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// Copyright 2015 The Vanadium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file was auto-generated by the vanadium vdl tool.
// Source: stress.vdl
package stress
import (
// VDL system imports
"v.io/v23"
"v.io/v23/context"
"v.io/v23/rpc"
"v.io/v23/vdl"
// VDL user imports
"time"
"v.io/v23/security/access"
_ "v.io/v23/vdlroot/time"
)
type StressResults struct {
Iterations int64
Qps float64
MsecsPerRpc float64
}
func (StressResults) __VDLReflect(struct {
Name string `vdl:"v.io/x/js.core/stress.StressResults"`
}) {
}
func init() {
vdl.Register((*StressResults)(nil))
}
// StressClientMethods is the client interface
// containing Stress methods.
type StressClientMethods interface {
// Echo returns the payload that it receives.
Echo(_ *context.T, Payload []byte, _ ...rpc.CallOpt) ([]byte, error)
// ServerEcho runs as many calls to Echo on the name provided in the duration
// specified and returns the peformance results.
ServerEcho(_ *context.T, totalTime time.Duration, name string, _ ...rpc.CallOpt) (StressResults, error)
}
// StressClientStub adds universal methods to StressClientMethods.
type StressClientStub interface {
StressClientMethods
rpc.UniversalServiceMethods
}
// StressClient returns a client stub for Stress.
func StressClient(name string) StressClientStub {
return implStressClientStub{name}
}
type implStressClientStub struct {
name string
}
func (c implStressClientStub) Echo(ctx *context.T, i0 []byte, opts ...rpc.CallOpt) (o0 []byte, err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "Echo", []interface{}{i0}, []interface{}{&o0}, opts...)
return
}
func (c implStressClientStub) ServerEcho(ctx *context.T, i0 time.Duration, i1 string, opts ...rpc.CallOpt) (o0 StressResults, err error) {
err = v23.GetClient(ctx).Call(ctx, c.name, "ServerEcho", []interface{}{i0, i1}, []interface{}{&o0}, opts...)
return
}
// StressServerMethods is the interface a server writer
// implements for Stress.
type StressServerMethods interface {
// Echo returns the payload that it receives.
Echo(_ *context.T, _ rpc.ServerCall, Payload []byte) ([]byte, error)
// ServerEcho runs as many calls to Echo on the name provided in the duration
// specified and returns the peformance results.
ServerEcho(_ *context.T, _ rpc.ServerCall, totalTime time.Duration, name string) (StressResults, error)
}
// StressServerStubMethods is the server interface containing
// Stress methods, as expected by rpc.Server.
// There is no difference between this interface and StressServerMethods
// since there are no streaming methods.
type StressServerStubMethods StressServerMethods
// StressServerStub adds universal methods to StressServerStubMethods.
type StressServerStub interface {
StressServerStubMethods
// Describe the Stress interfaces.
Describe__() []rpc.InterfaceDesc
}
// StressServer returns a server stub for Stress.
// It converts an implementation of StressServerMethods into
// an object that may be used by rpc.Server.
func StressServer(impl StressServerMethods) StressServerStub {
stub := implStressServerStub{
impl: impl,
}
// Initialize GlobState; always check the stub itself first, to handle the
// case where the user has the Glob method defined in their VDL source.
if gs := rpc.NewGlobState(stub); gs != nil {
stub.gs = gs
} else if gs := rpc.NewGlobState(impl); gs != nil {
stub.gs = gs
}
return stub
}
type implStressServerStub struct {
impl StressServerMethods
gs *rpc.GlobState
}
func (s implStressServerStub) Echo(ctx *context.T, call rpc.ServerCall, i0 []byte) ([]byte, error) {
return s.impl.Echo(ctx, call, i0)
}
func (s implStressServerStub) ServerEcho(ctx *context.T, call rpc.ServerCall, i0 time.Duration, i1 string) (StressResults, error) {
return s.impl.ServerEcho(ctx, call, i0, i1)
}
func (s implStressServerStub) Globber() *rpc.GlobState {
return s.gs
}
func (s implStressServerStub) Describe__() []rpc.InterfaceDesc {
return []rpc.InterfaceDesc{StressDesc}
}
// StressDesc describes the Stress interface.
var StressDesc rpc.InterfaceDesc = descStress
// descStress hides the desc to keep godoc clean.
var descStress = rpc.InterfaceDesc{
Name: "Stress",
PkgPath: "v.io/x/js.core/stress",
Methods: []rpc.MethodDesc{
{
Name: "Echo",
Doc: "// Echo returns the payload that it receives.",
InArgs: []rpc.ArgDesc{
{"Payload", ``}, // []byte
},
OutArgs: []rpc.ArgDesc{
{"", ``}, // []byte
},
Tags: []*vdl.Value{vdl.ValueOf(access.Tag("Read"))},
},
{
Name: "ServerEcho",
Doc: "// ServerEcho runs as many calls to Echo on the name provided in the duration\n// specified and returns the peformance results.",
InArgs: []rpc.ArgDesc{
{"totalTime", ``}, // time.Duration
{"name", ``}, // string
},
OutArgs: []rpc.ArgDesc{
{"", ``}, // StressResults
},
Tags: []*vdl.Value{vdl.ValueOf(access.Tag("Read"))},
},
},
}