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<h1>Node.js v0.10.24 Manual &amp; Documentation</h1>
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<div id="toc">
<h2>Table of Contents</h2>
<ul>
<li><a href="#buffer_buffer">Buffer</a><ul>
<li><a href="#buffer_class_buffer">Class: Buffer</a><ul>
<li><a href="#buffer_new_buffer_size">new Buffer(size)</a></li>
<li><a href="#buffer_new_buffer_array">new Buffer(array)</a></li>
<li><a href="#buffer_new_buffer_str_encoding">new Buffer(str, [encoding])</a></li>
<li><a href="#buffer_class_method_buffer_isencoding_encoding">Class Method: Buffer.isEncoding(encoding)</a></li>
<li><a href="#buffer_buf_write_string_offset_length_encoding">buf.write(string, [offset], [length], [encoding])</a></li>
<li><a href="#buffer_buf_tostring_encoding_start_end">buf.toString([encoding], [start], [end])</a></li>
<li><a href="#buffer_buf_tojson">buf.toJSON()</a></li>
<li><a href="#buffer_buf_index">buf[index]</a></li>
<li><a href="#buffer_class_method_buffer_isbuffer_obj">Class Method: Buffer.isBuffer(obj)</a></li>
<li><a href="#buffer_class_method_buffer_bytelength_string_encoding">Class Method: Buffer.byteLength(string, [encoding])</a></li>
<li><a href="#buffer_class_method_buffer_concat_list_totallength">Class Method: Buffer.concat(list, [totalLength])</a></li>
<li><a href="#buffer_buf_length">buf.length</a></li>
<li><a href="#buffer_buf_copy_targetbuffer_targetstart_sourcestart_sourceend">buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])</a></li>
<li><a href="#buffer_buf_slice_start_end">buf.slice([start], [end])</a></li>
<li><a href="#buffer_buf_readuint8_offset_noassert">buf.readUInt8(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readuint16le_offset_noassert">buf.readUInt16LE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readuint16be_offset_noassert">buf.readUInt16BE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readuint32le_offset_noassert">buf.readUInt32LE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readuint32be_offset_noassert">buf.readUInt32BE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readint8_offset_noassert">buf.readInt8(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readint16le_offset_noassert">buf.readInt16LE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readint16be_offset_noassert">buf.readInt16BE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readint32le_offset_noassert">buf.readInt32LE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readint32be_offset_noassert">buf.readInt32BE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readfloatle_offset_noassert">buf.readFloatLE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readfloatbe_offset_noassert">buf.readFloatBE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readdoublele_offset_noassert">buf.readDoubleLE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_readdoublebe_offset_noassert">buf.readDoubleBE(offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeuint8_value_offset_noassert">buf.writeUInt8(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeuint16le_value_offset_noassert">buf.writeUInt16LE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeuint16be_value_offset_noassert">buf.writeUInt16BE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeuint32le_value_offset_noassert">buf.writeUInt32LE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeuint32be_value_offset_noassert">buf.writeUInt32BE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeint8_value_offset_noassert">buf.writeInt8(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeint16le_value_offset_noassert">buf.writeInt16LE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeint16be_value_offset_noassert">buf.writeInt16BE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeint32le_value_offset_noassert">buf.writeInt32LE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writeint32be_value_offset_noassert">buf.writeInt32BE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writefloatle_value_offset_noassert">buf.writeFloatLE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writefloatbe_value_offset_noassert">buf.writeFloatBE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writedoublele_value_offset_noassert">buf.writeDoubleLE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_writedoublebe_value_offset_noassert">buf.writeDoubleBE(value, offset, [noAssert])</a></li>
<li><a href="#buffer_buf_fill_value_offset_end">buf.fill(value, [offset], [end])</a></li>
</ul>
</li>
<li><a href="#buffer_buffer_inspect_max_bytes">buffer.INSPECT_MAX_BYTES</a></li>
<li><a href="#buffer_class_slowbuffer">Class: SlowBuffer</a></li>
</ul>
</li>
</ul>
</div>
<div id="apicontent">
<h1>Buffer<span><a class="mark" href="#buffer_buffer" id="buffer_buffer">#</a></span></h1>
<pre class="api_stability_3">Stability: 3 - Stable</pre><p>Pure JavaScript is Unicode friendly but not nice to binary data. When
dealing with TCP streams or the file system, it&#39;s necessary to handle octet
streams. Node has several strategies for manipulating, creating, and
consuming octet streams.
