blob: cb3ebde14e22f6b1e891c9ab8872f606d38c2495 [file] [log] [blame]
{
"source": "doc/api/child_process.markdown",
"modules": [
{
"textRaw": "Child Process",
"name": "child_process",
"stability": 3,
"stabilityText": "Stable",
"desc": "<p>Node provides a tri-directional <code>popen(3)</code> facility through the\n<code>child_process</code> module.\n\n</p>\n<p>It is possible to stream data through a child&#39;s <code>stdin</code>, <code>stdout</code>, and\n<code>stderr</code> in a fully non-blocking way. (Note that some programs use\nline-buffered I/O internally. That doesn&#39;t affect node.js but it means\ndata you send to the child process is not immediately consumed.)\n\n</p>\n<p>To create a child process use <code>require(&#39;child_process&#39;).spawn()</code> or\n<code>require(&#39;child_process&#39;).fork()</code>. The semantics of each are slightly\ndifferent, and explained below.\n\n</p>\n",
"classes": [
{
"textRaw": "Class: ChildProcess",
"type": "class",
"name": "ChildProcess",
"desc": "<p><code>ChildProcess</code> is an [EventEmitter][].\n\n</p>\n<p>Child processes always have three streams associated with them. <code>child.stdin</code>,\n<code>child.stdout</code>, and <code>child.stderr</code>. These may be shared with the stdio\nstreams of the parent process, or they may be separate stream objects\nwhich can be piped to and from.\n\n</p>\n<p>The ChildProcess class is not intended to be used directly. Use the\n<code>spawn()</code> or <code>fork()</code> methods to create a Child Process instance.\n\n</p>\n",
"events": [
{
"textRaw": "Event: 'error'",
"type": "event",
"name": "error",
"params": [],
"desc": "<p>Emitted when:\n\n</p>\n<ol>\n<li>The process could not be spawned, or</li>\n<li>The process could not be killed, or</li>\n<li>Sending a message to the child process failed for whatever reason.</li>\n</ol>\n<p>Note that the <code>exit</code>-event may or may not fire after an error has occured. If\nyou are listening on both events to fire a function, remember to guard against\ncalling your function twice.\n\n</p>\n<p>See also <a href=\"#child_process_child_kill_signal\"><code>ChildProcess#kill()</code></a> and\n<a href=\"#child_process_child_send_message_sendhandle\"><code>ChildProcess#send()</code></a>.\n\n</p>\n"
},
{
"textRaw": "Event: 'exit'",
"type": "event",
"name": "exit",
"params": [],
"desc": "<p>This event is emitted after the child process ends. If the process terminated\nnormally, <code>code</code> is the final exit code of the process, otherwise <code>null</code>. If\nthe process terminated due to receipt of a signal, <code>signal</code> is the string name\nof the signal, otherwise <code>null</code>.\n\n</p>\n<p>Note that the child process stdio streams might still be open.\n\n</p>\n<p>Also, note that node establishes signal handlers for <code>&#39;SIGINT&#39;</code> and <code>&#39;SIGTERM</code>&#39;,\nso it will not terminate due to receipt of those signals, it will exit.\n\n</p>\n<p>See <code>waitpid(2)</code>.\n\n</p>\n"
},
{
"textRaw": "Event: 'close'",
"type": "event",
"name": "close",
"params": [],
"desc": "<p>This event is emitted when the stdio streams of a child process have all\nterminated. This is distinct from &#39;exit&#39;, since multiple processes\nmight share the same stdio streams.\n\n</p>\n"
},
{
"textRaw": "Event: 'disconnect'",
"type": "event",
"name": "disconnect",
"desc": "<p>This event is emitted after calling the <code>.disconnect()</code> method in the parent\nor in the child. After disconnecting it is no longer possible to send messages,\nand the <code>.connected</code> property is false.\n\n</p>\n",
