| // Copyright 2013 Gary Burd. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package websocket implements the WebSocket protocol defined in RFC 6455. |
| // |
| // Overview |
| // |
| // The Conn type represents a WebSocket connection. A server application calls |
| // the Upgrade function from an HTTP request handler to get a pointer to a |
| // Conn: |
| // |
| // func handler(w http.ResponseWriter, r *http.Request) { |
| // ws, err := websocket.Upgrade(w, r, nil, 1024, 1024) |
| // if _, ok := err.(websocket.HandshakeError); ok { |
| // http.Error(w, "Not a websocket handshake", 400) |
| // return |
| // } else if err != nil { |
| // log.Println(err) |
| // return |
| // } |
| // ... Use conn to send and receive messages. |
| // } |
| // |
| // Call the connection WriteMessage and ReadMessages methods to send and |
| // receive messages as a slice of bytes. This snippet of code shows how to echo |
| // messages using these methods: |
| // |
| // for { |
| // messageType, p, err := conn.ReadMessage() |
| // if err != nil { |
| // return |
| // } |
| // if err = conn.WriteMessage(messageType, p); err != nil { |
| // return err |
| // } |
| // } |
| // |
| // In above snippet of code, p is a []byte and messageType is an int with value |
| // websocket.BinaryMessage or websocket.TextMessage. |
| // |
| // An application can also send and receive messages using the io.WriteCloser |
| // and io.Reader interfaces. To send a message, call the connection NextWriter |
| // method to get an io.WriteCloser, write the message to the writer and close |
| // the writer when done. To receive a message, call the connection NextReader |
| // method to get an io.Reader and read until io.EOF is returned. This snippet |
| // snippet shows how to echo messages using the NextWriter and NextReader |
| // methods: |
| // |
| // for { |
| // messageType, r, err := conn.NextReader() |
| // if err != nil { |
| // return |
| // } |
| // w, err := conn.NextWriter(messageType) |
| // if err != nil { |
| // return err |
| // } |
| // if _, err := io.Copy(w, r); err != nil { |
| // return err |
| // } |
| // if err := w.Close(); err != nil { |
| // return err |
| // } |
| // } |
| // |
| // Data Messages |
| // |
| // The WebSocket protocol distinguishes between text and binary data messages. |
| // Text messages are interpreted as UTF-8 encoded text. The interpretation of |
| // binary messages is left to the application. |
| // |
| // This package uses the TextMessage and BinaryMessage integer constants to |
| // identify the two data message types. The ReadMessage and NextReader methods |
| // return the type of the received message. The messageType argument to the |
| // WriteMessage and NextWriter methods specifies the type of a sent message. |
| // |
| // It is the application's responsibility to ensure that text messages are |
| // valid UTF-8 encoded text. |
| // |
| // Control Messages |
| // |
| // The WebSocket protocol defines three types of control messages: close, ping |
| // and pong. Call the connection WriteControl, WriteMessage or NextWriter |
| // methods to send a control message to the peer. |
| // |
| // Connections handle received ping and pong messages by invoking a callback |
| // function set with SetPingHandler and SetPongHandler methods. These callback |
| // functions can be invoked from the ReadMessage method, the NextReader method |
| // or from a call to the data message reader returned from NextReader. |
| // |
| // Connections handle received close messages by returning an error from the |
| // ReadMessage method, the NextReader method or from a call to the data message |
| // reader returned from NextReader. |
| // |
| // Concurrency |
| // |
| // A Conn supports a single concurrent caller to the write methods (NextWriter, |
| // SetWriteDeadline, WriteMessage) and a single concurrent caller to the read |
| // methods (NextReader, SetReadDeadline, ReadMessage). The Close and |
| // WriteControl methods can be called concurrently with all other methods. |
| // |
| package websocket |