); |
| |
| case 'utf8': |
| case 'utf-8': |
| return this.utf8Slice(start, end); |
| |
| case 'ascii': |
| return this.asciiSlice(start, end); |
| |
| case 'binary': |
| return this.binarySlice(start, end); |
| |
| case 'base64': |
| return this.base64Slice(start, end); |
| |
| case 'ucs2': |
| case 'ucs-2': |
| case 'utf16le': |
| case 'utf-16le': |
| return this.ucs2Slice(start, end); |
| |
| default: |
| throw new TypeError('Unknown encoding: ' + encoding); |
| } |
| }; |
| |
| |
| SlowBuffer.prototype.write = function(string, offset, length, encoding) { |
| // Support both (string, offset, length, encoding) |
| // and the legacy (string, encoding, offset, length) |
| if (isFinite(offset)) { |
| if (!isFinite(length)) { |
| encoding = length; |
| length = undefined; |
| } |
| } else { // legacy |
| var swap = encoding; |
| encoding = offset; |
| offset = length; |
| length = swap; |
| } |
| |
| offset = +offset || 0; |
| var remaining = this.length - offset; |
| if (!length) { |
| length = remaining; |
| } else { |
| length = +length; |
| if (length > remaining) { |
| length = remaining; |
| } |
| } |
| encoding = String(encoding || 'utf8').toLowerCase(); |
| |
| switch (encoding) { |
| case 'hex': |
| return this.hexWrite(string, offset, length); |
| |
| case 'utf8': |
| case 'utf-8': |
| return this.utf8Write(string, offset, length); |
| |
| case 'ascii': |
| return this.asciiWrite(string, offset, length); |
| |
| case 'binary': |
| return this.binaryWrite(string, offset, length); |
| |
| case 'base64': |
| return this.base64Write(string, offset, length); |
| |
| case 'ucs2': |
| case 'ucs-2': |
| case 'utf16le': |
| case 'utf-16le': |
| return this.ucs2Write(string, offset, length); |
| |
| default: |
| throw new TypeError('Unknown encoding: ' + encoding); |
| } |
| }; |
| |
| |
| // slice(start, end) |
| SlowBuffer.prototype.slice = function(start, end) { |
| var len = this.length; |
| start = clamp(start, len, 0); |
| end = clamp(end, len, len); |
| return new Buffer(this, end - start, start); |
| }; |
| |
| |
| var zeroBuffer = new SlowBuffer(0); |
| |
| // Buffer |
| function Buffer(subject, encoding, offset) { |
| if (!(this instanceof Buffer)) { |
| return new Buffer(subject, encoding, offset); |
| } |
| |
| var type; |
| |
| // Are we slicing? |
| if (typeof offset === 'number') { |
| if (!Buffer.isBuffer(subject)) { |
| throw new TypeError('First argument must be a Buffer when slicing'); |
| } |
| |
| this.length = +encoding > 0 ? Math.ceil(encoding) : 0; |
| this.parent = subject.parent ? subject.parent : subject; |
| this.offset = offset; |
| } else { |
| // Find the length |
| switch (type = typeof subject) { |
| case 'number': |
| this.length = +subject > 0 ? Math.ceil(subject) : 0; |
| break; |
| |
| case 'string': |
| this.length = Buffer.byteLength(subject, encoding); |
| break; |
| |
| case 'object': // Assume object is array-ish |
| this.length = +subject.length > 0 ? Math.ceil(subject.length) : 0; |
| break; |
| |
| default: |
| throw new TypeError('First argument needs to be a number, ' + |
| 'array or string.'); |
| } |
| |
| if (this.length > Buffer.poolSize) { |
| // Big buffer, just alloc one. |
| this.parent = new SlowBuffer(this.length); |
| this.offset = 0; |
| |
| } else if (this.length > 0) { |
| // Small buffer. |
| if (!pool || pool.length - pool.used < this.length) allocPool(); |
| this.parent = pool; |
| this.offset = pool.used; |
| // Align on 8 byte boundary to avoid alignment issues on ARM. |
| pool.used = (pool.used + this.length + 7) & ~7; |
| |
| } else { |
| // Zero-length buffer |
| this.parent = zeroBuffer; |
| this.offset = 0; |
| } |
| |
| // optimize by branching logic for new allocations |
| if (typeof subject !== 'number') { |
| if (type === 'string') { |
| // We are a string |
| this.length = this.write(subject, 0, encoding); |
| // if subject is buffer then use built-in copy method |
| } else if (Buffer.isBuffer(subject)) { |
| if (subject.parent) |
| subject.parent.copy(this.parent, |
| this.offset, |
