| // Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. See the AUTHORS file for names of contributors. |
| |
| #ifndef STORAGE_LEVELDB_DB_BUILDER_H_ |
| #define STORAGE_LEVELDB_DB_BUILDER_H_ |
| |
| #include "leveldb/status.h" |
| |
| namespace leveldb { |
| |
| struct Options; |
| struct FileMetaData; |
| |
| class Env; |
| class Iterator; |
| class TableCache; |
| class VersionEdit; |
| |
| // Build a Table file from the contents of *iter. The generated file |
| // will be named according to meta->number. On success, the rest of |
| // *meta will be filled with metadata about the generated table. |
| // If no data is present in *iter, meta->file_size will be set to |
| // zero, and no Table file will be produced. |
| extern Status BuildTable(const std::string& dbname, |
| Env* env, |
| const Options& options, |
| TableCache* table_cache, |
| Iterator* iter, |
| FileMetaData* meta); |
| |
| } // namespace leveldb |
| |
| #endif // STORAGE_LEVELDB_DB_BUILDER_H_ |