"params": []
},
{
"textRaw": "Event: 'message'",
"type": "event",
"name": "message",
"params": [],
"desc": "<p>Messages send by <code>.send(message, [sendHandle])</code> are obtained using the\n<code>message</code> event.\n\n</p>\n"
}
],
"properties": [
{
"textRaw": "`stdin` {Stream object} ",
"name": "stdin",
"desc": "<p>A <code>Writable Stream</code> that represents the child process&#39;s <code>stdin</code>.\nClosing this stream via <code>end()</code> often causes the child process to terminate.\n\n</p>\n<p>If the child stdio streams are shared with the parent, then this will\nnot be set.\n\n</p>\n"
},
{
"textRaw": "`stdout` {Stream object} ",
"name": "stdout",
"desc": "<p>A <code>Readable Stream</code> that represents the child process&#39;s <code>stdout</code>.\n\n</p>\n<p>If the child stdio streams are shared with the parent, then this will\nnot be set.\n\n</p>\n"
},
{
"textRaw": "`stderr` {Stream object} ",
"name": "stderr",
"desc": "<p>A <code>Readable Stream</code> that represents the child process&#39;s <code>stderr</code>.\n\n</p>\n<p>If the child stdio streams are shared with the parent, then this will\nnot be set.\n\n</p>\n"
},
{
"textRaw": "`pid` {Integer} ",
"name": "pid",
"desc": "<p>The PID of the child process.\n\n</p>\n<p>Example:\n\n</p>\n<pre><code>var spawn = require(&#39;child_process&#39;).spawn,\n grep = spawn(&#39;grep&#39;, [&#39;ssh&#39;]);\n\nconsole.log(&#39;Spawned child pid: &#39; + grep.pid);\ngrep.stdin.end();</code></pre>\n"
},
{
"textRaw": "`connected` {Boolean} Set to false after `.disconnect' is called ",
"name": "connected",
"desc": "<p>If <code>.connected</code> is false, it is no longer possible to send messages.\n\n</p>\n",
"shortDesc": "Set to false after `.disconnect' is called"
}
],
"methods": [
{
"textRaw": "child.kill([signal])",
"type": "method",
"name": "kill",
"signatures": [
{
"params": [
{
"textRaw": "`signal` {String} ",
"name": "signal",
"type": "String",
"optional": true
}
]
},
{
"params": [
{
"name": "signal",
"optional": true
}
]
}
],
"desc": "<p>Send a signal to the child process. If no argument is given, the process will\nbe sent <code>&#39;SIGTERM&#39;</code>. See <code>signal(7)</code> for a list of available signals.\n\n</p>\n<pre><code>var spawn = require(&#39;child_process&#39;).spawn,\n grep = spawn(&#39;grep&#39;, [&#39;ssh&#39;]);\n\ngrep.on(&#39;close&#39;, function (code, signal) {\n console.log(&#39;child process terminated due to receipt of signal &#39;+signal);\n});\n\n// send SIGHUP to process\ngrep.kill(&#39;SIGHUP&#39;);</code></pre>\n<p>May emit an <code>&#39;error&#39;</code> event when the signal cannot be delivered. Sending a\nsignal to a child process that has already exited is not an error but may\nhave unforeseen consequences: if the PID (the process ID) has been reassigned\nto another process, the signal will be delivered to that process instead.\nWhat happens next is anyone&#39;s guess.\n\n</p>\n<p>Note that while the function is called <code>kill</code>, the signal delivered to the\nchild process may not actually kill it. <code>kill</code> really just sends a signal\nto a process.\n\n</p>\n<p>See <code>kill(2)</code>\n\n</p>\n"
},
{
"textRaw": "child.send(message, [sendHandle])",
"type": "method",
"name": "send",
"signatures": [
{
"params": [
{
"textRaw": "`message` {Object} ",
"name": "message",
"type": "Object"
},
{
"textRaw": "`sendHandle` {Handle object} ",
"name": "sendHandle",
"type": "Handle object",
"optional": true
}
]
},
{
"params": [
{
"name": "message"
