| // Copyright Joyent, Inc. and other Node contributors. |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a |
| // copy of this software and associated documentation files (the |
| // "Software"), to deal in the Software without restriction, including |
| // without limitation the rights to use, copy, modify, merge, publish, |
| // distribute, sublicense, and/or sell copies of the Software, and to permit |
| // persons to whom the Software is furnished to do so, subject to the |
| // following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included |
| // in all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| // USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| // This tests binds to one port, then attempts to start a server on that |
| // port. It should be EADDRINUSE but be able to then bind to another port. |
| var common = require('../common'); |
| var assert = require('assert'); |
| var net = require('net'); |
| |
| var connections = 0; |
| |
| var server1listening = false; |
| var server2listening = false; |
| |
| var server1 = net.Server(function(socket) { |
| connections++; |
| socket.destroy(); |
| }); |
| |
| var server2 = net.Server(function(socket) { |
| connections++; |
| socket.destroy(); |
| }); |
| |
| var server2errors = 0; |
| server2.on('error', function() { |
| server2errors++; |
| console.error('server2 error'); |
| }); |
| |
| |
| server1.listen(common.PORT, function() { |
| console.error('server1 listening'); |
| server1listening = true; |
| // This should make server2 emit EADDRINUSE |
| server2.listen(common.PORT); |
| |
| // Wait a bit, now try again. |
| // TODO, the listen callback should report if there was an error. |
| // Then we could avoid this very unlikely but potential race condition |
| // here. |
| setTimeout(function() { |
| server2.listen(common.PORT + 1, function() { |
| console.error('server2 listening'); |
| server2listening = true; |
| |
| server1.close(); |
| server2.close(); |
| }); |
| }, 100); |
| }); |
| |
| |
| process.on('exit', function() { |
| assert.equal(1, server2errors); |
| assert.ok(server2listening); |
| assert.ok(server1listening); |
| }); |