</p>
<p>Raw data is stored in instances of the <code>Buffer</code> class. A <code>Buffer</code> is similar
to an array of integers but corresponds to a raw memory allocation outside
the V8 heap. A <code>Buffer</code> cannot be resized.
</p>
<p>The <code>Buffer</code> class is a global, making it very rare that one would need
to ever <code>require(&#39;buffer&#39;)</code>.
</p>
<p>Converting between Buffers and JavaScript string objects requires an explicit
encoding method. Here are the different string encodings.
</p>
<ul>
<li><p><code>&#39;ascii&#39;</code> - for 7 bit ASCII data only. This encoding method is very fast, and
will strip the high bit if set.</p>
<p>Note that when converting from string to buffer, this encoding converts a null
character (<code>&#39;\0&#39;</code> or <code>&#39;\u0000&#39;</code>) into <code>0x20</code> (character code of a space). If
you want to convert a null character into <code>0x00</code>, you should use <code>&#39;utf8&#39;</code>.</p>
</li>
<li><p><code>&#39;utf8&#39;</code> - Multibyte encoded Unicode characters. Many web pages and other
document formats use UTF-8.</p>
</li>
<li><p><code>&#39;utf16le&#39;</code> - 2 or 4 bytes, little endian encoded Unicode characters.
Surrogate pairs (U+10000 to U+10FFFF) are supported.</p>
</li>
<li><p><code>&#39;ucs2&#39;</code> - Alias of <code>&#39;utf16le&#39;</code>.</p>
</li>
<li><p><code>&#39;base64&#39;</code> - Base64 string encoding.</p>
</li>
<li><p><code>&#39;binary&#39;</code> - A way of encoding raw binary data into strings by using only
the first 8 bits of each character. This encoding method is deprecated and
should be avoided in favor of <code>Buffer</code> objects where possible. This encoding
will be removed in future versions of Node.</p>
</li>
<li><p><code>&#39;hex&#39;</code> - Encode each byte as two hexadecimal characters.</p>
</li>
</ul>
<p>A <code>Buffer</code> object can also be used with typed arrays. The buffer object is
cloned to an <code>ArrayBuffer</code> that is used as the backing store for the typed
array. The memory of the buffer and the <code>ArrayBuffer</code> is not shared.
</p>
<p>NOTE: Node.js v0.8 simply retained a reference to the buffer in <code>array.buffer</code>
instead of cloning it.
</p>
<p>While more efficient, it introduces subtle incompatibilities with the typed
arrays specification. <code>ArrayBuffer#slice()</code> makes a copy of the slice while
<code>Buffer#slice()</code> creates a view.
</p>
<h2>Class: Buffer<span><a class="mark" href="#buffer_class_buffer" id="buffer_class_buffer">#</a></span></h2>
<p>The Buffer class is a global type for dealing with binary data directly.
It can be constructed in a variety of ways.
</p>
<h3>new Buffer(size)<span><a class="mark" href="#buffer_new_buffer_size" id="buffer_new_buffer_size">#</a></span></h3>
<div class="signature"><ul>
<li><code>size</code> Number</li>
</div></ul>
<p>Allocates a new buffer of <code>size</code> octets.
</p>
<h3>new Buffer(array)<span><a class="mark" href="#buffer_new_buffer_array" id="buffer_new_buffer_array">#</a></span></h3>
<div class="signature"><ul>
<li><code>array</code> Array</li>
</div></ul>
<p>Allocates a new buffer using an <code>array</code> of octets.
</p>
<h3>new Buffer(str, [encoding])<span><a class="mark" href="#buffer_new_buffer_str_encoding" id="buffer_new_buffer_str_encoding">#</a></span></h3>
<div class="signature"><ul>
<li><code>str</code> String - string to encode.</li>
<li><code>encoding</code> String - encoding to use, Optional.</li>
</div></ul>
<p>Allocates a new buffer containing the given <code>str</code>.