},
{
"name": "sendHandle",
"optional": true
}
]
}
],
"desc": "<p>When using <code>child_process.fork()</code> you can write to the child using\n<code>child.send(message, [sendHandle])</code> and messages are received by\na <code>&#39;message&#39;</code> event on the child.\n\n</p>\n<p>For example:\n\n</p>\n<pre><code>var cp = require(&#39;child_process&#39;);\n\nvar n = cp.fork(__dirname + &#39;/sub.js&#39;);\n\nn.on(&#39;message&#39;, function(m) {\n console.log(&#39;PARENT got message:&#39;, m);\n});\n\nn.send({ hello: &#39;world&#39; });</code></pre>\n<p>And then the child script, <code>&#39;sub.js&#39;</code> might look like this:\n\n</p>\n<pre><code>process.on(&#39;message&#39;, function(m) {\n console.log(&#39;CHILD got message:&#39;, m);\n});\n\nprocess.send({ foo: &#39;bar&#39; });</code></pre>\n<p>In the child the <code>process</code> object will have a <code>send()</code> method, and <code>process</code>\nwill emit objects each time it receives a message on its channel.\n\n</p>\n<p>There is a special case when sending a <code>{cmd: &#39;NODE_foo&#39;}</code> message. All messages\ncontaining a <code>NODE_</code> prefix in its <code>cmd</code> property will not be emitted in\nthe <code>message</code> event, since they are internal messages used by node core.\nMessages containing the prefix are emitted in the <code>internalMessage</code> event, you\nshould by all means avoid using this feature, it is subject to change without notice.\n\n</p>\n<p>The <code>sendHandle</code> option to <code>child.send()</code> is for sending a TCP server or\nsocket object to another process. The child will receive the object as its\nsecond argument to the <code>message</code> event.\n\n</p>\n<p>Emits an <code>&#39;error&#39;</code> event if the message cannot be sent, for example because\nthe child process has already exited.\n\n</p>\n<h4>Example: sending server object</h4>\n<p>Here is an example of sending a server:\n\n</p>\n<pre><code>var child = require(&#39;child_process&#39;).fork(&#39;child.js&#39;);\n\n// Open up the server object and send the handle.\nvar server = require(&#39;net&#39;).createServer();\nserver.on(&#39;connection&#39;, function (socket) {\n socket.end(&#39;handled by parent&#39;);\n});\nserver.listen(1337, function() {\n child.send(&#39;server&#39;, server);\n});</code></pre>\n<p>And the child would the receive the server object as:\n\n</p>\n<pre><code>process.on(&#39;message&#39;, function(m, server) {\n if (m === &#39;server&#39;) {\n server.on(&#39;connection&#39;, function (socket) {\n socket.end(&#39;handled by child&#39;);\n });\n }\n});</code></pre>\n<p>Note that the server is now shared between the parent and child, this means\nthat some connections will be handled by the parent and some by the child.\n\n</p>\n<p>For <code>dgram</code> servers the workflow is exactly the same. Here you listen on\na <code>message</code> event instead of <code>connection</code> and use <code>server.bind</code> instead of\n<code>server.listen</code>. (Currently only supported on UNIX platforms.)\n\n</p>\n<h4>Example: sending socket object</h4>\n<p>Here is an example of sending a socket. It will spawn two children and handle\nconnections with the remote address <code>74.125.127.100</code> as VIP by sending the\nsocket to a &quot;special&quot; child process. Other sockets will go to a &quot;normal&quot; process.