| subject.offset, |
| this.length + subject.offset); |
| else |
| subject.copy(this.parent, this.offset, 0, this.length); |
| } else if (isArrayIsh(subject)) { |
| for (var i = 0; i < this.length; i++) |
| this.parent[i + this.offset] = subject[i]; |
| } |
| } |
| } |
| |
| SlowBuffer.makeFastBuffer(this.parent, this, this.offset, this.length); |
| } |
| |
| function isArrayIsh(subject) { |
| return Array.isArray(subject) || |
| subject && typeof subject === 'object' && |
| typeof subject.length === 'number'; |
| } |
| |
| exports.SlowBuffer = SlowBuffer; |
| exports.Buffer = Buffer; |
| |
| |
| Buffer.isEncoding = function(encoding) { |
| switch (encoding && encoding.toLowerCase()) { |
| case 'hex': |
| case 'utf8': |
| case 'utf-8': |
| case 'ascii': |
| case 'binary': |
| case 'base64': |
| case 'ucs2': |
| case 'ucs-2': |
| case 'utf16le': |
| case 'utf-16le': |
| case 'raw': |
| return true; |
| |
| default: |
| return false; |
| } |
| }; |
| |
| |
| |
| Buffer.poolSize = 8 * 1024; |
| var pool; |
| |
| function allocPool() { |
| pool = new SlowBuffer(Buffer.poolSize); |
| pool.used = 0; |
| } |
| |
| |
| // Static methods |
| Buffer.isBuffer = function isBuffer(b) { |
| return b instanceof Buffer; |
| }; |
| |
| |
| // Inspect |
| Buffer.prototype.inspect = function inspect() { |
| var out = [], |
| len = this.length, |
| name = this.constructor.name; |
| |
| for (var i = 0; i < len; i++) { |
| out[i] = toHex(this[i]); |
| if (i == exports.INSPECT_MAX_BYTES) { |
| out[i + 1] = '...'; |
| break; |
| } |
| } |
| |
| return '<' + name + ' ' + out.join(' ') + '>'; |
| }; |
| |
| |
| Buffer.prototype.get = function get(offset) { |
| if (offset < 0 || offset >= this.length) |
| throw new RangeError('offset is out of bounds'); |
| return this.parent[this.offset + offset]; |
| }; |
| |
| |
| Buffer.prototype.set = function set(offset, v) { |
| if (offset < 0 || offset >= this.length) |
| throw new RangeError('offset is out of bounds'); |
| return this.parent[this.offset + offset] = v; |
| }; |
| |
| |
| // write(string, offset = 0, length = buffer.length-offset, encoding = 'utf8') |
| Buffer.prototype.write = function(string, offset, length, encoding) { |
| // Support both (string, offset, length, encoding) |
| // and the legacy (string, encoding, offset, length) |
| if (isFinite(offset)) { |
| if (!isFinite(length)) { |
| encoding = length; |
| length = undefined; |
| } |
| } else { // legacy |
| var swap = encoding; |
| encoding = offset; |
| offset = length; |
| length = swap; |
| } |
| |
| offset = +offset || 0; |
| var remaining = this.length - offset; |
| if (!length) { |
| length = remaining; |
| } else { |
| length = +length; |
| if (length > remaining) { |
| length = remaining; |
| } |
| } |
| encoding = String(encoding || 'utf8').toLowerCase(); |
| |
| if (string.length > 0 && (length < 0 || offset < 0)) |
| throw new RangeError('attempt to write beyond buffer bounds'); |
| |
| var ret; |
| switch (encoding) { |
| case 'hex': |
| ret = this.parent.hexWrite(string, this.offset + offset, length); |
| break; |
| |
| case 'utf8': |
| case 'utf-8': |
| ret = this.parent.utf8Write(string, this.offset + offset, length); |
| break; |
| |
| case 'ascii': |
| ret = this.parent.asciiWrite(string, this.offset + offset, length); |
| break; |
| |
| case 'binary': |
| ret = this.parent.binaryWrite(string, this.offset + offset, length); |
| break; |
| |
| case 'base64': |
| // Warning: maxLength not taken into account in base64Write |
| ret = this.parent.base64Write(string, this.offset + offset, length); |
| break; |
| |
| case 'ucs2': |
| case 'ucs-2': |
| case 'utf16le': |
| case 'utf-16le': |
| ret = this.parent.ucs2Write(string, this.offset + offset, length); |
| break; |
| |
| default: |
| throw new TypeError('Unknown encoding: ' + encoding); |
| } |
| |
| Buffer._charsWritten = SlowBuffer._charsWritten; |
| |
| return ret; |
| }; |
| |
| |
| Buffer.prototype.toJSON = function() { |
| return Array.prototype.slice.call(this, 0); |
| }; |
| |
| |