<code>encoding</code> defaults to <code>&#39;utf8&#39;</code>.
</p>
<h3>Class Method: Buffer.isEncoding(encoding)<span><a class="mark" href="#buffer_class_method_buffer_isencoding_encoding" id="buffer_class_method_buffer_isencoding_encoding">#</a></span></h3>
<div class="signature"><ul>
<li><code>encoding</code> <span class="type">String</span> The encoding string to test</li>
</div></ul>
<p>Returns true if the <code>encoding</code> is a valid encoding argument, or false
otherwise.
</p>
<h3>buf.write(string, [offset], [length], [encoding])<span><a class="mark" href="#buffer_buf_write_string_offset_length_encoding" id="buffer_buf_write_string_offset_length_encoding">#</a></span></h3>
<div class="signature"><ul>
<li><code>string</code> String - data to be written to buffer</li>
<li><code>offset</code> Number, Optional, Default: 0</li>
<li><code>length</code> Number, Optional, Default: <code>buffer.length - offset</code></li>
<li><code>encoding</code> String, Optional, Default: &#39;utf8&#39;</li>
</div></ul>
<p>Writes <code>string</code> to the buffer at <code>offset</code> using the given encoding.
<code>offset</code> defaults to <code>0</code>, <code>encoding</code> defaults to <code>&#39;utf8&#39;</code>. <code>length</code> is
the number of bytes to write. Returns number of octets written. If <code>buffer</code> did
not contain enough space to fit the entire string, it will write a partial
amount of the string. <code>length</code> defaults to <code>buffer.length - offset</code>.
The method will not write partial characters.
</p>
<pre><code>buf = new Buffer(256);
len = buf.write(&#39;\u00bd + \u00bc = \u00be&#39;, 0);
console.log(len + &quot; bytes: &quot; + buf.toString(&#39;utf8&#39;, 0, len));</code></pre>
<p>The number of characters written (which may be different than the number of
bytes written) is set in <code>Buffer._charsWritten</code> and will be overwritten the
next time <code>buf.write()</code> is called.
</p>
<h3>buf.toString([encoding], [start], [end])<span><a class="mark" href="#buffer_buf_tostring_encoding_start_end" id="buffer_buf_tostring_encoding_start_end">#</a></span></h3>
<div class="signature"><ul>
<li><code>encoding</code> String, Optional, Default: &#39;utf8&#39;</li>
<li><code>start</code> Number, Optional, Default: 0</li>
<li><code>end</code> Number, Optional, Default: <code>buffer.length</code></li>
</div></ul>
<p>Decodes and returns a string from buffer data encoded with <code>encoding</code>
(defaults to <code>&#39;utf8&#39;</code>) beginning at <code>start</code> (defaults to <code>0</code>) and ending at
<code>end</code> (defaults to <code>buffer.length</code>).
</p>
<p>See <code>buffer.write()</code> example, above.
</p>
<h3>buf.toJSON()<span><a class="mark" href="#buffer_buf_tojson" id="buffer_buf_tojson">#</a></span></h3>
<p>Returns a JSON-representation of the Buffer instance, which is identical to the
output for JSON Arrays. <code>JSON.stringify</code> implicitly calls this function when
stringifying a Buffer instance.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(&#39;test&#39;);
var json = JSON.stringify(buf);
console.log(json);
// &#39;[116,101,115,116]&#39;
var copy = new Buffer(JSON.parse(json));
console.log(copy);
// &lt;Buffer 74 65 73 74&gt;</code></pre>
<h3>buf[index]<span><a class="mark" href="#buffer_buf_index" id="buffer_buf_index">#</a></span></h3>
<!--type=property-->
<!--name=[index]-->
<p>Get and set the octet at <code>index</code>. The values refer to individual bytes,
so the legal range is between <code>0x00</code> and <code>0xFF</code> hex or <code>0</code> and <code>255</code>.