\n\n</p>\n<pre><code>var normal = require(&#39;child_process&#39;).fork(&#39;child.js&#39;, [&#39;normal&#39;]);\nvar special = require(&#39;child_process&#39;).fork(&#39;child.js&#39;, [&#39;special&#39;]);\n\n// Open up the server and send sockets to child\nvar server = require(&#39;net&#39;).createServer();\nserver.on(&#39;connection&#39;, function (socket) {\n\n // if this is a VIP\n if (socket.remoteAddress === &#39;74.125.127.100&#39;) {\n special.send(&#39;socket&#39;, socket);\n return;\n }\n // just the usual dudes\n normal.send(&#39;socket&#39;, socket);\n});\nserver.listen(1337);</code></pre>\n<p>The <code>child.js</code> could look like this:\n\n</p>\n<pre><code>process.on(&#39;message&#39;, function(m, socket) {\n if (m === &#39;socket&#39;) {\n socket.end(&#39;You were handled as a &#39; + process.argv[2] + &#39; person&#39;);\n }\n});</code></pre>\n<p>Note that once a single socket has been sent to a child the parent can no\nlonger keep track of when the socket is destroyed. To indicate this condition\nthe <code>.connections</code> property becomes <code>null</code>.\nIt is also recommended not to use <code>.maxConnections</code> in this condition.\n\n</p>\n"
},
{
"textRaw": "child.disconnect()",
"type": "method",
"name": "disconnect",
"desc": "<p>Close the IPC channel between parent and child, allowing the child to exit\ngracefully once there are no other connections keeping it alive. After calling\nthis method the <code>.connected</code> flag will be set to <code>false</code> in both the parent and\nchild, and it is no longer possible to send messages.\n\n</p>\n<p>The &#39;disconnect&#39; event will be emitted when there are no messages in the process\nof being received, most likely immediately.\n\n</p>\n<p>Note that you can also call <code>process.disconnect()</code> in the child process.\n\n</p>\n",
"signatures": [
{
"params": []
}
]
}
]
}
],
"methods": [
{
"textRaw": "child_process.spawn(command, [args], [options])",
"type": "method",
"name": "spawn",
"signatures": [
{
"return": {
"textRaw": "return: {ChildProcess object} ",
"name": "return",
"type": "ChildProcess object"
},
"params": [
{
"textRaw": "`command` {String} The command to run ",
"name": "command",
"type": "String",
"desc": "The command to run"
},
{
"textRaw": "`args` {Array} List of string arguments ",
"name": "args",
"type": "Array",
"desc": "List of string arguments",
"optional": true
},
{
"textRaw": "`options` {Object} ",
"options": [
{
"textRaw": "`cwd` {String} Current working directory of the child process ",
"name": "cwd",
"type": "String",
"desc": "Current working directory of the child process"
},
{
"textRaw": "`stdio` {Array|String} Child's stdio configuration. (See below) ",
"name": "stdio",
"type": "Array|String",
"desc": "Child's stdio configuration. (See below)"
},
{
"textRaw": "`customFds` {Array} **Deprecated** File descriptors for the child to use for stdio. (See below) ",
"name": "customFds",
"type": "Array",
"desc": "**Deprecated** File descriptors for the child to use for stdio. (See below)"
},
{
"textRaw": "`env` {Object} Environment key-value pairs ",
"name": "env",
"type": "Object",
"desc": "Environment key-value pairs"
},
{
"textRaw": "`detached` {Boolean} The child will be a process group leader. (See below) ",
"name": "detached",
"type": "Boolean",
"desc": "The child will be a process group leader. (See below)"
},
{
"textRaw": "`uid` {Number} Sets the user identity of the process. (See setuid(2).) ",
"name": "uid",
"type": "Number",
"desc": "Sets the user identity of the process. (See setuid(2).)"
},
{
"textRaw": "`gid` {Number} Sets the group identity of the process. (See setgid(2).) ",
"name": "gid",
"type": "Number",
"desc": "Sets the group identity of the process. (See setgid(2).)"