| // toString(encoding, start=0, end=buffer.length) |
| Buffer.prototype.toString = function(encoding, start, end) { |
| encoding = String(encoding || 'utf8').toLowerCase(); |
| |
| if (typeof start !== 'number' || start < 0) { |
| start = 0; |
| } else if (start > this.length) { |
| start = this.length; |
| } |
| |
| if (typeof end !== 'number' || end > this.length) { |
| end = this.length; |
| } else if (end < 0) { |
| end = 0; |
| } |
| |
| start = start + this.offset; |
| end = end + this.offset; |
| |
| switch (encoding) { |
| case 'hex': |
| return this.parent.hexSlice(start, end); |
| |
| case 'utf8': |
| case 'utf-8': |
| return this.parent.utf8Slice(start, end); |
| |
| case 'ascii': |
| return this.parent.asciiSlice(start, end); |
| |
| case 'binary': |
| return this.parent.binarySlice(start, end); |
| |
| case 'base64': |
| return this.parent.base64Slice(start, end); |
| |
| case 'ucs2': |
| case 'ucs-2': |
| case 'utf16le': |
| case 'utf-16le': |
| return this.parent.ucs2Slice(start, end); |
| |
| default: |
| throw new TypeError('Unknown encoding: ' + encoding); |
| } |
| }; |
| |
| |
| // byteLength |
| Buffer.byteLength = SlowBuffer.byteLength; |
| |
| |
| // fill(value, start=0, end=buffer.length) |
| Buffer.prototype.fill = function fill(value, start, end) { |
| value || (value = 0); |
| start || (start = 0); |
| end || (end = this.length); |
| |
| if (typeof value === 'string') { |
| value = value.charCodeAt(0); |
| } |
| if (typeof value !== 'number' || isNaN(value)) { |
| throw new TypeError('value is not a number'); |
| } |
| |
| if (end < start) throw new RangeError('end < start'); |
| |
| // Fill 0 bytes; we're done |
| if (end === start) return 0; |
| if (this.length == 0) return 0; |
| |
| if (start < 0 || start >= this.length) { |
| throw new RangeError('start out of bounds'); |
| } |
| |
| if (end < 0 || end > this.length) { |
| throw new RangeError('end out of bounds'); |
| } |
| |
| return this.parent.fill(value, |
| start + this.offset, |
| end + this.offset); |
| }; |
| |
| |
| Buffer.concat = function(list, length) { |
| if (!Array.isArray(list)) { |
| throw new TypeError('Usage: Buffer.concat(list, [length])'); |
| } |
| |
| if (list.length === 0) { |
| return new Buffer(0); |
| } else if (list.length === 1) { |
| return list[0]; |
| } |
| |
| if (typeof length !== 'number') { |
| length = 0; |
| for (var i = 0; i < list.length; i++) { |
| var buf = list[i]; |
| length += buf.length; |
| } |
| } |
| |
| var buffer = new Buffer(length); |
| var pos = 0; |
| for (var i = 0; i < list.length; i++) { |
| var buf = list[i]; |
| buf.copy(buffer, pos); |
| pos += buf.length; |
| } |
| return buffer; |
| }; |
| |
| |
| |
| |
| // copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) |
| Buffer.prototype.copy = function(target, target_start, start, end) { |
| // set undefined/NaN or out of bounds values equal to their default |
| if (!(target_start >= 0)) target_start = 0; |
| if (!(start >= 0)) start = 0; |
| if (!(end < this.length)) end = this.length; |
| |
| // Copy 0 bytes; we're done |
| if (end === start || |
| target.length === 0 || |
| this.length === 0 || |
| start > this.length) |
| return 0; |
| |
| if (end < start) |
| throw new RangeError('sourceEnd < sourceStart'); |
| |
| if (target_start >= target.length) |
| throw new RangeError('targetStart out of bounds'); |
| |
| if (target.length - target_start < end - start) |
| end = target.length - target_start + start; |
| |
| return this.parent.copy(target.parent || target, |
| target_start + (target.offset || 0), |
| start + this.offset, |
| end + this.offset); |
| }; |
| |
| |
| // slice(start, end) |
| Buffer.prototype.slice = function(start, end) { |
| var len = this.length; |
| start = clamp(start, len, 0); |
| end = clamp(end, len, len); |
| return new Buffer(this.parent, end - start, start + this.offset); |
| }; |
| |
| |
| // Legacy methods for backwards compatibility. |
| |
| Buffer.prototype.utf8Slice = function(start, end) { |
| return this.toString('utf8', start, end); |