</p>
<p>Example: copy an ASCII string into a buffer, one byte at a time:
</p>
<pre><code>str = &quot;node.js&quot;;
buf = new Buffer(str.length);
for (var i = 0; i &lt; str.length ; i++) {
buf[i] = str.charCodeAt(i);
}
console.log(buf);
// node.js</code></pre>
<h3>Class Method: Buffer.isBuffer(obj)<span><a class="mark" href="#buffer_class_method_buffer_isbuffer_obj" id="buffer_class_method_buffer_isbuffer_obj">#</a></span></h3>
<div class="signature"><ul>
<li><code>obj</code> Object</li>
<li>Return: Boolean</li>
</div></ul>
<p>Tests if <code>obj</code> is a <code>Buffer</code>.
</p>
<h3>Class Method: Buffer.byteLength(string, [encoding])<span><a class="mark" href="#buffer_class_method_buffer_bytelength_string_encoding" id="buffer_class_method_buffer_bytelength_string_encoding">#</a></span></h3>
<div class="signature"><ul>
<li><code>string</code> String</li>
<li><code>encoding</code> String, Optional, Default: &#39;utf8&#39;</li>
<li>Return: Number</li>
</div></ul>
<p>Gives the actual byte length of a string. <code>encoding</code> defaults to <code>&#39;utf8&#39;</code>.
This is not the same as <code>String.prototype.length</code> since that returns the
number of <em>characters</em> in a string.
</p>
<p>Example:
</p>
<pre><code>str = &#39;\u00bd + \u00bc = \u00be&#39;;
console.log(str + &quot;: &quot; + str.length + &quot; characters, &quot; +
Buffer.byteLength(str, &#39;utf8&#39;) + &quot; bytes&quot;);
// ½ + ¼ = ¾: 9 characters, 12 bytes</code></pre>
<h3>Class Method: Buffer.concat(list, [totalLength])<span><a class="mark" href="#buffer_class_method_buffer_concat_list_totallength" id="buffer_class_method_buffer_concat_list_totallength">#</a></span></h3>
<div class="signature"><ul>
<li><code>list</code> <span class="type">Array</span> List of Buffer objects to concat</li>
<li><code>totalLength</code> <span class="type">Number</span> Total length of the buffers when concatenated</li>
</div></ul>
<p>Returns a buffer which is the result of concatenating all the buffers in
the list together.
</p>
<p>If the list has no items, or if the totalLength is 0, then it returns a
zero-length buffer.
</p>
<p>If the list has exactly one item, then the first item of the list is
returned.
</p>
<p>If the list has more than one item, then a new Buffer is created.
</p>
<p>If totalLength is not provided, it is read from the buffers in the list.
However, this adds an additional loop to the function, so it is faster
to provide the length explicitly.
</p>
<h3>buf.length<span><a class="mark" href="#buffer_buf_length" id="buffer_buf_length">#</a></span></h3>
<div class="signature"><ul>
<li>Number</li>
</div></ul>
<p>The size of the buffer in bytes. Note that this is not necessarily the size
of the contents. <code>length</code> refers to the amount of memory allocated for the
buffer object. It does not change when the contents of the buffer are changed.
</p>
<pre><code>buf = new Buffer(1234);
console.log(buf.length);
buf.write(&quot;some string&quot;, 0, &quot;ascii&quot;);
console.log(buf.length);
// 1234
// 1234</code></pre>
<h3>buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])<span><a class="mark" href="#buffer_buf_copy_targetbuffer_targetstart_sourcestart_sourceend" id="buffer_buf_copy_targetbuffer_targetstart_sourcestart_sourceend">#</a></span></h3>
<div class="signature"><ul>
<li><code>targetBuffer</code> Buffer object - Buffer to copy into</li>
<li><code>targetStart</code> Number, Optional, Default: 0</li>
<li><code>sourceStart</code> Number, Optional, Default: 0</li>
<li><code>sourceEnd</code> Number, Optional, Default: <code>buffer.length</code></li>
</div></ul>
<p>Does copy between buffers. The source and target regions can be overlapped.
<code>targetStart</code> and <code>sourceStart</code> default to <code>0</code>.
<code>sourceEnd</code> defaults to <code>buffer.length</code>.
</p>
<p>All values passed that are <code>undefined</code>/<code>NaN</code> or are out of bounds are set equal
to their respective defaults.