}
],
"name": "options",
"type": "Object",
"optional": true
}
]
},
{
"params": [
{
"name": "command"
},
{
"name": "args",
"optional": true
},
{
"name": "options",
"optional": true
}
]
}
],
"desc": "<p>Launches a new process with the given <code>command</code>, with command line arguments in <code>args</code>.\nIf omitted, <code>args</code> defaults to an empty Array.\n\n</p>\n<p>The third argument is used to specify additional options, which defaults to:\n\n</p>\n<pre><code>{ cwd: undefined,\n env: process.env\n}</code></pre>\n<p><code>cwd</code> allows you to specify the working directory from which the process is spawned.\nUse <code>env</code> to specify environment variables that will be visible to the new process.\n\n</p>\n<p>Example of running <code>ls -lh /usr</code>, capturing <code>stdout</code>, <code>stderr</code>, and the exit code:\n\n</p>\n<pre><code>var spawn = require(&#39;child_process&#39;).spawn,\n ls = spawn(&#39;ls&#39;, [&#39;-lh&#39;, &#39;/usr&#39;]);\n\nls.stdout.on(&#39;data&#39;, function (data) {\n console.log(&#39;stdout: &#39; + data);\n});\n\nls.stderr.on(&#39;data&#39;, function (data) {\n console.log(&#39;stderr: &#39; + data);\n});\n\nls.on(&#39;close&#39;, function (code) {\n console.log(&#39;child process exited with code &#39; + code);\n});</code></pre>\n<p>Example: A very elaborate way to run &#39;ps ax | grep ssh&#39;\n\n</p>\n<pre><code>var spawn = require(&#39;child_process&#39;).spawn,\n ps = spawn(&#39;ps&#39;, [&#39;ax&#39;]),\n grep = spawn(&#39;grep&#39;, [&#39;ssh&#39;]);\n\nps.stdout.on(&#39;data&#39;, function (data) {\n grep.stdin.write(data);\n});\n\nps.stderr.on(&#39;data&#39;, function (data) {\n console.log(&#39;ps stderr: &#39; + data);\n});\n\nps.on(&#39;close&#39;, function (code) {\n if (code !== 0) {\n console.log(&#39;ps process exited with code &#39; + code);\n }\n grep.stdin.end();\n});\n\ngrep.stdout.on(&#39;data&#39;, function (data) {\n console.log(&#39;&#39; + data);\n});\n\ngrep.stderr.on(&#39;data&#39;, function (data) {\n console.log(&#39;grep stderr: &#39; + data);\n});\n\ngrep.on(&#39;close&#39;, function (code) {\n if (code !== 0) {\n console.log(&#39;grep process exited with code &#39; + code);\n }\n});</code></pre>\n<p>Example of checking for failed exec:\n\n</p>\n<pre><code>var spawn = require(&#39;child_process&#39;).spawn,\n child = spawn(&#39;bad_command&#39;);\n\nchild.stderr.setEncoding(&#39;utf8&#39;);\nchild.stderr.on(&#39;data&#39;, function (data) {\n if (/^execvp\\(\\)/.test(data)) {\n console.log(&#39;Failed to start child process.&#39;);\n }\n});</code></pre>\n<p>Note that if spawn receives an empty options object, it will result in\nspawning the process with an empty environment rather than using\n<code>process.env</code>. This due to backwards compatibility issues with a deprecated\nAPI.\n\n</p>\n<p>The &#39;stdio&#39; option to <code>child_process.spawn()</code> is an array where each\nindex corresponds to a fd in the child. The value is one of the following:\n\n</p>\n<ol>\n<li><code>&#39;pipe&#39;</code> - Create a pipe between the child process and the parent process.\nThe parent end of the pipe is exposed to the parent as a property on the\n<code>child_process</code> object as <code>ChildProcess.stdio[fd]</code>. Pipes created for\nfds 0 - 2 are also available as ChildProcess.stdin, ChildProcess.stdout\nand ChildProcess.stderr, respectively.</li>\n<li><code>&#39;ipc&#39;</code> - Create an IPC channel for passing messages/file descriptors\nbetween parent and child. A ChildProcess may have at most <em>one</em> IPC stdio\nfile descriptor. Setting this option enables the ChildProcess.send() method.\nIf the child writes JSON messages to this file descriptor, then this will\ntrigger ChildProcess.on(&#39;message&#39;). If the child is a Node.js program, then\nthe presence of an IPC channel will enable process.send() and\nprocess.on(&#39;message&#39;).