| }; |
| |
| Buffer.prototype.binarySlice = function(start, end) { |
| return this.toString('binary', start, end); |
| }; |
| |
| Buffer.prototype.asciiSlice = function(start, end) { |
| return this.toString('ascii', start, end); |
| }; |
| |
| Buffer.prototype.utf8Write = function(string, offset) { |
| return this.write(string, offset, 'utf8'); |
| }; |
| |
| Buffer.prototype.binaryWrite = function(string, offset) { |
| return this.write(string, offset, 'binary'); |
| }; |
| |
| Buffer.prototype.asciiWrite = function(string, offset) { |
| return this.write(string, offset, 'ascii'); |
| }; |
| |
| |
| /* |
| * Need to make sure that buffer isn't trying to write out of bounds. |
| * This check is far too slow internally for fast buffers. |
| */ |
| function checkOffset(offset, ext, length) { |
| if ((offset % 1) !== 0 || offset < 0) |
| throw new RangeError('offset is not uint'); |
| if (offset + ext > length) |
| throw new RangeError('Trying to access beyond buffer length'); |
| } |
| |
| |
| Buffer.prototype.readUInt8 = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 1, this.length); |
| return this[offset]; |
| }; |
| |
| |
| function readUInt16(buffer, offset, isBigEndian) { |
| var val = 0; |
| if (isBigEndian) { |
| val = buffer[offset] << 8; |
| val |= buffer[offset + 1]; |
| } else { |
| val = buffer[offset]; |
| val |= buffer[offset + 1] << 8; |
| } |
| |
| return val; |
| } |
| |
| |
| Buffer.prototype.readUInt16LE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 2, this.length); |
| return readUInt16(this, offset, false, noAssert); |
| }; |
| |
| |
| Buffer.prototype.readUInt16BE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 2, this.length); |
| return readUInt16(this, offset, true, noAssert); |
| }; |
| |
| |
| function readUInt32(buffer, offset, isBigEndian, noAssert) { |
| var val = 0; |
| |
| if (isBigEndian) { |
| val = buffer[offset + 1] << 16; |
| val |= buffer[offset + 2] << 8; |
| val |= buffer[offset + 3]; |
| val = val + (buffer[offset] << 24 >>> 0); |
| } else { |
| val = buffer[offset + 2] << 16; |
| val |= buffer[offset + 1] << 8; |
| val |= buffer[offset]; |
| val = val + (buffer[offset + 3] << 24 >>> 0); |
| } |
| |
| return val; |
| } |
| |
| |
| Buffer.prototype.readUInt32LE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 4, this.length); |
| return readUInt32(this, offset, false, noAssert); |
| }; |
| |
| |
| Buffer.prototype.readUInt32BE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 4, this.length); |
| return readUInt32(this, offset, true, noAssert); |
| }; |
| |
| |
| /* |
| * Signed integer types, yay team! A reminder on how two's complement actually |
| * works. The first bit is the signed bit, i.e. tells us whether or not the |
| * number should be positive or negative. If the two's complement value is |
| * positive, then we're done, as it's equivalent to the unsigned representation. |
| * |
| * Now if the number is positive, you're pretty much done, you can just leverage |
| * the unsigned translations and return those. Unfortunately, negative numbers |
| * aren't quite that straightforward. |
| * |
| * At first glance, one might be inclined to use the traditional formula to |
| * translate binary numbers between the positive and negative values in two's |
| * complement. (Though it doesn't quite work for the most negative value) |
| * Mainly: |
| * - invert all the bits |
| * - add one to the result |
| * |
| * Of course, this doesn't quite work in Javascript. Take for example the value |
| * of -128. This could be represented in 16 bits (big-endian) as 0xff80. But of |
| * course, Javascript will do the following: |
| * |
| * > ~0xff80 |
| * -65409 |
| * |
| * Whoh there, Javascript, that's not quite right. But wait, according to |
| * Javascript that's perfectly correct. When Javascript ends up seeing the |
| * constant 0xff80, it has no notion that it is actually a signed number. It |
| * assumes that we've input the unsigned value 0xff80. Thus, when it does the |