</p>
<p>Example: build two Buffers, then copy <code>buf1</code> from byte 16 through byte 19
into <code>buf2</code>, starting at the 8th byte in <code>buf2</code>.
</p>
<pre><code>buf1 = new Buffer(26);
buf2 = new Buffer(26);
for (var i = 0 ; i &lt; 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
buf2[i] = 33; // ASCII !
}
buf1.copy(buf2, 8, 16, 20);
console.log(buf2.toString(&#39;ascii&#39;, 0, 25));
// !!!!!!!!qrst!!!!!!!!!!!!!</code></pre>
<h3>buf.slice([start], [end])<span><a class="mark" href="#buffer_buf_slice_start_end" id="buffer_buf_slice_start_end">#</a></span></h3>
<div class="signature"><ul>
<li><code>start</code> Number, Optional, Default: 0</li>
<li><code>end</code> Number, Optional, Default: <code>buffer.length</code></li>
</div></ul>
<p>Returns a new buffer which references the same memory as the old, but offset
and cropped by the <code>start</code> (defaults to <code>0</code>) and <code>end</code> (defaults to
<code>buffer.length</code>) indexes. Negative indexes start from the end of the buffer.
</p>
<p><strong>Modifying the new buffer slice will modify memory in the original buffer!</strong>
</p>
<p>Example: build a Buffer with the ASCII alphabet, take a slice, then modify one
byte from the original Buffer.
</p>
<pre><code>var buf1 = new Buffer(26);
for (var i = 0 ; i &lt; 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
}
var buf2 = buf1.slice(0, 3);
console.log(buf2.toString(&#39;ascii&#39;, 0, buf2.length));
buf1[0] = 33;
console.log(buf2.toString(&#39;ascii&#39;, 0, buf2.length));
// abc
// !bc</code></pre>
<h3>buf.readUInt8(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readuint8_offset_noassert" id="buffer_buf_readuint8_offset_noassert">#</a></span></h3>
<div class="signature"><ul>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
<li>Return: Number</li>
</div></ul>
<p>Reads an unsigned 8 bit integer from the buffer at the specified offset.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>offset</code>. This means that <code>offset</code>
may be beyond the end of the buffer. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
for (ii = 0; ii &lt; buf.length; ii++) {
console.log(buf.readUInt8(ii));
}
// 0x3
// 0x4
// 0x23
// 0x42</code></pre>
<h3>buf.readUInt16LE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readuint16le_offset_noassert" id="buffer_buf_readuint16le_offset_noassert">#</a></span></h3>
<h3>buf.readUInt16BE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readuint16be_offset_noassert" id="buffer_buf_readuint16be_offset_noassert">#</a></span></h3>
<ul>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
<li>Return: Number</li>
</ul>
<p>Reads an unsigned 16 bit integer from the buffer at the specified offset with
specified endian format.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>offset</code>. This means that <code>offset</code>
may be beyond the end of the buffer. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt16BE(0));
console.log(buf.readUInt16LE(0));
console.log(buf.readUInt16BE(1));
console.log(buf.readUInt16LE(1));
console.log(buf.readUInt16BE(2));
console.log(buf.readUInt16LE(2));
// 0x0304
// 0x0403
// 0x0423
// 0x2304
// 0x2342
// 0x4223</code></pre>
<h3>buf.readUInt32LE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readuint32le_offset_noassert" id="buffer_buf_readuint32le_offset_noassert">#</a></span></h3>
<h3>buf.readUInt32BE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readuint32be_offset_noassert" id="buffer_buf_readuint32be_offset_noassert">#</a></span></h3>
<ul>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
<li>Return: Number</li>
</ul>
<p>Reads an unsigned 32 bit integer from the buffer at the specified offset with
specified endian format.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>offset</code>. This means that <code>offset</code>
may be beyond the end of the buffer. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt32BE(0));
console.log(buf.readUInt32LE(0));
// 0x03042342
// 0x42230403</code></pre>
<h3>buf.readInt8(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readint8_offset_noassert" id="buffer_buf_readint8_offset_noassert">#</a></span></h3>
<div class="signature"><ul>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
<li>Return: Number</li>
</div></ul>
<p>Reads a signed 8 bit integer from the buffer at the specified offset.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>offset</code>. This means that <code>offset</code>
may be beyond the end of the buffer. Defaults to <code>false</code>.