</li>\n<li><code>&#39;ignore&#39;</code> - Do not set this file descriptor in the child. Note that Node\nwill always open fd 0 - 2 for the processes it spawns. When any of these is\nignored node will open <code>/dev/null</code> and attach it to the child&#39;s fd.</li>\n<li><code>Stream</code> object - Share a readable or writable stream that refers to a tty,\nfile, socket, or a pipe with the child process. The stream&#39;s underlying\nfile descriptor is duplicated in the child process to the fd that \ncorresponds to the index in the <code>stdio</code> array.</li>\n<li>Positive integer - The integer value is interpreted as a file descriptor \nthat is is currently open in the parent process. It is shared with the child\nprocess, similar to how <code>Stream</code> objects can be shared.</li>\n<li><code>null</code>, <code>undefined</code> - Use default value. For stdio fds 0, 1 and 2 (in other\nwords, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the\ndefault is <code>&#39;ignore&#39;</code>.</li>\n</ol>\n<p>As a shorthand, the <code>stdio</code> argument may also be one of the following\nstrings, rather than an array:\n\n</p>\n<ul>\n<li><code>ignore</code> - <code>[&#39;ignore&#39;, &#39;ignore&#39;, &#39;ignore&#39;]</code></li>\n<li><code>pipe</code> - <code>[&#39;pipe&#39;, &#39;pipe&#39;, &#39;pipe&#39;]</code></li>\n<li><code>inherit</code> - <code>[process.stdin, process.stdout, process.stderr]</code> or <code>[0,1,2]</code></li>\n</ul>\n<p>Example:\n\n</p>\n<pre><code>var spawn = require(&#39;child_process&#39;).spawn;\n\n// Child will use parent&#39;s stdios\nspawn(&#39;prg&#39;, [], { stdio: &#39;inherit&#39; });\n\n// Spawn child sharing only stderr\nspawn(&#39;prg&#39;, [], { stdio: [&#39;pipe&#39;, &#39;pipe&#39;, process.stderr] });\n\n// Open an extra fd=4, to interact with programs present a\n// startd-style interface.\nspawn(&#39;prg&#39;, [], { stdio: [&#39;pipe&#39;, null, null, null, &#39;pipe&#39;] });</code></pre>\n<p>If the <code>detached</code> option is set, the child process will be made the leader of a\nnew process group. This makes it possible for the child to continue running \nafter the parent exits.\n\n</p>\n<p>By default, the parent will wait for the detached child to exit. To prevent\nthe parent from waiting for a given <code>child</code>, use the <code>child.unref()</code> method,\nand the parent&#39;s event loop will not include the child in its reference count.\n\n</p>\n<p>Example of detaching a long-running process and redirecting its output to a\nfile:\n\n</p>\n<pre><code> var fs = require(&#39;fs&#39;),\n spawn = require(&#39;child_process&#39;).spawn,\n out = fs.openSync(&#39;./out.log&#39;, &#39;a&#39;),\n err = fs.openSync(&#39;./out.log&#39;, &#39;a&#39;);\n\n var child = spawn(&#39;prg&#39;, [], {\n detached: true,\n stdio: [ &#39;ignore&#39;, out, err ]\n });\n\n child.unref();</code></pre>\n<p>When using the <code>detached</code> option to start a long-running process, the process\nwill not stay running in the background unless it is provided with a <code>stdio</code>\nconfiguration that is not connected to the parent. If the parent&#39;s <code>stdio</code> is\ninherited, the child will remain attached to the controlling terminal.\n\n</p>\n<p>There is a deprecated option called <code>customFds</code> which allows one to specify\nspecific file descriptors for the stdio of the child process. This API was\nnot portable to all platforms and therefore removed.\nWith <code>customFds</code> it was possible to hook up the new process&#39; <code>[stdin, stdout,\nstderr]</code> to existing streams; <code>-1</code> meant that a new stream should be created.\nUse at your own risk.\n\n</p>\n<p>See also: <code>child_process.exec()</code> and <code>child_process.fork()</code>\n\n</p>\n"
},
{
"textRaw": "child_process.exec(command, [options], callback)",
"type": "method",
"name": "exec",
"signatures": [
{
"return": {
"textRaw": "Return: ChildProcess object ",
"name": "return",
"desc": "ChildProcess object"
},
"params": [
{
"textRaw": "`command` {String} The command to run, with space-separated arguments ",
"name": "command",