| * binary negation, it casts it into a signed value, (positive 0xff80). Then |
| * when you perform binary negation on that, it turns it into a negative number. |
| * |
| * Instead, we're going to have to use the following general formula, that works |
| * in a rather Javascript friendly way. I'm glad we don't support this kind of |
| * weird numbering scheme in the kernel. |
| * |
| * (BIT-MAX - (unsigned)val + 1) * -1 |
| * |
| * The astute observer, may think that this doesn't make sense for 8-bit numbers |
| * (really it isn't necessary for them). However, when you get 16-bit numbers, |
| * you do. Let's go back to our prior example and see how this will look: |
| * |
| * (0xffff - 0xff80 + 1) * -1 |
| * (0x007f + 1) * -1 |
| * (0x0080) * -1 |
| */ |
| |
| Buffer.prototype.readInt8 = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 1, this.length); |
| if (!(this[offset] & 0x80)) |
| return (this[offset]); |
| return ((0xff - this[offset] + 1) * -1); |
| }; |
| |
| |
| function readInt16(buffer, offset, isBigEndian) { |
| var val = readUInt16(buffer, offset, isBigEndian); |
| |
| if (!(val & 0x8000)) |
| return val; |
| return (0xffff - val + 1) * -1; |
| } |
| |
| |
| Buffer.prototype.readInt16LE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 2, this.length); |
| return readInt16(this, offset, false); |
| }; |
| |
| |
| Buffer.prototype.readInt16BE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 2, this.length); |
| return readInt16(this, offset, true); |
| }; |
| |
| |
| function readInt32(buffer, offset, isBigEndian) { |
| var val = readUInt32(buffer, offset, isBigEndian); |
| |
| if (!(val & 0x80000000)) |
| return (val); |
| return (0xffffffff - val + 1) * -1; |
| } |
| |
| |
| Buffer.prototype.readInt32LE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 4, this.length); |
| return readInt32(this, offset, false); |
| }; |
| |
| |
| Buffer.prototype.readInt32BE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 4, this.length); |
| return readInt32(this, offset, true); |
| }; |
| |
| Buffer.prototype.readFloatLE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 4, this.length); |
| return this.parent.readFloatLE(this.offset + offset, !!noAssert); |
| }; |
| |
| |
| Buffer.prototype.readFloatBE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 4, this.length); |
| return this.parent.readFloatBE(this.offset + offset, !!noAssert); |
| }; |
| |
| |
| Buffer.prototype.readDoubleLE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 8, this.length); |
| return this.parent.readDoubleLE(this.offset + offset, !!noAssert); |
| }; |
| |
| |
| Buffer.prototype.readDoubleBE = function(offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 8, this.length); |
| return this.parent.readDoubleBE(this.offset + offset, !!noAssert); |
| }; |
| |
| |
| function checkInt(buffer, value, offset, ext, max, min) { |
| if ((value % 1) !== 0 || value > max || value < min) |
| throw TypeError('value is out of bounds'); |
| if ((offset % 1) !== 0 || offset < 0) |
| throw TypeError('offset is not uint'); |
| if (offset + ext > buffer.length || buffer.length + offset < 0) |
| throw RangeError('Trying to write outside buffer length'); |
| } |
| |
| |
| Buffer.prototype.writeUInt8 = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 1, 0xff, 0); |
| this[offset] = value; |
| }; |
| |
| |
| function writeUInt16(buffer, value, offset, isBigEndian) { |
| if (isBigEndian) { |
| buffer[offset] = (value & 0xff00) >>> 8; |
| buffer[offset + 1] = value & 0x00ff; |
| } else { |
| buffer[offset + 1] = (value & 0xff00) >>> 8; |
| buffer[offset] = value & 0x00ff; |
| } |
| } |
| |
| |
| Buffer.prototype.writeUInt16LE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 2, 0xffff, 0); |
| writeUInt16(this, value, offset, false); |
| }; |
| |
| |
| Buffer.prototype.writeUInt16BE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 2, 0xffff, 0); |
| writeUInt16(this, value, offset, true); |
| }; |
| |
| |
| function writeUInt32(buffer, value, offset, isBigEndian) { |