</p>
<p>Works as <code>buffer.readUInt8</code>, except buffer contents are treated as two&#39;s
complement signed values.
</p>
<h3>buf.readInt16LE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readint16le_offset_noassert" id="buffer_buf_readint16le_offset_noassert">#</a></span></h3>
<h3>buf.readInt16BE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readint16be_offset_noassert" id="buffer_buf_readint16be_offset_noassert">#</a></span></h3>
<ul>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
<li>Return: Number</li>
</ul>
<p>Reads a signed 16 bit integer from the buffer at the specified offset with
specified endian format.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>offset</code>. This means that <code>offset</code>
may be beyond the end of the buffer. Defaults to <code>false</code>.
</p>
<p>Works as <code>buffer.readUInt16*</code>, except buffer contents are treated as two&#39;s
complement signed values.
</p>
<h3>buf.readInt32LE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readint32le_offset_noassert" id="buffer_buf_readint32le_offset_noassert">#</a></span></h3>
<h3>buf.readInt32BE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readint32be_offset_noassert" id="buffer_buf_readint32be_offset_noassert">#</a></span></h3>
<ul>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
<li>Return: Number</li>
</ul>
<p>Reads a signed 32 bit integer from the buffer at the specified offset with
specified endian format.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>offset</code>. This means that <code>offset</code>
may be beyond the end of the buffer. Defaults to <code>false</code>.
</p>
<p>Works as <code>buffer.readUInt32*</code>, except buffer contents are treated as two&#39;s
complement signed values.
</p>
<h3>buf.readFloatLE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readfloatle_offset_noassert" id="buffer_buf_readfloatle_offset_noassert">#</a></span></h3>
<h3>buf.readFloatBE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readfloatbe_offset_noassert" id="buffer_buf_readfloatbe_offset_noassert">#</a></span></h3>
<ul>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
<li>Return: Number</li>
</ul>
<p>Reads a 32 bit float from the buffer at the specified offset with specified
endian format.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>offset</code>. This means that <code>offset</code>
may be beyond the end of the buffer. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(4);
buf[0] = 0x00;
buf[1] = 0x00;
buf[2] = 0x80;
buf[3] = 0x3f;
console.log(buf.readFloatLE(0));
// 0x01</code></pre>
<h3>buf.readDoubleLE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readdoublele_offset_noassert" id="buffer_buf_readdoublele_offset_noassert">#</a></span></h3>
<h3>buf.readDoubleBE(offset, [noAssert])<span><a class="mark" href="#buffer_buf_readdoublebe_offset_noassert" id="buffer_buf_readdoublebe_offset_noassert">#</a></span></h3>
<ul>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
<li>Return: Number</li>
</ul>
<p>Reads a 64 bit double from the buffer at the specified offset with specified
endian format.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>offset</code>. This means that <code>offset</code>
may be beyond the end of the buffer. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(8);
buf[0] = 0x55;
buf[1] = 0x55;
buf[2] = 0x55;
buf[3] = 0x55;
buf[4] = 0x55;
buf[5] = 0x55;
buf[6] = 0xd5;
buf[7] = 0x3f;
console.log(buf.readDoubleLE(0));
// 0.3333333333333333</code></pre>
<h3>buf.writeUInt8(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeuint8_value_offset_noassert" id="buffer_buf_writeuint8_value_offset_noassert">#</a></span></h3>
<div class="signature"><ul>
<li><code>value</code> Number</li>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
</div></ul>
<p>Writes <code>value</code> to the buffer at the specified offset. Note, <code>value</code> must be a
valid unsigned 8 bit integer.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>value</code> and <code>offset</code>. This means
that <code>value</code> may be too large for the specific function and <code>offset</code> may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(4);
buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);
console.log(buf);
// &lt;Buffer 03 04 23 42&gt;</code></pre>
<h3>buf.writeUInt16LE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeuint16le_value_offset_noassert" id="buffer_buf_writeuint16le_value_offset_noassert">#</a></span></h3>
<h3>buf.writeUInt16BE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeuint16be_value_offset_noassert" id="buffer_buf_writeuint16be_value_offset_noassert">#</a></span></h3>
<ul>