"type": "String",
"desc": "The command to run, with space-separated arguments"
},
{
"textRaw": "`options` {Object} ",
"options": [
{
"textRaw": "`cwd` {String} Current working directory of the child process ",
"name": "cwd",
"type": "String",
"desc": "Current working directory of the child process"
},
{
"textRaw": "`env` {Object} Environment key-value pairs ",
"name": "env",
"type": "Object",
"desc": "Environment key-value pairs"
},
{
"textRaw": "`encoding` {String} (Default: 'utf8') ",
"name": "encoding",
"default": "utf8",
"type": "String"
},
{
"textRaw": "`timeout` {Number} (Default: 0) ",
"name": "timeout",
"default": "0",
"type": "Number"
},
{
"textRaw": "`maxBuffer` {Number} (Default: `200*1024`) ",
"name": "maxBuffer",
"default": "200*1024",
"type": "Number"
},
{
"textRaw": "`killSignal` {String} (Default: 'SIGTERM') ",
"name": "killSignal",
"default": "SIGTERM",
"type": "String"
}
],
"name": "options",
"type": "Object",
"optional": true
},
{
"textRaw": "`callback` {Function} called with the output when process terminates ",
"options": [
{
"textRaw": "`error` {Error} ",
"name": "error",
"type": "Error"
},
{
"textRaw": "`stdout` {Buffer} ",
"name": "stdout",
"type": "Buffer"
},
{
"textRaw": "`stderr` {Buffer} ",
"name": "stderr",
"type": "Buffer"
}
],
"name": "callback",
"type": "Function",
"desc": "called with the output when process terminates"
}
]
},
{
"params": [
{
"name": "command"
},
{
"name": "options",
"optional": true
},
{
"name": "callback"
}
]
}
],
"desc": "<p>Runs a command in a shell and buffers the output.\n\n</p>\n<pre><code>var exec = require(&#39;child_process&#39;).exec,\n child;\n\nchild = exec(&#39;cat *.js bad_file | wc -l&#39;,\n function (error, stdout, stderr) {\n console.log(&#39;stdout: &#39; + stdout);\n console.log(&#39;stderr: &#39; + stderr);\n if (error !== null) {\n console.log(&#39;exec error: &#39; + error);\n }\n});</code></pre>\n<p>The callback gets the arguments <code>(error, stdout, stderr)</code>. On success, <code>error</code>\nwill be <code>null</code>. On error, <code>error</code> will be an instance of <code>Error</code> and <code>err.code</code>\nwill be the exit code of the child process, and <code>err.signal</code> will be set to the\nsignal that terminated the process.\n\n</p>\n<p>There is a second optional argument to specify several options. The\ndefault options are\n\n</p>\n<pre><code>{ encoding: &#39;utf8&#39;,\n timeout: 0,\n maxBuffer: 200*1024,\n killSignal: &#39;SIGTERM&#39;,\n cwd: null,\n env: null }</code></pre>\n<p>If <code>timeout</code> is greater than 0, then it will kill the child process\nif it runs longer than <code>timeout</code> milliseconds. The child process is killed with\n<code>killSignal</code> (default: <code>&#39;SIGTERM&#39;</code>). <code>maxBuffer</code> specifies the largest\namount of data allowed on stdout or stderr - if this value is exceeded then\nthe child process is killed.\n\n\n</p>\n"
},
{
"textRaw": "child_process.execFile(file, args, options, callback)",
"type": "method",
"name": "execFile",
"signatures": [
{
"return": {
"textRaw": "Return: ChildProcess object ",
"name": "return",
"desc": "ChildProcess object"
},
"params": [
{
"textRaw": "`file` {String} The filename of the program to run ",
"name": "file",
"type": "String",
"desc": "The filename of the program to run"
},
{
"textRaw": "`args` {Array} List of string arguments ",
"name": "args",
"type": "Array",
"desc": "List of string arguments"
},
{
"textRaw": "`options` {Object} ",
"options": [
{
"textRaw": "`cwd` {String} Current working directory of the child process ",
"name": "cwd",
"type": "String",
"desc": "Current working directory of the child process"
},
{
"textRaw": "`env` {Object} Environment key-value pairs ",
"name": "env",
"type": "Object",
"desc": "Environment key-value pairs"
},
{
"textRaw": "`encoding` {String} (Default: 'utf8') ",
"name": "encoding",
"default": "utf8",
"type": "String"
},
{
"textRaw": "`timeout` {Number} (Default: 0) ",
"name": "timeout",
"default": "0",