| if (isBigEndian) { |
| buffer[offset] = (value >>> 24) & 0xff; |
| buffer[offset + 1] = (value >>> 16) & 0xff; |
| buffer[offset + 2] = (value >>> 8) & 0xff; |
| buffer[offset + 3] = value & 0xff; |
| } else { |
| buffer[offset + 3] = (value >>> 24) & 0xff; |
| buffer[offset + 2] = (value >>> 16) & 0xff; |
| buffer[offset + 1] = (value >>> 8) & 0xff; |
| buffer[offset] = value & 0xff; |
| } |
| } |
| |
| |
| Buffer.prototype.writeUInt32LE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 4, 0xffffffff, 0); |
| writeUInt32(this, value, offset, false); |
| }; |
| |
| |
| Buffer.prototype.writeUInt32BE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 4, 0xffffffff, 0); |
| writeUInt32(this, value, offset, true); |
| }; |
| |
| |
| /* |
| * We now move onto our friends in the signed number category. Unlike unsigned |
| * numbers, we're going to have to worry a bit more about how we put values into |
| * arrays. Since we are only worrying about signed 32-bit values, we're in |
| * slightly better shape. Unfortunately, we really can't do our favorite binary |
| * & in this system. It really seems to do the wrong thing. For example: |
| * |
| * > -32 & 0xff |
| * 224 |
| * |
| * What's happening above is really: 0xe0 & 0xff = 0xe0. However, the results of |
| * this aren't treated as a signed number. Ultimately a bad thing. |
| * |
| * What we're going to want to do is basically create the unsigned equivalent of |
| * our representation and pass that off to the wuint* functions. To do that |
| * we're going to do the following: |
| * |
| * - if the value is positive |
| * we can pass it directly off to the equivalent wuint |
| * - if the value is negative |
| * we do the following computation: |
| * mb + val + 1, where |
| * mb is the maximum unsigned value in that byte size |
| * val is the Javascript negative integer |
| * |
| * |
| * As a concrete value, take -128. In signed 16 bits this would be 0xff80. If |
| * you do out the computations: |
| * |
| * 0xffff - 128 + 1 |
| * 0xffff - 127 |
| * 0xff80 |
| * |
| * You can then encode this value as the signed version. This is really rather |
| * hacky, but it should work and get the job done which is our goal here. |
| */ |
| |
| Buffer.prototype.writeInt8 = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 1, 0x7f, -0x80); |
| if (value < 0) value = 0xff + value + 1; |
| this[offset] = value; |
| }; |
| |
| |
| Buffer.prototype.writeInt16LE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 2, 0x7fff, -0x8000); |
| if (value < 0) value = 0xffff + value + 1; |
| writeUInt16(this, value, offset, false); |
| }; |
| |
| |
| Buffer.prototype.writeInt16BE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 2, 0x7fff, -0x8000); |
| if (value < 0) value = 0xffff + value + 1; |
| writeUInt16(this, value, offset, true); |
| }; |
| |
| |
| Buffer.prototype.writeInt32LE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000); |
| if (value < 0) value = 0xffffffff + value + 1; |
| writeUInt32(this, value, offset, false); |
| }; |
| |
| |
| Buffer.prototype.writeInt32BE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000); |
| if (value < 0) value = 0xffffffff + value + 1; |
| writeUInt32(this, value, offset, true); |
| }; |
| |
| |
| Buffer.prototype.writeFloatLE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 4, this.length); |
| this.parent.writeFloatLE(value, this.offset + offset, !!noAssert); |
| }; |
| |
| |
| Buffer.prototype.writeFloatBE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 4, this.length); |
| this.parent.writeFloatBE(value, this.offset + offset, !!noAssert); |
| }; |
| |
| |
| Buffer.prototype.writeDoubleLE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 8, this.length); |
| this.parent.writeDoubleLE(value, this.offset + offset, !!noAssert); |
| }; |
| |
| |
| Buffer.prototype.writeDoubleBE = function(value, offset, noAssert) { |
| if (!noAssert) |
| checkOffset(offset, 8, this.length); |
| this.parent.writeDoubleBE(value, this.offset + offset, !!noAssert); |
| }; |