<li><code>value</code> Number</li>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
</ul>
<p>Writes <code>value</code> to the buffer at the specified offset with specified endian
format. Note, <code>value</code> must be a valid unsigned 16 bit integer.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>value</code> and <code>offset</code>. This means
that <code>value</code> may be too large for the specific function and <code>offset</code> may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(4);
buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);
console.log(buf);
buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);
console.log(buf);
// &lt;Buffer de ad be ef&gt;
// &lt;Buffer ad de ef be&gt;</code></pre>
<h3>buf.writeUInt32LE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeuint32le_value_offset_noassert" id="buffer_buf_writeuint32le_value_offset_noassert">#</a></span></h3>
<h3>buf.writeUInt32BE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeuint32be_value_offset_noassert" id="buffer_buf_writeuint32be_value_offset_noassert">#</a></span></h3>
<ul>
<li><code>value</code> Number</li>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
</ul>
<p>Writes <code>value</code> to the buffer at the specified offset with specified endian
format. Note, <code>value</code> must be a valid unsigned 32 bit integer.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>value</code> and <code>offset</code>. This means
that <code>value</code> may be too large for the specific function and <code>offset</code> may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(4);
buf.writeUInt32BE(0xfeedface, 0);
console.log(buf);
buf.writeUInt32LE(0xfeedface, 0);
console.log(buf);
// &lt;Buffer fe ed fa ce&gt;
// &lt;Buffer ce fa ed fe&gt;</code></pre>
<h3>buf.writeInt8(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeint8_value_offset_noassert" id="buffer_buf_writeint8_value_offset_noassert">#</a></span></h3>
<div class="signature"><ul>
<li><code>value</code> Number</li>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
</div></ul>
<p>Writes <code>value</code> to the buffer at the specified offset. Note, <code>value</code> must be a
valid signed 8 bit integer.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>value</code> and <code>offset</code>. This means
that <code>value</code> may be too large for the specific function and <code>offset</code> may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to <code>false</code>.
</p>
<p>Works as <code>buffer.writeUInt8</code>, except value is written out as a two&#39;s complement
signed integer into <code>buffer</code>.
</p>
<h3>buf.writeInt16LE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeint16le_value_offset_noassert" id="buffer_buf_writeint16le_value_offset_noassert">#</a></span></h3>
<h3>buf.writeInt16BE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeint16be_value_offset_noassert" id="buffer_buf_writeint16be_value_offset_noassert">#</a></span></h3>
<ul>
<li><code>value</code> Number</li>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
</ul>
<p>Writes <code>value</code> to the buffer at the specified offset with specified endian
format. Note, <code>value</code> must be a valid signed 16 bit integer.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>value</code> and <code>offset</code>. This means
that <code>value</code> may be too large for the specific function and <code>offset</code> may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to <code>false</code>.
</p>
<p>Works as <code>buffer.writeUInt16*</code>, except value is written out as a two&#39;s
complement signed integer into <code>buffer</code>.
</p>
<h3>buf.writeInt32LE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeint32le_value_offset_noassert" id="buffer_buf_writeint32le_value_offset_noassert">#</a></span></h3>
<h3>buf.writeInt32BE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writeint32be_value_offset_noassert" id="buffer_buf_writeint32be_value_offset_noassert">#</a></span></h3>
<ul>
<li><code>value</code> Number</li>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
</ul>
<p>Writes <code>value</code> to the buffer at the specified offset with specified endian
format. Note, <code>value</code> must be a valid signed 32 bit integer.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>value</code> and <code>offset</code>. This means
that <code>value</code> may be too large for the specific function and <code>offset</code> may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to <code>false</code>.
</p>
<p>Works as <code>buffer.writeUInt32*</code>, except value is written out as a two&#39;s
complement signed integer into <code>buffer</code>.