"type": "Number"
},
{
"textRaw": "`maxBuffer` {Number} (Default: 200\\*1024) ",
"name": "maxBuffer",
"default": "200\\*1024",
"type": "Number"
},
{
"textRaw": "`killSignal` {String} (Default: 'SIGTERM') ",
"name": "killSignal",
"default": "SIGTERM",
"type": "String"
}
],
"name": "options",
"type": "Object"
},
{
"textRaw": "`callback` {Function} called with the output when process terminates ",
"options": [
{
"textRaw": "`error` {Error} ",
"name": "error",
"type": "Error"
},
{
"textRaw": "`stdout` {Buffer} ",
"name": "stdout",
"type": "Buffer"
},
{
"textRaw": "`stderr` {Buffer} ",
"name": "stderr",
"type": "Buffer"
}
],
"name": "callback",
"type": "Function",
"desc": "called with the output when process terminates"
}
]
},
{
"params": [
{
"name": "file"
},
{
"name": "args"
},
{
"name": "options"
},
{
"name": "callback"
}
]
}
],
"desc": "<p>This is similar to <code>child_process.exec()</code> except it does not execute a\nsubshell but rather the specified file directly. This makes it slightly\nleaner than <code>child_process.exec</code>. It has the same options.\n\n\n</p>\n"
},
{
"textRaw": "child_process.fork(modulePath, [args], [options])",
"type": "method",
"name": "fork",
"signatures": [
{
"return": {
"textRaw": "Return: ChildProcess object ",
"name": "return",
"desc": "ChildProcess object"
},
"params": [
{
"textRaw": "`modulePath` {String} The module to run in the child ",
"name": "modulePath",
"type": "String",
"desc": "The module to run in the child"
},
{
"textRaw": "`args` {Array} List of string arguments ",
"name": "args",
"type": "Array",
"desc": "List of string arguments",
"optional": true
},
{
"textRaw": "`options` {Object} ",
"options": [
{
"textRaw": "`cwd` {String} Current working directory of the child process ",
"name": "cwd",
"type": "String",
"desc": "Current working directory of the child process"
},
{
"textRaw": "`env` {Object} Environment key-value pairs ",
"name": "env",
"type": "Object",
"desc": "Environment key-value pairs"
},
{
"textRaw": "`encoding` {String} (Default: 'utf8') ",
"name": "encoding",
"default": "utf8",
"type": "String"
},
{
"textRaw": "`execPath` {String} Executable used to create the child process ",
"name": "execPath",
"type": "String",
"desc": "Executable used to create the child process"
},
{
"textRaw": "`execArgv` {Array} List of string arguments passed to the executable (Default: `process.execArgv`) ",
"name": "execArgv",
"default": "process.execArgv",
"type": "Array",
"desc": "List of string arguments passed to the executable"
},
{
"textRaw": "`silent` {Boolean} If true, prevent stdout and stderr in the spawned node process from being associated with the parent's (default is false) ",
"name": "silent",
"type": "Boolean",
"desc": "If true, prevent stdout and stderr in the spawned node process from being associated with the parent's (default is false)"
}
],
"name": "options",
"type": "Object",
"optional": true
}
]
},
{
"params": [
{
"name": "modulePath"
},
{
"name": "args",
"optional": true
},
{
"name": "options",
"optional": true
}
]
}
],
"desc": "<p>This is a special case of the <code>spawn()</code> functionality for spawning Node\nprocesses. In addition to having all the methods in a normal ChildProcess\ninstance, the returned object has a communication channel built-in. See\n<code>child.send(message, [sendHandle])</code> for details.\n\n</p>\n<p>These child Nodes are still whole new instances of V8. Assume at least 30ms\nstartup and 10mb memory for each new Node. That is, you cannot create many\nthousands of them.\n\n</p>\n<p>The <code>execPath</code> property in the <code>options</code> object allows for a process to be\ncreated for the child rather than the current <code>node</code> executable. This should be\ndone with care and by default will talk over the fd represented an\nenvironmental variable <code>NODE_CHANNEL_FD</code> on the child process. The input and\noutput on this fd is expected to be line delimited JSON objects.\n\n</p>\n"
}
],
"type": "module",
"displayName": "Child Process"
}
]
}