</p>
<h3>buf.writeFloatLE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writefloatle_value_offset_noassert" id="buffer_buf_writefloatle_value_offset_noassert">#</a></span></h3>
<h3>buf.writeFloatBE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writefloatbe_value_offset_noassert" id="buffer_buf_writefloatbe_value_offset_noassert">#</a></span></h3>
<ul>
<li><code>value</code> Number</li>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
</ul>
<p>Writes <code>value</code> to the buffer at the specified offset with specified endian
format. Note, behavior is unspecified if <code>value</code> is not a 32 bit float.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>value</code> and <code>offset</code>. This means
that <code>value</code> may be too large for the specific function and <code>offset</code> may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(4);
buf.writeFloatBE(0xcafebabe, 0);
console.log(buf);
buf.writeFloatLE(0xcafebabe, 0);
console.log(buf);
// &lt;Buffer 4f 4a fe bb&gt;
// &lt;Buffer bb fe 4a 4f&gt;</code></pre>
<h3>buf.writeDoubleLE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writedoublele_value_offset_noassert" id="buffer_buf_writedoublele_value_offset_noassert">#</a></span></h3>
<h3>buf.writeDoubleBE(value, offset, [noAssert])<span><a class="mark" href="#buffer_buf_writedoublebe_value_offset_noassert" id="buffer_buf_writedoublebe_value_offset_noassert">#</a></span></h3>
<ul>
<li><code>value</code> Number</li>
<li><code>offset</code> Number</li>
<li><code>noAssert</code> Boolean, Optional, Default: false</li>
</ul>
<p>Writes <code>value</code> to the buffer at the specified offset with specified endian
format. Note, <code>value</code> must be a valid 64 bit double.
</p>
<p>Set <code>noAssert</code> to true to skip validation of <code>value</code> and <code>offset</code>. This means
that <code>value</code> may be too large for the specific function and <code>offset</code> may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to <code>false</code>.
</p>
<p>Example:
</p>
<pre><code>var buf = new Buffer(8);
buf.writeDoubleBE(0xdeadbeefcafebabe, 0);
console.log(buf);
buf.writeDoubleLE(0xdeadbeefcafebabe, 0);
console.log(buf);
// &lt;Buffer 43 eb d5 b7 dd f9 5f d7&gt;
// &lt;Buffer d7 5f f9 dd b7 d5 eb 43&gt;</code></pre>
<h3>buf.fill(value, [offset], [end])<span><a class="mark" href="#buffer_buf_fill_value_offset_end" id="buffer_buf_fill_value_offset_end">#</a></span></h3>
<div class="signature"><ul>
<li><code>value</code></li>
<li><code>offset</code> Number, Optional</li>
<li><code>end</code> Number, Optional</li>
</div></ul>
<p>Fills the buffer with the specified value. If the <code>offset</code> (defaults to <code>0</code>)
and <code>end</code> (defaults to <code>buffer.length</code>) are not given it will fill the entire
buffer.
</p>
<pre><code>var b = new Buffer(50);
b.fill(&quot;h&quot;);</code></pre>
<h2>buffer.INSPECT_MAX_BYTES<span><a class="mark" href="#buffer_buffer_inspect_max_bytes" id="buffer_buffer_inspect_max_bytes">#</a></span></h2>
<div class="signature"><ul>
<li>Number, Default: 50</li>
</div></ul>
<p>How many bytes will be returned when <code>buffer.inspect()</code> is called. This can
be overridden by user modules.
</p>
<p>Note that this is a property on the buffer module returned by
<code>require(&#39;buffer&#39;)</code>, not on the Buffer global, or a buffer instance.
</p>
<h2>Class: SlowBuffer<span><a class="mark" href="#buffer_class_slowbuffer" id="buffer_class_slowbuffer">#</a></span></h2>
<p>This class is primarily for internal use. JavaScript programs should
use Buffer instead of using SlowBuffer.
</p>
<p>In order to avoid the overhead of allocating many C++ Buffer objects for
small blocks of memory in the lifetime of a server, Node allocates memory
in 8Kb (8192 byte) chunks. If a buffer is smaller than this size, then it
will be backed by a parent SlowBuffer object. If it is larger than this,
then Node will allocate a SlowBuffer slab for it directly.
</p>
</div>
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